Commit Graph
4 Commits
Author SHA1 Message Date
LabyricornandClaude Opus 5 1cde2f9f68 feat(scenario): implement the phase 6 scenario director
Add Format Specification section 21 (Scenario Model 0.1) and the runtime
that realizes it: the scenario director, seven trigger classes, timelines
with repeats and branches, admission and concurrency control, nested
ownership with bounded cleanup, and the production GC5 resource counters.

Exhibit E provides a reproducible forty-minute long-scenario reference and
scenario-challenge.xzbt covers the PRD 131 cases. A standalone
acceptance/soak page is built by tools/build-scenario-acceptance.mjs.

252 automated checks pass. The two-hour real-duration development soak
required by the GC6 schedule remains pending.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01M7dgfQ12mpM4JjSMv3inLA
2026-09-06 22:54:31 +00:00
LabyricornandClaude Opus 5 a579b8e41f feat(visual): implement the slice 4f execution, automation, and post-effects
Visual automation in both of its scopes — exhibit-scope tracks measured from
activation and system-scope tracks measured from an instance's own
instantiation, so a track written against spawn-relative time behaves the same
whether the spawn happens at four seconds or at four minutes — together with the
spawned-system lifecycle, the camera, and the seven post-effects of 19.4.

Automation on a missing target object now raises ERR_INVALID_REFERENCE rather
than an unguarded TypeError, per 19.1. Post-effect channel math is clamped
explicitly before assignment and the device blur radius is capped against a
pixel budget, so a large projected radius cannot turn a legal exhibit into a
frame-long stall. Trail fade tapers per segment from the item's own head opacity
to the tail factor, which is what 18.8 describes; the previous flat alpha
ignored the item's ramped opacity entirely. The canvas backend consumes the
per-object buffer grants the engine allocates, rasterizing a buffered node once
and compositing it once under its own blend and alpha, rather than compositing
fill, stroke, glow, and filter separately and double-blending the overlap. Glow
is drawn as a halo around the result rather than painted over it, and text now
gets the glow branch it was silently missing.

Traces 19.7.3 and 19.7.4 are implemented as specified rather than approximated:
the two-spawn four-second offset assertion, and the four negative target cases
that separate ERR_INVALID_REFERENCE from ERR_UNSUPPORTED_TARGET.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01ShxxFqFmCUDQnQvFNm4TKy
2026-09-06 21:53:28 +00:00
LabyricornandClaude Opus 5 0af58da89d feat(visual): implement the slice 4d renderer core
The first visual code that draws. Sections 17.4 through 17.14 are implemented
against Format Specification revision 0.8, and the standalone artifact now has a
stage canvas that renders a declared scene.

The renderer is split so that the automated traces of 17.16 can run without a
display, which is what those traces require. visual-engine.js resolves an
exhibit's objects once at their instantiation boundary, composes the
scene-to-device chain, sorts by depth, applies fog and the compositing order,
and emits a **frame plan** in device pixels; visual-canvas2d.js turns a plan
into drawing calls. A plan carries the numeric oracles the traces ask for - a
known scene point at a known display point, a perspective factor, a fog
fraction, a sort order - where a canvas carries only pixels.

visual-math.js implements the affine matrices, the normative local transform of
17.11, the directed arc sweep of 17.9 with its bound checked before
normalization, and section 2 color parsing with the fog and ramp arithmetic of
17.6 and 18.2. Colors outside the four documented forms are ERR_TYPE_MISMATCH:
exact components are what make per-object fog renderer-independent.

visual-geometry.js reduces all fourteen primitives to subpaths of lines and
cubic Beziers, so an affine map carries geometry exactly rather than
approximately. It implements the local extents and anchors of 17.9 - a
rectangle anchored top-left, circular primitives centered - the uniform cardinal
form of catmull-rom with its open-duplication and closed-wrap index rules, the
straight closing segment of a closed bezier spline, and endpoint-parameterized
elliptical arcs.

The composition chain of 19.3 is implemented as written: the fit matrix carries
the contain and cover centering offsets, the camera center is mapped into CSS
coordinates before the translation is formed, perspective acts about the
projection center, and the device-pixel multiplier is applied exactly once and
drops below 1 on a display larger than 4096. Scalars with no axis - stroke
widths, radii, dash lengths - take the single uniform factor g, so a nonuniform
stretch never distorts a stroke.

Depth follows 17.6: effective depth accumulates z and translate.z up the tree,
sortable units order farthest-first with the documented tie-break, a point's own
z projects that point without making it a sortable unit, and an object at or
behind the eye is culled with no diagnostic. Compositing follows 17.12: opacity
multiplies down the tree while layer opacity applies once at the layer, and the
sixteen buffer allocations per frame are granted nearest-first so refusals fall
on the far content, each diagnosed under the 19.5 cadence rather than omitted
silently.

visual-validation.js gains the object tree: the fifteen object types and their
declared fields, no `id` and no `layer` on an object, a declared fill on a
stroke-only primitive, a mask only on a group and only naming its own child,
path legality, spline modes and point counts, gradient stop order, and every
authoring limit of 19.5 that applies to a drawn object.

While implementing V10 I corrected the buffer-accounting rule I had written into
17.12: counting buffers as concurrently live made 19.5's farthest-first shedding
nearly unreachable, since group nesting is already capped at 8. The rule is now
16 allocations per frame, which is the per-frame reading "pass budget" has
carried since 17.5 first used it. The arc-sweep prose is likewise corrected to
normalize the signed delta, so 350 -> 10 clockwise is the 20-degree sweep the
text always claimed rather than 340 the long way round.

test/phase4-renderer.test.mjs adds 22 tests covering traces 1 through 13 of
17.16 plus buffer shedding and the backend's call order. npm test goes from 131
to 153 passing. Traces 15 and 16 remain user-observed, and no procedural system,
automation track, or post-effect executes yet - 4e and 4f own those.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_0162Jb1J36judZNT8fHabGVt
2026-09-06 16:38:44 +00:00
Labyricorn c010e415a2 feat(runtime): implement phases 1 and 2 2026-09-05 12:59:15 -07:00