Rename in-app IP references and rewrite README for end users

Apply the ship/vessel and terminology rename mappings throughout the
live app (index.html, css/style.css, js/*.js) and reference docs, per
Ship_IP_Changes.md and Theme_Terminology_IP_Changes.md, including:
- Ship/theme names and generic terminology (Starfleet, LCARS, Warp
  Core, TARDIS, etc.) in both code strings and visible UI text, while
  leaving internal code identifiers (theme keys, CSS classes, preset
  IDs) untouched.
- Made "Species 8675309" canonical and fixed the dotted T.A.R.D.I.X.
  acronym on the Whataverse theme.
- Replaced the per-preset era/pulseShape franchise tag in the preset
  list with the existing safe universe category name, since those
  codes are also used functionally by the audio and observation
  engines and weren't covered by either mapping document.

Also rewrite README.md to lead with end-user ambience usage (how to
run it, universe/vessel overview, mixer channels, sleep timer,
observation mode, hotkeys) with the developer/build notes moved into
a collapsed section.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Jt872nc9Fi2WMaJhAKGyDq
This commit is contained in:
Claude
2026-09-04 21:16:11 +00:00
co-authored by Claude Sonnet 5
parent 9dc48e94d9
commit 977d348c4f
15 changed files with 1130 additions and 956 deletions
+8 -8
View File
@@ -647,7 +647,7 @@ class ObservationEngine {
}
} else if (this.activeUniverse === 'whoniverse') {
shipType = 'tardis';
label = 'TYPE 40 TIME CAPSULE // DRIFT';
label = 'TYPE 4D TIME CAPSULE // DRIFT';
trailColor = '#00e5ff';
} else if (this.activeUniverse === 'industrial' || this.activeUniverse === 'outlaw') {
shipType = 'freighter';
@@ -1342,7 +1342,7 @@ class ObservationEngine {
}
}
// Shared "computer console" callout: LCARS corner brackets sized to the object, a leader
// Shared "computer console" callout: LCARD corner brackets sized to the object, a leader
// line, and a small mono-font tag -- the same drawing technique already used for ship
// traffic reticles (renderTargetReticles), extended here to any discrete Deep Space object.
// Idles with a slow breathing pulse and flashes briefly on a per-object interval, like a
@@ -1531,7 +1531,7 @@ class ObservationEngine {
ctx.scale(ship.scale, ship.scale);
if (ship.type === 'shuttle') {
// Sleek Starfleet Shuttlecraft
// Sleek Starflight Shuttlecraft
// Hull
ctx.fillStyle = '#e2e8f0';
ctx.beginPath();
@@ -1575,7 +1575,7 @@ class ObservationEngine {
ctx.arc(5, 14, 2, 0, Math.PI * 2);
ctx.fill();
} else if (ship.type === 'cruiser') {
// Starfleet Capital Cruiser Silhouette
// Starflight Capital Cruiser Silhouette
ctx.fillStyle = '#cbd5e1';
// Primary Saucer
ctx.beginPath();
@@ -1616,7 +1616,7 @@ class ObservationEngine {
ctx.arc(-2, 19.5, 2.5, 0, Math.PI * 2);
ctx.fill();
} else if (ship.type === 'tardis') {
// Whoniverse TARDIS tumbling in vortex
// Whataverse TARDIX tumbling in vortex
ctx.rotate(this.time * 1.5);
ctx.fillStyle = '#1e3a8a';
ctx.fillRect(-12, -18, 24, 36);
@@ -1737,7 +1737,7 @@ class ObservationEngine {
const x = ship.x;
const y = ship.y;
// Draw LCARS corner reticle brackets
// Draw LCARD corner reticle brackets
const bLen = 8;
// Top-left
ctx.beginPath();
@@ -2660,12 +2660,12 @@ class ObservationEngine {
'ALL DECKS REPORTING NOMINAL',
'SUBSPACE ARRAY HOLDING STEADY LOCK',
'STRUCTURAL INTEGRITY FIELD: 100%',
'REPLICATOR SYSTEMS ON STANDBY',
'FABRICATOR SYSTEMS ON STANDBY',
'SENSOR SWEEP: NO ANOMALIES DETECTED'
],
whoniverse: [
'TEMPORAL GRACE PERIOD: ACTIVE',
'CLOISTER BELL: SILENT',
'CLOISTER CHIME: SILENT',
'CHAMELEON CIRCUIT: STUCK (AS USUAL)',
'VORTEX MANIFOLD WITHIN TOLERANCE',
'ARTRON ENERGY LEVELS STABLE'