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_model: project
---
schema_version: 1
---
project_id: twungeon
---
title: Twungeon
---
summary: A Twitch-controlled cooperative dungeon game where viewers share a live world, control individual characters, and discover whether the core loop is worth building into a full game.
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status: active
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started: 2026-08-17
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author: Christopher Chambers
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repository_url: https://git.labyricorn.com/Labyricorn/Twungeon
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default_branch: main
---
tags: Twitch, Twitch Extension, Channel Points, RPGJS, Twurple, TypeScript, game development, proof of concept, MVP, architecture, acceptance testing, documentation
---
body:
Twungeon is a Twitch-controlled cooperative dungeon game. Viewers watch a
shared dungeon on the stream while controlling their own characters through a
Twitch Extension. Followers join intentionally with `!spawn`, take turns using
simple action points, fight or evade a Goblin Guard, and cooperate to reach the
exit.
![Twungeon concept showing viewer controls, a cooperative dungeon party, the Goblin Guard, exit, and stream activity](Twungeon-concept-1.jpg)
*Concept image illustrating the intended mature stream and viewer experience.*
The MVP is designed to prove the complete interaction loop with real Twitch
viewers: eligibility, identity binding, spawning, movement, combat, healing,
death, Channel Points resurrection, floor advancement, and total-party reset.
It uses a deliberately small two-room floor with one Goblin Guard so the
project can test the social game idea before investing in balance, polish,
progression, or production art.
The stream-facing experience has three required regions: a compact
control/status area, the shared game view, and a running action log. When no
players are active, the current floor remains loaded in a dormant state and
invites an eligible follower to type `!spawn`.
The runnable proof of concept uses an authoritative TypeScript game core,
deterministic two-room floor generation, HTTP and WebSocket boundaries, and a
shared broadcast/controller interface. Twurple supplies the production Twitch
boundary for chat, follower verification, Channel Points redemptions, and a
Twitch Extension identity flow. The RPGJS boundary remains an authority-free
render adapter rather than a completed engine integration.
The product source of truth is the
[Twungeon MVP Product Requirements Document](https://git.labyricorn.com/Labyricorn/Twungeon/blob/main/Twungeon_MVP_PRD_Current.md).
The approved
[technical specification](https://git.labyricorn.com/Labyricorn/Twungeon/blob/main/Twungeon_MVP_Technical_Specification.md)
defines the authoritative architecture and game behavior. The
[acceptance-test and build checklist](https://git.labyricorn.com/Labyricorn/Twungeon/blob/main/Twungeon_MVP_Acceptance_Test_and_Build_Checklist.md)
sequences implementation and maps evidence to all 33 MVP success criteria.
The repository can run locally with synthetic viewer identities and has passing
lint, type-check, domain, integration, and production-build gates. This is a
proof of concept, not an accepted MVP: live Twitch credentials, independent
setup, first-time-viewer usability, and real-viewer concept validation have not
yet produced acceptance evidence.