Implement story management features and update dependencies

- Introduced story management functionality, including creating, listing, and managing story items.
- Added new components for story display and interaction, including StoriesTab, StoryList, and StoryContent.
- Integrated drag-and-drop functionality for reordering story items using @dnd-kit.
- Updated dependencies for @dnd-kit packages to enhance drag-and-drop capabilities.
- Bumped version for @voicebox/app, @voicebox/landing, @voicebox/tauri, and @voicebox/web to 0.1.5.
- Enhanced audio playback features to support story mode with auto-play functionality.
- Improved error handling and user feedback through toast notifications in story-related actions.
This commit is contained in:
Jamie Pine
2026-01-28 19:10:58 -08:00
parent 9d5d6cb56a
commit 3204e193fa
22 changed files with 2396 additions and 29 deletions
+23
View File
@@ -11,8 +11,11 @@ interface PlayerState {
volume: number;
isLooping: boolean;
shouldRestart: boolean;
shouldAutoPlay: boolean;
onFinish: (() => void) | null;
setAudio: (url: string, id: string, profileId: string | null, title?: string) => void;
setAudioWithAutoPlay: (url: string, id: string, profileId: string | null, title?: string) => void;
setIsPlaying: (playing: boolean) => void;
setCurrentTime: (time: number) => void;
setDuration: (duration: number) => void;
@@ -20,6 +23,8 @@ interface PlayerState {
toggleLoop: () => void;
restartCurrentAudio: () => void;
clearRestartFlag: () => void;
clearAutoPlayFlag: () => void;
setOnFinish: (callback: (() => void) | null) => void;
reset: () => void;
}
@@ -34,6 +39,8 @@ export const usePlayerStore = create<PlayerState>((set) => ({
volume: 1,
isLooping: false,
shouldRestart: false,
shouldAutoPlay: false,
onFinish: null,
setAudio: (url, id, profileId, title) =>
set({
@@ -44,6 +51,18 @@ export const usePlayerStore = create<PlayerState>((set) => ({
currentTime: 0,
isPlaying: false,
shouldRestart: false,
shouldAutoPlay: false,
}),
setAudioWithAutoPlay: (url, id, profileId, title) =>
set({
audioUrl: url,
audioId: id,
profileId: profileId || null,
title: title || null,
currentTime: 0,
isPlaying: false,
shouldRestart: false,
shouldAutoPlay: true,
}),
setIsPlaying: (playing) => set({ isPlaying: playing }),
setCurrentTime: (time) => set({ currentTime: time }),
@@ -52,6 +71,8 @@ export const usePlayerStore = create<PlayerState>((set) => ({
toggleLoop: () => set((state) => ({ isLooping: !state.isLooping })),
restartCurrentAudio: () => set({ shouldRestart: true }),
clearRestartFlag: () => set({ shouldRestart: false }),
clearAutoPlayFlag: () => set({ shouldAutoPlay: false }),
setOnFinish: (callback) => set({ onFinish: callback }),
reset: () =>
set({
audioUrl: null,
@@ -63,5 +84,7 @@ export const usePlayerStore = create<PlayerState>((set) => ({
duration: 0,
isLooping: false,
shouldRestart: false,
shouldAutoPlay: false,
onFinish: null,
}),
}));
+113
View File
@@ -0,0 +1,113 @@
import { create } from 'zustand';
import type { StoryItemDetail } from '@/lib/api/types';
interface StoryPlaybackState {
// Selection
selectedStoryId: string | null;
setSelectedStoryId: (id: string | null) => void;
// Playback state
isPlaying: boolean;
currentTimeMs: number;
totalDurationMs: number;
playbackStoryId: string | null;
playbackItems: StoryItemDetail[] | null;
// Actions
play: (storyId: string, items: StoryItemDetail[]) => void;
pause: () => void;
stop: () => void;
seek: (timeMs: number) => void;
tick: (deltaMs: number) => void; // Called by animation frame
}
export const useStoryStore = create<StoryPlaybackState>((set, get) => ({
// Selection
selectedStoryId: null,
setSelectedStoryId: (id) => set({ selectedStoryId: id }),
// Playback state
isPlaying: false,
currentTimeMs: 0,
totalDurationMs: 0,
playbackStoryId: null,
playbackItems: null,
// Actions
play: (storyId, items) => {
// Calculate total duration from items
const maxEndTimeMs = Math.max(
...items.map((item) => item.start_time_ms + item.duration * 1000),
0
);
// Find the minimum start time (first item)
const minStartTimeMs = Math.min(
...items.map((item) => item.start_time_ms),
0
);
// If resuming the same story, keep position; otherwise start at first item
const currentState = get();
const shouldResume = currentState.playbackStoryId === storyId && currentState.currentTimeMs > 0;
const startTimeMs = shouldResume ? currentState.currentTimeMs : minStartTimeMs;
console.log('[StoryStore] Play called:', {
storyId,
itemCount: items.length,
items: items.map(i => ({ id: i.generation_id, start: i.start_time_ms, duration: i.duration })),
maxEndTimeMs,
minStartTimeMs,
startTimeMs,
shouldResume,
});
set({
isPlaying: true,
playbackStoryId: storyId,
playbackItems: items,
totalDurationMs: maxEndTimeMs,
currentTimeMs: startTimeMs,
});
},
pause: () => {
set({ isPlaying: false });
},
stop: () => {
set({
isPlaying: false,
currentTimeMs: 0,
playbackStoryId: null,
playbackItems: null,
totalDurationMs: 0,
});
},
seek: (timeMs) => {
const state = get();
const clampedTime = Math.max(0, Math.min(timeMs, state.totalDurationMs));
set({ currentTimeMs: clampedTime });
},
tick: (deltaMs) => {
const state = get();
if (!state.isPlaying || !state.playbackItems) {
return;
}
const newTime = state.currentTimeMs + deltaMs;
const clampedTime = Math.min(newTime, state.totalDurationMs);
// Auto-stop when reaching the end
if (clampedTime >= state.totalDurationMs) {
set({
currentTimeMs: state.totalDurationMs,
isPlaying: false,
});
} else {
set({ currentTimeMs: clampedTime });
}
},
}));