- Story items can be pinned to a specific generation version via
toolbar dropdown (shows when clip is selected and has >1 version)
- version_id column on story_items with migration, validated against
the generation's versions before saving
- Split/duplicate preserve the source clip's pinned version
- Export and playback resolve version-specific audio paths
- Extracted _build_item_detail helper in stories.py (DRY cleanup)
- Story list restyled from rounded cards to flat rows with rounded
hover/active states, gradient header fade, and dynamic bottom
padding that accounts for track editor + generate box
- Add is_favorited column with toggle endpoint and star button on history
- Show sparkles icon on profile cards that have effects configured
- Gold ring on selected profile cards
- Smaller, gray action buttons with brighter hover
- Clamp player time to duration to prevent runaway playback
- Align profile card icon to top for wrapped names
- Flush bottom corners on history card when versions expanded
- Simplify .gitignore data/ rule
- Add /generate/{id}/regenerate endpoint that creates a new take version
- Wire regenerate into history dropdown with SSE progress + autoplay
- Add normalize_audio to regenerate path
- Remove duplicate Regenerate menu item
- Show disabled ellipsis menu during generation instead of hiding it
- Fix sf.write format kwarg broken by asyncio.to_thread migration
- Rename clean version label to 'original', effects to 'version-N'
- Show effects chain names in version list instead of 'N fx'
- Include all versions in export package
- Clean up version panel padding
- Fix inverted effects toggle in FloatingGenerateBox
- Add Save button + API method for editing custom effect presets
- Return early on effects save failure in ProfileForm
- Fix no-op ternary in effectsStore
- Handle duplicate preset names with proper 400 response
- Use effects_chain is None instead of label for clean version lookup
- Move blocking audio ops to asyncio.to_thread in async endpoints
- Log warnings instead of silently swallowing parse errors
Adds a full effects pipeline powered by Spotify's pedalboard library,
enabling users to apply professional DSP effects (flanger, reverb, delay,
compressor, pitch shift, filters, gain) to generated audio.
Key features:
- Effects chain editor with drag-and-drop reordering (dnd-kit)
- Generation versions: clean copy always saved, processed versions created on top
- Built-in presets (Robotic, Radio, Echo Chamber, Deep Voice) + custom user presets
- Per-profile default effects chain (auto-applied to new generations)
- Per-generation effects override from the generation form
- Apply effects to existing generations from history (creates new version)
- Ephemeral preview endpoint for auditioning effects without persisting
- Dedicated Effects sidebar tab with preset management and live preview
- Version switcher in history cards with expandable panel
- Backward-compatible: existing generations backfilled as clean versions
Generations now return immediately with a 'generating' status and appear
in history right away. TTS runs in a serial background queue to avoid
GPU contention. Users can kick off multiple generations without blocking.
- Async POST /generate creates DB record immediately, queues TTS work
- Serial generation queue prevents concurrent GPU access (Metal/CUDA/CPU)
- SSE endpoint GET /generate/{id}/status for real-time completion tracking
- Retry endpoint POST /generate/{id}/retry for failed generations
- Store engine and model_size on generation records for retry support
- History cards show animated loader (react-loaders) for generating/playing
- Failed generations show retry button instead of actions menu
- Model downloads happen inline in the queue instead of rejecting with 202
- Stale 'generating' records marked as failed on server startup
- Autoplay on generate setting (default: on)
- Show engine name on generation cards
- Remove sidebar generation spinner
- Checkbox alignment fix in settings
- Add model folder migration with byte-level progress tracking (backend + UI)
- Custom models directory support via VOICEBOX_MODELS_DIR env var passed to sidecar
- Hardcoded model descriptions displayed in model detail cards
- Open model folder button in storage location row
- Remove 'not downloaded' badge from model cards
- Fix server settings scroll offset for audio player
- Fix shell open permission to allow file paths
- Add normalize toggle to generation settings
Persisted setting (default 800 chars) controls how long text is split
before generation. Lower values improve quality for long outputs by
keeping each chunk well within the model's context window.
- Slider in Server Connection settings (100–2000 chars, step 50)
- Stored in localStorage via Zustand persist
- Passed as max_chunk_chars on every generation request
- Frontend text limit raised to 50,000 to match backend
- POST /models/{model_name}/unload — unloads a specific model from
memory without deleting from disk, supports all engine types
- Frontend: Unload button in model detail dialog when model is loaded
- Delete button remains disabled while loaded (unload first)
- New ChatterboxTurboTTSBackend wrapping ChatterboxTurboTTS (ResembleAI/chatterbox-turbo)
- English-only 350M model with paralinguistic tag support ([laugh], [cough], [chuckle])
- Bypasses upstream token=True bug by calling snapshot_download(token=None) + from_local()
- Same CPU-on-macOS forcing and torch.load monkey-patching as multilingual backend
- Full engine integration: generate, stream, model status/download/delete endpoints
- Language dropdown now shows only languages supported by the selected engine
- Per-engine language maps: Qwen (10), LuxTTS (en), Chatterbox (23), Turbo (en)
- Auto-switches to English when selecting English-only engines
- Backend language regex expanded to accept all 23 Chatterbox languages
- Add HFProgressTracker to LuxTTS and Chatterbox backends so tqdm-based
file-level download progress reaches the frontend (previously only Qwen
had this, LuxTTS/Chatterbox showed a static spinner)
- Add progress/current/total/filename fields to ActiveDownloadTask so the
/tasks/active polling endpoint carries progress data
- Show inline progress bar + bytes in the model list and detail modal,
poll at 1s during active downloads (5s otherwise)
- Fix GpuAcceleration crash: cudaStatusLoading was referenced before
initialization in its own useQuery declaration
- New ChatterboxTTSBackend wrapping ChatterboxMultilingualTTS (ResembleAI/chatterbox)
- Supports 23 languages including Hebrew, forces CPU on macOS (MPS issue)
- Monkey-patches torch.load for CPU loading, forces eager attention for compatibility
- trim_tts_output utility cuts trailing silence/hallucination from Chatterbox output
- Full engine integration: /generate, /generate/stream, model status/download/delete
- Hebrew (he) added to supported languages in frontend and backend validation
- Single flat model dropdown extended with Chatterbox option in both generation UIs
- ModelManagement UI groups LuxTTS and Chatterbox under 'Other Voice Models' section
- Fix silent Zod validation failure when LuxTTS selected (modelSize was
set to 'default' which failed enum validation, preventing form submit)
- Preserve engine, model size, and language after successful generation
instead of resetting to defaults
Introduce LuxTTS (ZipVoice) alongside Qwen TTS, enabling users to choose
between engines at generation time. LuxTTS offers fast, English-focused
voice cloning at 48kHz with ~1GB VRAM.
Backend:
- Add LuxTTSBackend with encode_prompt/generate_speech integration
- Multi-engine registry (get_tts_backend_for_engine) replacing singleton
- Engine-prefixed voice prompt cache keys to avoid collisions
- Engine field on GenerationRequest (default 'qwen' for backward compat)
- Engine dispatch in /generate and /generate/stream endpoints
- LuxTTS in model status, download, and delete maps
Frontend:
- TTS Engine selector dropdown in GenerationForm (Qwen TTS / LuxTTS)
- Conditionally hide Model Size and Delivery Instructions for LuxTTS
- Engine field added to TypeScript types and Zod schema
- LuxTTS section in Model Management page
Add the ability to download a CUDA-enabled backend binary (~2.4 GB) and
swap it in via a backend-only restart, solving the #1 user pain point
(19 open 'GPU not detected' issues caused by GitHub's 2 GB asset limit).
Backend:
- cuda_download.py: download from R2 (primary) or GitHub split-parts
(fallback), SHA-256 verification, atomic writes, progress via SSE
- 4 new endpoints: GET/POST/DELETE /backend/cuda-*, GET cuda-progress
- server.py: --version flag, auto-detect variant from binary name
- build_binary.py: --cuda flag for CUDA PyInstaller builds
- split_binary.py: split large binaries into <2GB GitHub Release assets
- CI workflow for building CUDA binary
Tauri:
- restart_server command (stop -> wait -> start)
- start_server prefers CUDA binary from {data_dir}/backends/ if present
- Version mismatch check: runs --version before launching CUDA binary
Frontend:
- GpuAcceleration component: download, progress, restart, switch, delete
- API client + types for CUDA status and management
- Platform lifecycle: restartServer() on Tauri/Web
- Aggressive 1s health polling during restart for fast reconnection
- Add cancel (X) button on downloading and errored model items
- Add collapsible Problems panel (VS Code-style) showing error details
- Add "Clear All" button to reset all stale download/error state
- Add POST /models/download/cancel endpoint to dismiss individual downloads
- Add POST /tasks/clear endpoint to reset all task and progress state
- Include error messages in /tasks/active response for visibility
- Capture SSE error messages client-side for immediate display
- Fix whisper-large using wrong HF repo (openai/whisper-large → openai/whisper-large-v3)
- Fix Whisper HF repo mapping in both PyTorch and MLX backends
- Shorten error toast to point users to Problems panel instead of wall of text
- Rearranged imports for consistency in useModelDownloadToast hook.
- Improved logging in useModelDownloadToast for better debugging during download events.
- Updated progress calculation to handle cases where progress exceeds 100%.
- Enhanced toast notifications to reflect download completion and error states.
- Introduced throttling in ProgressManager to optimize SSE updates and prevent overwhelming clients.
- Added new test scripts for monitoring SSE events during model downloads, ensuring accurate progress reporting.
- Rearranged imports for consistency across components.
- Enhanced the ModelManagement component to include detailed logging for download actions and errors.
- Updated the ModelProgress component to connect to SSE only when actively downloading, preventing connection exhaustion.
- Added a downloading state to the model status to indicate ongoing downloads.
- Improved toast notifications for model downloads with completion and error callbacks.
- Refactored the useModelDownloadToast hook to support new callbacks for download completion and error handling.
- Updated backend model status to reflect downloading state during active downloads.
- Replaced direct Tauri API calls with a unified platform context across multiple components, enhancing code maintainability and readability.
- Removed the deprecated tauri.ts file, consolidating platform-related logic into the new PlatformContext.
- Updated components such as App, AudioPlayer, and ServerSettings to utilize the new platform context for lifecycle management and server interactions.
- Improved platform detection and handling for audio playback and system audio capture functionalities.
- Ensured consistent error handling and user feedback across the application when interacting with platform-specific features.
- Modified the file extension filters in useHistory.ts and useProfiles.ts to only allow 'zip' files, removing 'voicebox.zip' for a more streamlined export process.
- Added user-selected read-write permission in Entitlements.plist to enhance file handling capabilities.
- Removed unnecessary isDownloading variable and related logic.
- Consolidated model download state reset to the finally block for improved clarity and reliability.
- Enhanced error handling by ensuring model download state is reset in case of failure.
- Added functionality to upload, delete, and retrieve avatar images for voice profiles.
- Introduced new API endpoints for avatar management, including upload and delete operations.
- Enhanced profile forms and components to support avatar image handling, including previews and error handling.
- Updated database schema to include avatar_path for profiles and added necessary migrations.
- Implemented image validation and processing utilities to ensure proper avatar uploads.
- Introduced a flag to track download status in useGenerationForm, ensuring proper UI updates during model downloads.
- Updated ProgressManager to only send initial progress updates if the model is actively downloading or extracting, preventing outdated status messages from being sent.
- Improved error handling and logging for better visibility into model download processes.
- Introduced functionality to save and restore form state as a draft when creating a new voice profile.
- Added helper functions for converting files to and from base64 format to facilitate file handling.
- Updated the API types to use a more flexible LanguageCode type for language parameters.
- Enhanced the UI store to manage profile form drafts, improving user experience during profile creation.
- Updated CONTRIBUTING.md to include instructions for building with a local Qwen3-TTS development version, facilitating easier testing and development.
- Refactored FloatingGenerateBox component to streamline the rendering of text and instruct fields, improving code readability and maintainability.
- Added functionality to handle auto-resizing of text areas based on content changes, enhancing user experience.
- Improved event handling for keyboard interactions in StoryTrackEditor, allowing for play/pause functionality with the spacebar.
- Introduced a MiniSamplePlayer component in SampleList for better audio playback control, including play, pause, and seek features.
- Implemented sample update functionality in the backend, allowing users to edit reference text for audio samples, with appropriate error handling and user feedback.
- Updated AudioPlayer to auto-play only if the shouldAutoPlay flag is set, enhancing user control over playback.
- Refactored HistoryTable, SampleList, and useGenerationForm to utilize setAudioWithAutoPlay for consistent audio loading and playback behavior.
- Improved user experience by ensuring audio is only played when explicitly intended, reducing unexpected playback.
- Updated StoryTrackEditor and StoryContent components to support trimming and splitting of story items.
- Introduced new API endpoints for trimming, splitting, and duplicating story items, enhancing item management capabilities.
- Refactored related hooks and state management to accommodate new functionalities.
- Improved data models to include trim start and end times for better audio playback control.
- Enhanced UI interactions for selecting and managing story items within the track editor.
- Added auto-scrolling functionality to StoryContent for the currently playing item, enhancing user experience during playback.
- Refactored StoryTrackEditor to dynamically calculate container width, ensuring proper layout for varying story lengths.
- Updated audio playback management to improve timing anchor handling and playback scheduling.
- Cleaned up import statements for better organization and readability across components.
- Updated AppFrame to conditionally render StoryTrackEditor based on the selected story and route.
- Modified FloatingGenerateBox to adjust its position based on the visibility of the track editor.
- Improved StoriesTab by removing direct track editor rendering and relying on the new store state for height management.
- Enhanced StoryContent to dynamically calculate bottom padding based on the track editor's height.
- Introduced trackEditorHeight state in storyStore for better UI management of the track editor's visibility and size.
- Introduced StoryTrackEditor component for managing story item positions and tracks.
- Updated StoriesTab to conditionally render the track editor based on selected story.
- Implemented moveStoryItem API endpoint to handle item repositioning and track changes.
- Enhanced story item data model to include track information.
- Improved audio playback management to support multiple tracks using Web Audio API.
- Added hooks for moving story items and managing playback timing.
- Introduced story management functionality, including creating, listing, and managing story items.
- Added new components for story display and interaction, including StoriesTab, StoryList, and StoryContent.
- Integrated drag-and-drop functionality for reordering story items using @dnd-kit.
- Updated dependencies for @dnd-kit packages to enhance drag-and-drop capabilities.
- Bumped version for @voicebox/app, @voicebox/landing, @voicebox/tauri, and @voicebox/web to 0.1.5.
- Enhanced audio playback features to support story mode with auto-play functionality.
- Improved error handling and user feedback through toast notifications in story-related actions.
- Introduced useGenerationForm hook to streamline audio generation form handling, including validation and model download management.
- Updated FloatingGenerateBox and GenerationForm components to utilize the new hook, enhancing code organization and reducing duplication.
- Replaced console logging with a debug utility for better logging control during audio playback and generation processes.
- Improved error handling in HistoryTable and MainEditor components by integrating toast notifications for user feedback.
- Adjusted audio recording duration limits across various components for consistency.
- Updated App, AppFrame, and AudioTab components to utilize new TOP_SAFE_AREA_PADDING and BOTTOM_SAFE_AREA_PADDING constants for consistent layout adjustments.
- Enhanced Sidebar and MainEditor components for better organization and user experience.
- Improved VoicesTab and ProfileList components by integrating new layout features and removing redundant import functionality.
- Streamlined HistoryTable and ModelManagement components for better visual consistency and interaction.
- Deleted .gitkeep files from Generation, ServerSettings, VoiceProfiles, and hooks directories as they are no longer necessary.
- Updated the ProfileList component to increase bottom padding for improved layout consistency.
- Added a new utility function to convert audio blobs to WAV format, ensuring compatibility without requiring ffmpeg on the backend.
- Updated the useAudioRecording hook to convert recorded audio from WebM to WAV upon completion, with error handling for conversion failures.
- Improved the organization of imports in useAudioRecording for better readability.
- Removed console logging from the useSystemAudioCapture hook to streamline the code.
- Introduced error handling in the audio capture state to capture and report errors more effectively.
- Updated the cleanup logic to ensure proper handling of errors during audio capture on unmount.
- Enhanced error messages for better clarity when audio capture fails.
- Added isRecordingRef to track recording state more reliably.
- Implemented console logging for key actions in startRecording and cancelRecording functions to aid in debugging.
- Updated cleanup logic on component unmount to ensure proper cancellation of recording if still active.
- Refactored condition checks to utilize isRecordingRef for improved performance and clarity.
- Added new components for managing audio channels, including creation, updating, and deletion of channels.
- Introduced a new AudioTab for channel management and integrated it into the main application layout.
- Updated the API client to support audio channel operations and added corresponding backend endpoints.
- Enhanced the player store to handle audio playback routing through assigned channels.
- Refactored existing components to accommodate the new audio channel functionality, including updates to the HistoryTable and GenerationForm for profile-channel associations.
- Improved sidebar navigation to include new tabs for Voices and Audio management.
- Added `setKeepServerRunning` function to manage server persistence on app close.
- Integrated server running preference in `ConnectionForm` and synced settings on app startup.
- Enhanced server management in `main.rs` to handle orphaned processes based on user preference.
- Improved cleanup logic to ensure proper termination of server processes when not set to keep running.
- Introduced `AudioSampleRecording`, `AudioSampleSystem`, and `AudioSampleUpload` components to handle audio recording, system audio capture, and file uploads respectively.
- Implemented play/pause functionality for audio playback across all components, enhancing user interaction.
- Refactored `ProfileForm` and `SampleUpload` to utilize new audio components, improving code organization and maintainability.
- Added hooks for audio playback management, ensuring consistent audio handling and cleanup across the application.
- Updated getAudioDuration function to utilize recordedDuration property for files, addressing metadata issues on Windows.
- Modified onRecordingComplete callbacks in audio recording hooks to pass the actual recorded duration.
- Adjusted error handling in ProfileForm and SampleUpload components to clear validation errors for recorded files.
- Ensured consistent handling of audio file duration across components.