Revision 0.9 adds section 20, the cadence and event subsystems contract, and
carries two corrections the implementation forced. Section 6.1 now states that a
duration is the authored literal or a non-negative finite number already in
milliseconds, since a DurationSpec may be the resolved output of a ValueSpec or
a bounded TimeSpec, with the one documented exception of an automation track's
`at`, which 19.1 keeps literal-only so that point ordering stays decidable at
import. Section 20.11 documents the rejection of an undeclared input name in an
event action's `with` map as ERR_UNKNOWN_FIELD — the section's own convention
for that shape of error, replacing an invented code that appeared nowhere in the
registry.
The review record is committed with the code it describes: the two code triages
that found these defects, the reconciliation plan that sequenced the fixes, and
a follow-up debt record listing what was deliberately left open — the unchecked
JSON Schema artifact, degenerate path arcs, post-effect transient allocation,
the window-traffic fixture's per-copy wrap bounds, and the unstated
`ownership: "persistent"` value on a sound action. None of the five blocks phase
6; all five are written down rather than dropped.
Devlog entries are backfilled for the two milestones that had none: phase 3c
slice 2, the audio lifecycle and voice ceilings, and slice 4d, the renderer
core. The implementation status summary now reflects the reconciled state rather
than the in-flight one.
231 tests pass. tools/verify-spec-contract.py reports 46 declared diagnostic
codes with every used code resolving and its two long-standing unresolved
cross-references unchanged.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01ShxxFqFmCUDQnQvFNm4TKy
Fourteen visual challenge fixtures and the first visuals for reference exhibits
A through D, all executing without a line of subject-specific renderer code —
which is the claim slice 4g exists to test. A subject the engine needs special
handling for is a subject the format cannot express.
The standalone CLI validator no longer disagrees with the production one. It
had been falling through to ERR_UNSUPPORTED_TARGET for every `visuals.*` binding
target, so legal exhibits — including the committed minimal-visual fixture —
failed the CLI while passing the runtime. The four section 8.1 visual target
families are now recognized in both, and a test runs the CLI validator across
every exhibit and challenge fixture so the two paths cannot drift apart again.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01ShxxFqFmCUDQnQvFNm4TKy
Visual automation in both of its scopes — exhibit-scope tracks measured from
activation and system-scope tracks measured from an instance's own
instantiation, so a track written against spawn-relative time behaves the same
whether the spawn happens at four seconds or at four minutes — together with the
spawned-system lifecycle, the camera, and the seven post-effects of 19.4.
Automation on a missing target object now raises ERR_INVALID_REFERENCE rather
than an unguarded TypeError, per 19.1. Post-effect channel math is clamped
explicitly before assignment and the device blur radius is capped against a
pixel budget, so a large projected radius cannot turn a legal exhibit into a
frame-long stall. Trail fade tapers per segment from the item's own head opacity
to the tail factor, which is what 18.8 describes; the previous flat alpha
ignored the item's ramped opacity entirely. The canvas backend consumes the
per-object buffer grants the engine allocates, rasterizing a buffered node once
and compositing it once under its own blend and alpha, rather than compositing
fill, stroke, glow, and filter separately and double-blending the overlap. Glow
is drawn as a halo around the result rather than painted over it, and text now
gets the glow branch it was silently missing.
Traces 19.7.3 and 19.7.4 are implemented as specified rather than approximated:
the two-spawn four-second offset assertion, and the four negative target cases
that separate ERR_INVALID_REFERENCE from ERR_UNSUPPORTED_TARGET.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01ShxxFqFmCUDQnQvFNm4TKy
The first visual code that draws. Sections 17.4 through 17.14 are implemented
against Format Specification revision 0.8, and the standalone artifact now has a
stage canvas that renders a declared scene.
The renderer is split so that the automated traces of 17.16 can run without a
display, which is what those traces require. visual-engine.js resolves an
exhibit's objects once at their instantiation boundary, composes the
scene-to-device chain, sorts by depth, applies fog and the compositing order,
and emits a **frame plan** in device pixels; visual-canvas2d.js turns a plan
into drawing calls. A plan carries the numeric oracles the traces ask for - a
known scene point at a known display point, a perspective factor, a fog
fraction, a sort order - where a canvas carries only pixels.
visual-math.js implements the affine matrices, the normative local transform of
17.11, the directed arc sweep of 17.9 with its bound checked before
normalization, and section 2 color parsing with the fog and ramp arithmetic of
17.6 and 18.2. Colors outside the four documented forms are ERR_TYPE_MISMATCH:
exact components are what make per-object fog renderer-independent.
visual-geometry.js reduces all fourteen primitives to subpaths of lines and
cubic Beziers, so an affine map carries geometry exactly rather than
approximately. It implements the local extents and anchors of 17.9 - a
rectangle anchored top-left, circular primitives centered - the uniform cardinal
form of catmull-rom with its open-duplication and closed-wrap index rules, the
straight closing segment of a closed bezier spline, and endpoint-parameterized
elliptical arcs.
The composition chain of 19.3 is implemented as written: the fit matrix carries
the contain and cover centering offsets, the camera center is mapped into CSS
coordinates before the translation is formed, perspective acts about the
projection center, and the device-pixel multiplier is applied exactly once and
drops below 1 on a display larger than 4096. Scalars with no axis - stroke
widths, radii, dash lengths - take the single uniform factor g, so a nonuniform
stretch never distorts a stroke.
Depth follows 17.6: effective depth accumulates z and translate.z up the tree,
sortable units order farthest-first with the documented tie-break, a point's own
z projects that point without making it a sortable unit, and an object at or
behind the eye is culled with no diagnostic. Compositing follows 17.12: opacity
multiplies down the tree while layer opacity applies once at the layer, and the
sixteen buffer allocations per frame are granted nearest-first so refusals fall
on the far content, each diagnosed under the 19.5 cadence rather than omitted
silently.
visual-validation.js gains the object tree: the fifteen object types and their
declared fields, no `id` and no `layer` on an object, a declared fill on a
stroke-only primitive, a mask only on a group and only naming its own child,
path legality, spline modes and point counts, gradient stop order, and every
authoring limit of 19.5 that applies to a drawn object.
While implementing V10 I corrected the buffer-accounting rule I had written into
17.12: counting buffers as concurrently live made 19.5's farthest-first shedding
nearly unreachable, since group nesting is already capped at 8. The rule is now
16 allocations per frame, which is the per-frame reading "pass budget" has
carried since 17.5 first used it. The arc-sweep prose is likewise corrected to
normalize the signed delta, so 350 -> 10 clockwise is the 20-degree sweep the
text always claimed rather than 340 the long way round.
test/phase4-renderer.test.mjs adds 22 tests covering traces 1 through 13 of
17.16 plus buffer shedding and the backend's call order. npm test goes from 131
to 153 passing. Traces 15 and 16 remain user-observed, and no procedural system,
automation track, or post-effect executes yet - 4e and 4f own those.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_0162Jb1J36judZNT8fHabGVt
The standalone build's source list is explicit, so the two modules the previous
commit added were called by validator.js inside XZBT.html without being defined
there. Both are now bundled ahead of validator.js and resolution.js, which are
their only consumers.
visual-validation.js used a local isPlainObject that would have collided with
validator.js's own once the bundler strips imports and concatenates into one
scope; it uses the shared isRecord of types.js instead.
The rebuilt artifact parses and carries validateVisualSubsystem and
matchVisualTarget. npm test remains at 131 passing.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_0162Jb1J36judZNT8fHabGVt
Format Specification revision 0.8 closes the thirty repair packages
(V1-V30) and three additional defects (A1-A3) of reviews/01-triage.md
before slice 4d writes any renderer code. Every Tier-1/2/3 design
decision adopts the triage's own recommended fix; reviews/05-visual-fix-log.md
records each choice, its reason, and the sections it touched.
Contradictory surfaces first. `visuals.automation` is added to the 17.3
allowed-field table that previously rejected it. Trace 17.16.14 is
rewritten around the four target families that now exist rather than
asserting a table that changed. `fill` and `stroke` accept
ValueSpec<color>, which is what makes 18.1's own component example legal,
with three limits stated so a ValueSpec can never return a paint object.
The repeater automation registry loses its nonexistent `step` block. An
infinite loop is legal in every scope, bounded by whatever owns the
track.
Spawned-instance lifecycle moves into a `spawn` container. A top-level
`lifetime` is now unambiguously per item and `spawn.lifetime` per
instance, so a spawned emitter expresses both and a spawned repeater
takes an instance lifetime without contradicting 18.5. Component inputs
get one canonical location, the `component` object's own `inputs`, and
the system-level `inputs` on emitters and repeaters is removed.
The composition chain is written out in named spaces. The fit matrix
carries the contain and cover centering offsets it was missing, the
camera center is mapped into CSS coordinates before the translation is
formed, and the chain B x P x V x F x M applies the device-pixel
multiplier exactly once. Local extents and anchors are fixed for all
fourteen primitives, arc sweep is directed with its bound checked before
normalization, catmull-rom is a uniform cardinal spline with its equation
given, and a closed bezier spline closes with a line.
Compositing gets a normative eight-stage order. Layer opacity applies
once, at the layer, not a second time per object, and a separate release
factor initialized to 1 means release never rewrites an authored opacity.
The sixteen offscreen buffers are one pool shared by layers and objects,
with allocation order, reuse, and farthest-first shedding stated, and
buffer refusal named as a diagnosed exception to 17.1.
Sorting units are defined for emitters and repeaters, not only particles:
a procedural system is atomic, with a representative depth and internal
ordinal ordering. Depth fog fixes its blend space and fogs gradient stops
before the paint is built. Coherent noise becomes an algorithm - ordered
gradients, a 255-sample Fisher-Yates shuffle, the full lattice hash,
octave normalization, and curl as the explicit perpendicular of the
potential's gradient - with published tolerances. Distributions get their
equations and an explicit per-distribution draw list, replacing "field
order". All seventeen behaviors get complete field contracts, waveform
equations, an accumulating-versus-fresh rule, and channel write sets.
Live automation totals separate from authoring bounds: a spawn that would
cross the live budget is refused atomically, consuming no ordinal, rather
than being admitted with tracks dropped. One diagnostic cadence covers
every ceiling and every shed. The centralized table gains the ceilings it
was missing and two new authoring bounds - 64 declared systems and 16384
expanded static objects - that close the unbounded static draw load.
`focalLength` gains a real lower bound of 1 so the clamp has a value to
clamp to. The backing store cap wins over the multiplier floor on
displays wider than 4096. Parallax 0 is pinned against camera
translation, not exempt from zoom and rotation.
tools/verify-spec-contract.py commits the contract harness that was
previously run ad hoc. Its post-edit run reports 46 diagnostic codes
declared, 107 distinct cross-references all resolving, zero unresolved
references, 170 balanced fence markers, and 112 well-formed tables.
Documentation only: no runtime, schema, fixture, or test file was
touched, and npm test still passes 102 tests with zero failures. Every
19.5 value, including the two new static bounds, remains provisional
pending the slice 4h GC6 measurement.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_0162Jb1J36judZNT8fHabGVt
Review Phase 3a before building on it, then implement Phase 3b.
The Phase 3a draft had four blocking defects: nodes were described as a
keyed map while every documented example carried an inline `id` field,
so under the strict unknown-field policy each minimal example would have
failed its own acceptance trace; no section said where a node lives; the
`audioMaxFrequency` ceiling was declared a semantic-stage error while
depending on a live AudioContext sample rate; and the sample-hold PRNG
child key that section 9.3 requires was undocumented. Close all four,
plus nine further gaps in noise seeding, spectral definitions, impulse
decay math, Nyquist handling, missing-field codes, LFO phase origin, the
units table, node-type staging, and a duplicated diagnostics table.
Add Format Specification section 15 for Phase 3b: nine processing and
routing node contracts, the component instance node, audio routing and
modulation with an explicit modulatable-property registry, twelve graph
legality rules, authoring limits, components with a component-scoped
`inputs.*` namespace, sound definitions and recipes, and buses.
Implement the subsystem in three modules. audio-contract.js holds the
declarative node, limit, and modulation tables every consumer reads.
audio-graph.js validates, expands components, and checks legality
without ever opening an AudioContext. audio-engine.js resolves node
fields once from the seeded stream, clamps frequencies to the live
device ceiling, realizes the graph through Web Audio, and owns the
runtime AudioSubsystem. Extend the schema, delegate the standalone
validator's audio checks to the shared module rather than carrying a
second implementation, and add a generic audio fixture.
Phase 3 is not accepted. Automation precedence, the lifecycle state
machine, unlock behavior, voice ceilings, and master protection are
Phase 3c. No sound has been heard from any build, so the audio
acceptance challenge, peak and finite-sample capture, and listening
observations remain open.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011FWPdCqKaaDnP9NC3JAwh6
- Record user evidence for directory fallback to complete GC1 (10/10 checks passed)
- Expand Format Specification 0.1 to Revision 0.2 with normative shared contracts
- Author JSON Schema Draft-07 at schema/xzbt-0.1.schema.json
- Implement zero-dependency semantic validator at tools/validate-exhibit.mjs
- Create 12-case conformance fixture suite and automated test runner (12/12 passing)
- Update implementation status, verification gates, and gap closure decisions
- Add devlog entry covering stall recovery and Phase 0 current state