- Add sound_reference.md (937 lines): Real-world production reference covering Star Trek (TOS–ENT), Doctor Who/Whoniverse, Bioships (six ships across five franchises), and Space Stations (six stations across five sources). - Add agents.md: Project architecture guide (file ownership, load order, conventions). - Add telemetry_elements.md: Catalog of 10 telemetry elements with per-era selection weights and preset-by-preset routing. - Add visual_elements.md: Canvas/SVG split architecture, layer declarations, per-theme casts. - Fix duplicate soundboard mapping: Separate 'AIR HANDLER THUD' from 'DOCKING CLAMP LATCH'. Create ExpandedSciFiAudioSynth.synthesizeAirHandlerThud() (dull triangle-wave thump + sub-octave + slow airflow whoosh) distinct from synthesizeDockingClamp() (bright square-wave impact + pneumatic hiss). Update js/app.js to wire btn-air-handler to the new method. Key findings: * All 70 presets across 10 universes use Star Trek telemetry eras only — cross-universe borrowing is structural, not accidental. * Doctor Who TARDIS demat correctly implements Brian Hodgson's 1963 technique (piano strings + tape feedback). * Sevastopol Station's production sound design (Jeff van Dyck, Pinewood foley) is the best-documented non-Trek entry. * The Expanse's "jury-rigged" Belter signature (Nelson Ferreira) is the single most actionable production detail found. Co-Authored-By: Claude Haiku 4.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NbMozG2xjcgLBia8vrzTrr
124 lines
5.2 KiB
Markdown
124 lines
5.2 KiB
Markdown
# AGENTS.md — SciFi-XZBT
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Guidance for AI coding agents working in this repository.
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## What this project is
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A browser-only, zero-dependency **sci-fi ambient audio + visual display**. It
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synthesizes starship room tone (hull drone, warp core, life support, telemetry,
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alerts) with the Web Audio API and renders LCARS-styled UI, an audio
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visualizer, and a procedural "observation" viewscreen on HTML canvas.
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It runs by opening `index.html` in a browser. There is **no build step, no
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package manager, no server, and no test suite.**
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## Architecture
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`index.html` loads one stylesheet and six scripts **in a fixed order**:
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```
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css/style.css
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js/audio.js -> js/config.js -> js/visualizer.js
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js/observation-bezels.js -> js/observation-engine.js -> js/app.js
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```
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Order matters: every file defines plain classes/objects and publishes them on
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`window`; `js/app.js` runs last and consumes all of them. Do not reorder the
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tags without checking the dependencies.
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| File | Owns | ~Lines |
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| --- | --- | --- |
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| `index.html` | DOM skeleton, script/link tags | 370 |
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| `css/style.css` | LCARS themes, CRT effects, palettes | 2,300 |
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| `js/audio.js` | `AudioManager` + all synth classes (hull, warp, life support, telemetry, alert, Whoniverse, expanded sci-fi) | 2,250 |
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| `js/config.js` | `StarshipPresets`, `UniverseRegistry` — data only, no behavior | 1,040 |
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| `js/visualizer.js` | `StarshipVisualizer` — spectrum + warp core canvas | 640 |
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| `js/observation-bezels.js` | `ObservationBezels` — procedural SVG viewport frames per era | 270 |
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| `js/observation-engine.js` | `ObservationEngine` — celestial simulation and canvas rendering | 2,780 |
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| `js/app.js` | DOM bindings, hotkeys, UI controllers, main loop | 3,960 |
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| `tools/package.ps1` | Builds the standalone single-file HTML | — |
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| `dist/SciFiAmbientDisplay_v4.html` | **Generated output — never edit by hand** | — |
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## Hard constraints
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- **No dependencies.** No npm, no CDN links, no external fonts, images, or
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audio files. The packaged build must work when double-clicked while offline.
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- **No ES modules.** No `import` / `export`, no `type="module"`. Scripts are
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classic globals.
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- **Publish globals explicitly.** End each file with `window.Thing = Thing;`,
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matching the existing pattern.
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- **All audio is synthesized**, not sampled. New sounds are built from
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oscillators / noise / filters in `js/audio.js`.
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## Where to make a change
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- New room or ship preset, universe, palette → `js/config.js`
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- Sound generation, oscillators, envelopes, filters → `js/audio.js`
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- Spectrum bars, warp-core animation → `js/visualizer.js`
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- Viewscreen frame / bezel shapes per era → `js/observation-bezels.js`
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- Planets, stars, drift, observation-mode canvas → `js/observation-engine.js`
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- Buttons, sliders, hotkeys, state wiring, animation loop → `js/app.js`
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- Colors, layout, theme classes, CRT overlay → `css/style.css`
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Presets in `config.js` follow a fixed shape — copy an existing one rather than
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inventing fields:
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```js
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'era-room': {
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id, name, era, theme, alertType, description,
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hull: { volume, baseFreq, filterCutoff, resonance, noiseMix, harmonicSpread },
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warp: { volume, bpm, carrierFreq, filterCutoff, pulseShape, resonance, swirlMix },
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lifeSupport: { volume, noiseType, highpassFreq, lowpassFreq, airflowModSpeed, airflowModDepth },
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telemetry: { volume, density, era }
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}
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```
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## Adding a new JS file
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1. Create `js/your-file.js` and end it with `window.YourThing = YourThing;`.
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2. Add the tag to `index.html` **in this exact form**, positioned before any
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file that depends on it (and always before `js/app.js`):
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```html
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<script src="js/your-file.js"></script>
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```
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`tools/package.ps1` inlines assets by matching
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`<script\s+src="([^"]+)"></script>` and
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`<link\s+rel="stylesheet"\s+href="([^"]+)"\s*/?>`. Extra attributes, a
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different quote style, or a self-closing script tag will be silently left as
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an external reference and the standalone build will break.
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## Build
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```powershell
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powershell -ExecutionPolicy Bypass -File .\tools\package.ps1
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```
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Writes `dist/SciFiAmbientDisplay_v4.html` (CSS and JS inlined). Re-run it after
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any change to CSS, JS, or `index.html`. `tools/extract.ps1` is the original
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extraction script, kept for reference only.
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## Verifying work
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There are no automated tests. Verification is manual:
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1. Open `index.html` in a browser; check the console is clean.
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2. Exercise the affected area — play a preset, switch era/universe, open
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observation mode.
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3. Re-run `package.ps1` and open `dist/SciFiAmbientDisplay_v4.html` **with the
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network disabled** to confirm it is genuinely self-contained.
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Browser autoplay policy blocks audio until a user gesture; audio starting only
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after a click is expected behavior, not a bug.
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## Conventions and cautions
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- 2-space indentation; single quotes in JS; existing brace and spacing style.
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- `js/app.js` and `js/observation-engine.js` are large. Make **surgical, scoped
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edits** — do not rewrite, reorder, or reformat whole files.
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- Do not reformat or lint files wholesale; diffs should stay minimal and
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reviewable.
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- Never edit anything in `dist/` — regenerate it instead.
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- Preserve the offline, single-file-deliverable property in every change.
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