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https://github.com/Shopify/liquid.git
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Destroyed Liquid for Designers (markdown)
@@ -1,343 +0,0 @@
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There are two types of markup in Liquid: Output and Tag.
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* Output markup (which may resolve to text) is surrounded by
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```liquid
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{{ matched pairs of curly brackets (ie, braces) }}
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```
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* Tag markup (which cannot resolve to text) is surrounded by
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```liquid
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{% matched pairs of curly brackets and percent signs %}
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```
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## Output
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Here is a simple example of Output:
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```liquid
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Hello {{name}}
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Hello {{user.name}}
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Hello {{ 'tobi' }}
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```
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<a name="filters"></a>
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### Advanced output: Filters
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Output markup takes filters. Filters are simple methods. The first parameter
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is always the output of the left side of the filter. The return value of the
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filter will be the new left value when the next filter is run. When there are
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no more filters, the template will receive the resulting string.
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```liquid
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Hello {{ 'tobi' | upcase }}
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Hello tobi has {{ 'tobi' | size }} letters!
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Hello {{ '*tobi*' | textilize | upcase }}
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Hello {{ 'now' | date: "%Y %h" }}
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```
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### Standard Filters
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* `date` - reformat a date [syntax reference](http://liquid.rubyforge.org/classes/Liquid/StandardFilters.html#M000012)
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* `capitalize` - capitalize words in the input sentence
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* `downcase` - convert an input string to lowercase
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* `upcase` - convert an input string to uppercase
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* `first` - get the first element of the passed in array
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* `last` - get the last element of the passed in array
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* `join` - join elements of the array with certain character between them
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* `sort` - sort elements of the array
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* `map` - map/collect an array on a given property
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* `size` - return the size of an array or string
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* `escape` - escape a string
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* `escape_once` - returns an escaped version of html without affecting existing escaped entities
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* `strip_html` - strip html from string
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* `strip_newlines` - strip all newlines (\n) from string
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* `newline_to_br` - replace each newline (\n) with html break
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* `replace` - replace each occurrence *e.g.* `{{ 'foofoo' | replace:'foo','bar' }} #=> 'barbar'`
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* `replace_first` - replace the first occurrence *e.g.* `{{ 'barbar' | replace_first:'bar','foo' }} #=> 'foobar'`
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* `remove` - remove each occurrence *e.g.* `{{ 'foobarfoobar' | remove:'foo' }} #=> 'barbar'`
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* `remove_first` - remove the first occurrence *e.g.* `{{ 'barbar' | remove_first:'bar' }} #=> 'bar'`
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* `truncate` - truncate a string down to x characters
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* `truncatewords` - truncate a string down to x words
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* `prepend` - prepend a string *e.g.* `{{ 'bar' | prepend:'foo' }} #=> 'foobar'`
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* `append` - append a string *e.g.* `{{ 'foo' | append:'bar' }} #=> 'foobar'`
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* `minus` - subtraction *e.g.* `{{ 4 | minus:2 }} #=> 2`
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* `plus` - addition *e.g.* `{{ '1' | plus:'1' }} #=> '11'`, `{{ 1 | plus:1 }} #=> 2`
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* `times` - multiplication *e.g* `{{ 5 | times:4 }} #=> 20`
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* `divided_by` - division *e.g.* `{{ 10 | divided_by:2 }} #=> 5`
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* `split` - split a string on a matching pattern *e.g.* `{{ "a~b" | split:~ }} #=> ['a','b']`
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* `modulo` - remainder, *e.g.* `{{ 3 | modulo:2 }} #=> 1`
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## Tags
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Tags are used for the logic in your template. New tags are very easy to code,
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so I hope to get many contributions to the standard tag library after releasing
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this code.
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Here is a list of currently supported tags:
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* **assign** - Assigns some value to a variable
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* **capture** - Block tag that captures text into a variable
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* **case** - Block tag, its the standard case...when block
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* **comment** - Block tag, comments out the text in the block
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* **cycle** - Cycle is usually used within a loop to alternate between values, like colors or DOM classes.
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* **for** - For loop
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* **if** - Standard if/else block
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* **include** - Includes another template; useful for partials
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* **raw** - temporarily disable tag processing to avoid syntax conflicts.
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* **unless** - Mirror of if statement
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### Comments
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Comment is the simplest tag. It just swallows content.
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```liquid
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We made 1 million dollars {% comment %} in losses {% endcomment %} this year
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```
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### Raw
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Raw temporarily disables tag processing.
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This is useful for generating content (eg, Mustache, Handlebars) which uses conflicting syntax.
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```liquid
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{% raw %}
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In Handlebars, {{ this }} will be HTML-escaped, but {{{ that }}} will not.
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{% endraw %}
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```
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### If / Else
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`if / else` should be well-known from any other programming language.
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Liquid allows you to write simple expressions in the `if` or `unless` (and
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optionally, `elsif` and `else`) clause:
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```liquid
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{% if user %}
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Hello {{ user.name }}
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{% endif %}
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{% if user.name == 'tobi' %}
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Hello tobi
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{% elsif user.name == 'bob' %}
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Hello bob
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{% endif %}
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{% if user.name == 'tobi' or user.name == 'bob' %}
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Hello tobi or bob
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{% endif %}
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{% if user.name == 'bob' and user.age > 45 %}
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Hello old bob
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{% endif %}
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{% if user.name != 'tobi' %}
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Hello non-tobi
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{% endif %}
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# Same as above
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{% unless user.name == 'tobi' %}
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Hello non-tobi
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{% endunless %}
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# Check if the user has a credit card
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{% if user.creditcard != null %}
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poor sob
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{% endif %}
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# Same as above
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{% if user.creditcard %}
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poor sob
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{% endif %}
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# Check for an empty array
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{% if user.payments == empty %}
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you never paid !
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{% endif %}
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{% if user.age > 18 %}
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Login here
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{% else %}
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Sorry, you are too young
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{% endif %}
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# array = 1,2,3
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{% if array contains 2 %}
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array includes 2
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{% endif %}
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# string = 'hello world'
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{% if string contains 'hello' %}
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string includes 'hello'
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{% endif %}
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```
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### Case Statement
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If you need more conditions, you can use the `case` statement:
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```liquid
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{% case condition %}
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{% when 1 %}
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hit 1
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{% when 2 or 3 %}
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hit 2 or 3
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{% else %}
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... else ...
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{% endcase %}
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```
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*Example:*
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```liquid
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{% case template %}
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{% when 'label' %}
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// {{ label.title }}
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{% when 'product' %}
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// {{ product.vendor | link_to_vendor }} / {{ product.title }}
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{% else %}
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// {{page_title}}
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{% endcase %}
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```
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### Cycle
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Often you have to alternate between different colors or similar tasks. Liquid
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has built-in support for such operations, using the `cycle` tag.
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```liquid
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{% cycle 'one', 'two', 'three' %}
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{% cycle 'one', 'two', 'three' %}
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{% cycle 'one', 'two', 'three' %}
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{% cycle 'one', 'two', 'three' %}
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will result in
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one
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two
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three
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one
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```
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If no name is supplied for the cycle group, then it's assumed that multiple
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calls with the same parameters are one group.
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If you want to have total control over cycle groups, you can optionally specify
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the name of the group. This can even be a variable.
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```liquid
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{% cycle 'group 1': 'one', 'two', 'three' %}
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{% cycle 'group 1': 'one', 'two', 'three' %}
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{% cycle 'group 2': 'one', 'two', 'three' %}
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{% cycle 'group 2': 'one', 'two', 'three' %}
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will result in
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one
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two
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one
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two
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```
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### For loops
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Liquid allows `for` loops over collections:
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```liquid
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{% for item in array %}
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{{ item }}
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{% endfor %}
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```
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During every `for` loop, the following helper variables are available for extra
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styling needs:
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```liquid
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forloop.length # => length of the entire for loop
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forloop.index # => index of the current iteration
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forloop.index0 # => index of the current iteration (zero based)
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forloop.rindex # => how many items are still left?
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forloop.rindex0 # => how many items are still left? (zero based)
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forloop.first # => is this the first iteration?
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forloop.last # => is this the last iteration?
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```
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There are several attributes you can use to influence which items you receive in
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your loop
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`limit:int` lets you restrict how many items you get.
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`offset:int` lets you start the collection with the nth item.
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```liquid
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# array = [1,2,3,4,5,6]
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{% for item in array limit:2 offset:2 %}
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{{ item }}
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{% endfor %}
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# results in 3,4
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```
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Reversing the loop
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```liquid
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{% for item in collection reversed %} {{item}} {% endfor %}
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```
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Instead of looping over an existing collection, you can define a range of
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numbers to loop through. The range can be defined by both literal and variable
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numbers:
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```liquid
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# if item.quantity is 4...
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{% for i in (1..item.quantity) %}
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{{ i }}
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{% endfor %}
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# results in 1,2,3,4
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```
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### Variable Assignment
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You can store data in your own variables, to be used in output or other tags as
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desired. The simplest way to create a variable is with the `assign` tag, which
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has a pretty straightforward syntax:
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```liquid
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{% assign name = 'freestyle' %}
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{% for t in collections.tags %}{% if t == name %}
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<p>Freestyle!</p>
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{% endif %}{% endfor %}
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```
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Another way of doing this would be to assign `true / false` values to the
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variable:
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```liquid
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{% assign freestyle = false %}
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{% for t in collections.tags %}{% if t == 'freestyle' %}
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{% assign freestyle = true %}
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{% endif %}{% endfor %}
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{% if freestyle %}
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<p>Freestyle!</p>
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{% endif %}
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```
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If you want to combine a number of strings into a single string and save it to
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a variable, you can do that with the `capture` tag. This tag is a block which
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"captures" whatever is rendered inside it, then assigns the captured value to
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the given variable instead of rendering it to the screen.
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```liquid
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{% capture attribute_name %}{{ item.title | handleize }}-{{ i }}-color{% endcapture %}
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<label for="{{ attribute_name }}">Color:</label>
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<select name="attributes[{{ attribute_name }}]" id="{{ attribute_name }}">
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<option value="red">Red</option>
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<option value="green">Green</option>
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<option value="blue">Blue</option>
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</select>
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```
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Reference in New Issue
Block a user