ClaudeandClaude Haiku 4.5 97b0faa4a6 Add sound reference documentation and fix air-handler/docking-clamp duplicate
- Add sound_reference.md (937 lines): Real-world production reference covering Star Trek (TOS–ENT), Doctor Who/Whoniverse, Bioships (six ships across five franchises), and Space Stations (six stations across five sources).
- Add agents.md: Project architecture guide (file ownership, load order, conventions).
- Add telemetry_elements.md: Catalog of 10 telemetry elements with per-era selection weights and preset-by-preset routing.
- Add visual_elements.md: Canvas/SVG split architecture, layer declarations, per-theme casts.
- Fix duplicate soundboard mapping: Separate 'AIR HANDLER THUD' from 'DOCKING CLAMP LATCH'. Create ExpandedSciFiAudioSynth.synthesizeAirHandlerThud() (dull triangle-wave thump + sub-octave + slow airflow whoosh) distinct from synthesizeDockingClamp() (bright square-wave impact + pneumatic hiss). Update js/app.js to wire btn-air-handler to the new method.

Key findings:
* All 70 presets across 10 universes use Star Trek telemetry eras only — cross-universe borrowing is structural, not accidental.
* Doctor Who TARDIS demat correctly implements Brian Hodgson's 1963 technique (piano strings + tape feedback).
* Sevastopol Station's production sound design (Jeff van Dyck, Pinewood foley) is the best-documented non-Trek entry.
* The Expanse's "jury-rigged" Belter signature (Nelson Ferreira) is the single most actionable production detail found.

Co-Authored-By: Claude Haiku 4.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NbMozG2xjcgLBia8vrzTrr
2026-09-04 05:08:04 +00:00
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SciFi-XZBT Modular Architecture & Repackaging

Directory Overview

SciFi-XZBT/
├── index.html                  # Clean entry point (368 lines)
├── css/
│   └── style.css               # LCARS styling, CRT effects, theme colors (2,317 lines)
├── js/
│   ├── audio.js                # Web Audio synthesis, oscillators, sound engines (2,258 lines)
│   ├── config.js               # Starship presets, Universe registry & palettes (1,039 lines)
│   ├── visualizer.js           # Audio spectrum & Warp Core canvas rendering (643 lines)
│   ├── observation-bezels.js   # Procedural SVG Viewport bezels (TOS, Voyager, TNG, etc.) (271 lines)
│   ├── observation-engine.js   # Full observation mode canvas and simulation engine (2,784 lines)
│   └── app.js                  # DOM bindings, hotkeys, UI controllers & loop (3,962 lines)
├── dist/
│   └── SciFiAmbientDisplay_v4.html  # Standalone, single-file offline build
└── tools/
    ├── package.ps1             # 1-click script to build the standalone single-file HTML
    └── extract.ps1             # Original extraction script for reference

Development Workflow

  1. Developing Modularly:

    • Edit the specific CSS or JS files directly.
    • For audio or synthesizer logic, focus exclusively on js/audio.js.
    • For viewscreen bezels and framing, edit js/observation-bezels.js.
    • For observation celestial mechanics and canvases, edit js/observation-engine.js.
    • For presets and sound matrix tables, edit js/config.js.
  2. Repackaging to Single-File: Run the packaging script from PowerShell:

    powershell -ExecutionPolicy Bypass -File .\tools\package.ps1
    

    This immediately produces dist\SciFiAmbientDisplay_v4.html, combining all CSS and JS back into a self-contained, double-clickable offline file.

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