Merge pull request 'Feature Twungeon project images' (#2) from codex/implement-channel-points-mvp into main

Reviewed-on: #2
This commit was merged in pull request #2.
This commit is contained in:
2026-08-17 08:45:08 -07:00
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@@ -23,6 +23,10 @@ AutoGuard, movement, combat, healing, death, resurrection, Goblin behavior,
floor advancement, total-party resets, ordered action logs, and stale or
duplicate command rejection.
![Twungeon proof-of-concept screenshot showing the dormant Floor 1 dungeon, controller status, spawn banner, and action log](Twungeon-proto1-screenshot.jpg)
*The implemented dormant-state broadcast and controller view.*
A seeded generator produces connected two-room floors, while HTTP and WebSocket
boundaries expose snapshots and authenticated commands. The shared browser UI
supports broadcast and controller use, including the required dormant banner,
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@@ -28,6 +28,10 @@ Twitch Extension. Followers join intentionally with `!spawn`, take turns using
simple action points, fight or evade a Goblin Guard, and cooperate to reach the
exit.
![Twungeon concept showing viewer controls, a cooperative dungeon party, the Goblin Guard, exit, and stream activity](Twungeon-concept-1.jpg)
*Concept image illustrating the intended mature stream and viewer experience.*
The MVP is designed to prove the complete interaction loop with real Twitch
viewers: eligibility, identity binding, spawning, movement, combat, healing,
death, Channel Points resurrection, floor advancement, and total-party reset.