diff --git a/README.md b/README.md
index b088ecb..d1754ba 100644
--- a/README.md
+++ b/README.md
@@ -1,19 +1,86 @@
-# SciFi-XZBT Modular Architecture & Repackaging
+# SciFi Ambient Display
-## Directory Overview
+A browser-based sci-fi ambience generator. It layers procedurally synthesized starship drones, warp/worp core pulses, life-support hiss, and background telemetry chirps into a continuous soundscape, paired with a matching on-screen console and an optional full-screen "observation deck" visualizer. Good for background noise while working, relaxing, or falling asleep.
+
+## Getting Started
+
+The simplest way to use it: open `dist/SciFiAmbientDisplay_v4.html` in any modern browser (double-click it — no install, no server, no internet connection required). It's a single self-contained file with everything bundled in.
+
+If you'd rather run it from the source files instead, open `index.html` the same way, or serve the folder with any static file server.
+
+Click anywhere (or hit the Play button) to start audio — browsers require a user interaction before sound can play.
+
+## Choosing a Vessel
+
+Use the dropdown in the header to pick a universe, then choose a specific vessel/location preset from the sidebar. Each universe has its own visual theme and soundboard:
+
+- **Starflight Command** — clean flagship bridges, engineering decks, and crew quarters
+- **The Whataverse** — time-machine consoles across several eras, from clanking Victorian brass to a coral-organic control room
+- **Industrial Space** — grimy tugs, mining ships, and utility shuttles
+- **Bioships** — living, breathing vessels with organic pulses and membranes
+- **Retro Future** — atomic-age and 70s/80s-style spacecraft
+- **Military Space** — combat bridges and tactical operations centers
+- **Deep Space** — long-haul liners, generation ships, and research vessels
+- **Outlaw / Frontier** — lived-in salvage ships and independent freighters
+- **Space Stations** — orbital platforms and rotating habitats
+- **Comedy / Adventure** — lighter, quirkier takes on the genre
+
+Every preset changes both the ambient soundscape and the console's look and feel.
+
+## Shaping the Sound
+
+The mixer has four independent channels, each with its own volume:
+
+1. **Hull Drone** — the low, steady rumble of the ship itself
+2. **Worp Core** — the rhythmic reactor/engine pulse
+3. **Life Support** — airflow and ventilation hiss
+4. **Telemetry** — sparse background computer chirps and beeps
+
+Mute everything instantly with the header mute button, or use the master volume control. The soundboard (bottom right) adds one-off sound effects specific to the current universe — chimes, alerts, door sounds, and the like — layered on top of the ambient mix.
+
+## Sleep Timer
+
+Set the ambience to automatically fade out and stop after 15, 30, or 60 minutes — handy for falling asleep to. Choose "OFF" to run continuously.
+
+## Observation Mode
+
+Click the observation button to switch to a full-screen, passive display: a slow-moving starfield/warp view framed by the current ship's viewport, with an activity slider to control how much visual motion happens. It's designed to be left running on a second monitor or TV as ambient scenery, or projected in a room. Click the background (or press Escape) to return to the controls.
+
+## Keyboard Shortcuts
+
+| Key | Action |
+| --- | --- |
+| Space | Play / pause |
+| M | Mute / unmute |
+| ↑ / + | Volume up |
+| ↓ / − | Volume down |
+| 1–9 | Set volume to 10%–90% |
+| 0 | Set volume to 100% |
+| W | Trigger the universe's primary event (e.g. warp jump) |
+| R | Trigger an alert |
+| F | Toggle the observation viewport frame (in Observation Mode) |
+| P | Toggle support pillars (in Observation Mode) |
+| Esc | Exit Observation Mode / stop active alerts |
+
+---
+
+## For Developers
+
+
+Project structure and build notes
```text
SciFi-XZBT/
-├── index.html # Clean entry point (368 lines)
+├── index.html # Entry point
├── css/
-│ └── style.css # LCARS styling, CRT effects, theme colors (2,317 lines)
+│ └── style.css # Styling, CRT effects, theme colors
├── js/
-│ ├── audio.js # Web Audio synthesis, oscillators, sound engines (2,258 lines)
-│ ├── config.js # Starship presets, Universe registry & palettes (1,039 lines)
-│ ├── visualizer.js # Audio spectrum & Warp Core canvas rendering (643 lines)
-│ ├── observation-bezels.js # Procedural SVG Viewport bezels (TOS, Voyager, TNG, etc.) (271 lines)
-│ ├── observation-engine.js # Full observation mode canvas and simulation engine (2,784 lines)
-│ └── app.js # DOM bindings, hotkeys, UI controllers & loop (3,962 lines)
+│ ├── audio.js # Web Audio synthesis, oscillators, sound engines
+│ ├── config.js # Vessel presets, universe registry & palettes
+│ ├── visualizer.js # Audio spectrum & Worp Core canvas rendering
+│ ├── observation-bezels.js # Procedural SVG viewport bezels
+│ ├── observation-engine.js # Observation mode canvas and simulation engine
+│ └── app.js # DOM bindings, hotkeys, UI controllers & main loop
├── dist/
│ └── SciFiAmbientDisplay_v4.html # Standalone, single-file offline build
└── tools/
@@ -21,20 +88,20 @@ SciFi-XZBT/
└── extract.ps1 # Original extraction script for reference
```
----
+### Working on the source
-## Development Workflow
+- Edit the specific CSS or JS files directly.
+- Audio/synthesizer logic lives in `js/audio.js`.
+- Viewscreen bezels and framing are in `js/observation-bezels.js`.
+- Observation-mode canvases and simulation are in `js/observation-engine.js`.
+- Presets and the sound matrix live in `js/config.js`.
-1. **Developing Modularly**:
- - Edit the specific CSS or JS files directly.
- - For audio or synthesizer logic, focus exclusively on `js/audio.js`.
- - For viewscreen bezels and framing, edit `js/observation-bezels.js`.
- - For observation celestial mechanics and canvases, edit `js/observation-engine.js`.
- - For presets and sound matrix tables, edit `js/config.js`.
+### Repackaging to a single file
-2. **Repackaging to Single-File**:
- Run the packaging script from PowerShell:
- ```powershell
- powershell -ExecutionPolicy Bypass -File .\tools\package.ps1
- ```
- This immediately produces `dist\SciFiAmbientDisplay_v4.html`, combining all CSS and JS back into a self-contained, double-clickable offline file.
+```powershell
+powershell -ExecutionPolicy Bypass -File .\tools\package.ps1
+```
+
+This produces `dist\SciFiAmbientDisplay_v4.html`, combining all CSS and JS back into a self-contained, double-clickable offline file.
+
+
diff --git a/Ship_IP_Changes.md b/Ship_IP_Changes.md
new file mode 100644
index 0000000..46671d1
--- /dev/null
+++ b/Ship_IP_Changes.md
@@ -0,0 +1,72 @@
+| # | Theme | Current element | IP / vessel | Specific influence to preserve | Suggested alternate |
+| -: | --------------------- | ------------------------------------------ | ---------------------------------- | ----------------------------------------------------------------------------------------- | -------------------------------------------------- |
+| 1 | Starfleet / Trek | Enterprise-D: Main Bridge | Star Trek: TNG / Enterprise-D | Comfortable flagship bridge, optimistic exploration, polished telemetry, quiet confidence | **Interprise-G: Main Bridge** |
+| 2 | Starfleet / Trek | Enterprise-D: Main Engineering | Star Trek: TNG / Enterprise-D | Large central reactor, rhythmic power pulse, sophisticated engineering space | **Interprise-G: Main Engineering** |
+| 3 | Starfleet / Trek | Enterprise-D: Crew Quarters | Star Trek: TNG / Enterprise-D | Quiet residential compartment, distant propulsion, civilized long-duration travel | **Interprise-G: Crew Quarters** |
+| 4 | Starfleet / Trek | USS Voyager: Bridge | Star Trek: Voyager / Voyager | Smaller advanced explorer, crisp systems, efficient command environment | **USS Wayfarer: Bridge** |
+| 5 | Starfleet / Trek | USS Voyager: Class-9 Warp Core | Star Trek: Voyager / Voyager | Fast advanced reactor pulse, compact high-output engineering | **USS Wayfarer: Class-N Worp Core** |
+| 6 | Starfleet / Trek | USS Defiant: Tactical Bridge | Star Trek: DS9 / Defiant | Compact aggressive warship, dense tactical systems, powerful propulsion | **USS Defiance: Tactical Bridge** |
+| 7 | Starfleet / Trek | Deep Space 9: Ops Center | Star Trek: DS9 / Deep Space 9 | Huge alien-built station, heavy infrastructure, commerce and docking | **Deep Space 8: Ops Center** |
+| 8 | Starfleet / Trek | Enterprise NCC-1701: Bridge | Star Trek / Enterprise NCC-1701 | 1960s retro-future bridge, relays, oscillators, tactile controls | **Interprise NCC-1701.5: Bridge** |
+| 9 | Starfleet / Trek | Enterprise NCC-1701: Engineering | Star Trek / Enterprise NCC-1701 | Retro electromechanical power plant, motor whine, rhythmic machinery | **Interprise NCC-1701.5: Engineering** |
+| 10 | Starfleet / Trek | Enterprise NX-01: Command Bridge | Star Trek: Enterprise / NX-01 | Early deep-space vessel, submarine feel, exposed machinery | **Interprise NS-01: Command Bridge** |
+| 11 | Temporal / Whoniverse | 1963 Classic Console | Doctor Who / TARDIS | Early-1960s temporal machine, primitive relays, repetitive travel rhythm | **1962 Classic Console** |
+| 12 | Temporal / Whoniverse | Victorian Secondary Console | Doctor Who / TARDIS | Wood, brass, clockwork, impossible machinery | **Edwardian Secondary Console** |
+| 13 | Temporal / Whoniverse | Coral Living TARDIS | Doctor Who / TARDIS | Organic-industrial machine, heartbeat quality, pumps and exposed mechanisms | **Coral Living TARDIX** |
+| 14 | Temporal / Whoniverse | Copper Workshop | Doctor Who / TARDIS | Hyperactive workshop, copper, brass, gyroscopes and improvised controls | **Bronze Workshop** |
+| 15 | Temporal / Whoniverse | Cold Machine | Doctor Who / TARDIS | Dark, intellectual, industrial temporal machinery | **Cool Machine** |
+| 16 | Temporal / Whoniverse | Singing Crystal Console | Doctor Who / TARDIS | Crystalline resonances, kinetic mineral machinery | **Humming Crystal Console** |
+| 17 | Temporal / Whoniverse | Infinite White | Doctor Who / TARDIS | Vast luminous interior, cathedral-scale reverb, pristine machinery | **Endless White** |
+| 18 | Industrial Space | USCSS Nostromo: Ore Refinery Bridge | Alien / Nostromo | Corporate industrial tug, neglected machinery, pipes and primitive computers | **USCSS Nostramo: Ore Refinery Bridge** |
+| 19 | Industrial Space | Serenity: Firefly-Class Cargo Hold | Firefly / Serenity | Warm worn cargo ship, frontier practicality, lived-in machinery | **Serenety: Firewing-Class Cargo Hold** |
+| 20 | Industrial Space | Red Dwarf: Main Drive Corridor | Red Dwarf / Red Dwarf | Absurdly huge aging mining ship, ancient mundane machinery | **Red Dwarve: Main Drive Corridor** |
+| 21 | Industrial Space | Starbug 1: Cockpit Environment | Red Dwarf / Starbug | Tiny utility shuttle, buzzing propulsion, cramped controls | **Starbug Z: Cockpit Environment** |
+| 22 | Industrial Space | The Raza: Dark Matter Bridge | Dark Matter / Raza | Dark military-grade ship, quiet tactical tension | **The Rasa: Dark Matter Bridge** |
+| 23 | Industrial Space | Rocinante: Combat Ops & Epstein Drive | The Expanse / Rocinante | Hard-science combat ship, high-G fusion propulsion, cooling and defense telemetry | **Rocinanta: Combat Ops & Epsilon Drive** |
+| 24 | Industrial Space | Eagle Transporter: Command Module | Space: 1999 / Eagle | Modular 1970s lunar transport, nuclear-era futurism | **Hawk Transporter: Command Module** |
+| 25 | Industrial Space | Valley Forge: Agro-Dome Forest Hub | Silent Running / Valley Forge | Ecological preservation ship, greenhouse dome, lonely maintenance machinery | **Valley Foundry: Agro-Dome Forest Hub** |
+| 26 | Bioships | Moya: Leviathan Central Nexus | Farscape / Moya | Peaceful living spacecraft, heartbeat propulsion, circulating fluids | **Meya: Leviathon Central Nexus** |
+| 27 | Bioships | Talyn: Gunship Neural Bridge | Farscape / Talyn | Aggressive young living warship, biological weapon integration | **Talym: Gunship Neural Bridge** |
+| 28 | Bioships | The Lexx: Primary Organ Bridge | Lexx / Lexx | Colossal insectoid vessel, digestive machinery, grotesque organic scale | **The Lexxi: Primary Organ Bridge** |
+| 29 | Bioships | Vorlon Cruiser: Sentient Core | Babylon 5 / Vorlon cruiser | Ancient sentient organic ship, crystalline resonance, mystical technology | **Vorlan Cruiser: Sentient Core** |
+| 30 | Bioships | Wraith Hive Ship: Throne Chamber | Stargate Atlantis / Wraith hive | Predatory grown capital ship, humid chitinous environment | **Wraithe Hive Ship: Throne Chamber** |
+| 31 | Bioships | Species 8472: Fluidic Bioship | Star Trek: Voyager / Species 8472 | Alien biological spacecraft, organic weapons, nonstandard environment | **Species 8471: Fluid Bioship** |
+| 32 | Retro Future | Jupiter 2: Upper Deck Astrogator | Lost in Space / Jupiter 2 | Bright 1960s saucer, analog astrogation, atomic-age optimism | **Jupiter Duece: Upper Deck Astrogator** |
+| 33 | Retro Future | The Liberator: Zen Flight Bridge | Blake's 7 / Liberator | Mysterious advanced vessel, crystalline controls, intelligent systems | **The Liberation: Zen Flight Bridge** |
+| 34 | Retro Future | USS Cygnus: Victorian Engine Hall | The Black Hole / Cygnus | Gothic megaship, monumental iron machinery and pistons | **USS Cygnis: Victorian Engine Hall** |
+| 35 | Retro Future | USS Palomino: Deep Research Pod | The Black Hole / Palomino | Small scientific ship, compact cockpit, straightforward systems | **USS Palomina: Deep Research Pod** |
+| 36 | Retro Future | Discovery One: Habitation Centrifuge | 2001 / Discovery One | Hard-science spacecraft, rotating gravity, minimalist quiet systems | **Discovery Zero: Habitation Centrifuge** |
+| 37 | Retro Future | Dark Star: Bomb Bay & Quarters | Dark Star / Dark Star | Dilapidated mission ship, unreliable electronics, absurd danger | **Dim Star: Bomb Bay & Quarters** |
+| 38 | Retro Future | Gunstar: Tactical Combat Cockpit | The Last Starfighter / Gunstar | Arcade-era combat craft, rapid weapon charging, bright tactical systems | **Gunstarr: Tactical Combat Cockpit** |
+| 39 | Retro Future | The Searcher: 25th Century Flagship | Buck Rogers / Searcher | Sleek late-70s flagship, clean fusion systems, polished electronics | **The Seeker: 25th Century Flagship** |
+| 40 | Military Space | USS Sulaco: Conestoga Hangar Deck | Aliens / Sulaco | Automated military transport, enormous hangars, hydraulics, austere naval feel | **USS Solaco: Conestega Hangar Deck** |
+| 41 | Military Space | Battlestar Galactica: CIC | Battlestar Galactica / Galactica | Huge armored carrier, analog naval command center, combat vibration | **Battlestar Galactic: Combat Information Center** |
+| 42 | Military Space | White Star: Minbari/Vorlon Hybrid Bridge | Babylon 5 / White Star | Agile advanced warship combining organic and engineered technologies | **Pale Star: Minbara/Vorlan Hybrid Bridge** |
+| 43 | Military Space | EAS Agamemnon: Omega Destroyer Bridge | Babylon 5 / Agamemnon | Rotating-section human destroyer, military industrialism, heavy weapons | **EAS Agamemnon II: Omega Destroyer Bridge** |
+| 44 | Military Space | Andromeda Ascendant: Command Deck | Andromeda / Andromeda Ascendant | AI-controlled advanced warship, sleek command environment | **Andromeda Ascending: Command Deck** |
+| 45 | Military Space | Excalibur: Victory-Class Heavy Combat Core | Crusade / Excalibur | Hybrid exploration warship, enormous main weapon, gravitic machinery | **Excaliber: Triumph-Class Heavy Combat Core** |
+| 46 | Military Space | Colonial Viper Mk II | Battlestar Galactica / Viper | Small high-G space fighter, aggressive thrusters and compact radar | **Colonial Adder Mk II** |
+| 47 | Deep Space | Avalon: Interstellar Cruise Concourse | Passengers / Avalon | Luxury century-scale liner, elegant automation, huge public spaces | **Avalin: Interstellar Cruise Concourse** |
+| 48 | Deep Space | Nightflyer: Telepathic Corridor | Nightflyers / Nightflyer | Isolated research vessel, psychological horror, haunted corridors | **Nightflier: Telepathic Corridor** |
+| 49 | Deep Space | Ascension: Generation Ship Promenade | Ascension / Ascension | Mid-century generation ship, centrifugal gravity, enclosed society | **Ascention: Generation Ship Promenade** |
+| 50 | Deep Space | Ark One: Evacuation Ark Bridge | The Ark / Ark One | Emergency colony ship, stressed recycling and survival systems | **Ark Zero: Evacuation Ark Bridge** |
+| 51 | Deep Space | Icarus II: Solar Shield Core | Sunshine / Icarus II | Solar mission spacecraft, extreme thermal stress, giant heat shield | **Icarus I: Solar Shield Core** |
+| 52 | Deep Space | Event Horizon: Gravity Singularity Core | Event Horizon / Event Horizon | Experimental gravity drive, massive mechanical core, cosmic horror | **Event Boundary: Gravity Singularity Core** |
+| 53 | Deep Space | Lewis & Clark: Rescue Cutter Bridge | Event Horizon / Lewis and Clark | Compact professional rescue ship, practical life support and communications | **Lewis & Clarke: Rescue Cutter Bridge** |
+| 54 | Outlaw / Frontier | The Betty: Salvage Freighter Mess | Alien Resurrection / Betty | Dirty pirate/salvage ship, exposed machinery, lived-in communal interior | **The Betsy: Salvage Freighter Mess** |
+| 55 | Outlaw / Frontier | Bebop: Living Quarters & Hangar | Cowboy Bebop / Bebop | Converted working vessel used as home and hangar, retro electronics | **BeBoppa: Living Quarters & Hangar** |
+| 56 | Outlaw / Frontier | Outlaw Star: Grappler Bridge | Outlaw Star / Outlaw Star | Independent combat vessel, manipulator combat, energetic anime controls | **Outlaw Sun: Grapple Bridge** |
+| 57 | Outlaw / Frontier | Scorpio: Wanderer Salvage Vessel | Blake's 7 / Scorpio | Aging salvage vessel, unreliable systems, fugitive transport | **Scorpius: Wanderer Salvage Vessel** |
+| 58 | Outlaw / Frontier | The Marauder: Havoc Shuttle Bridge | Star Wars: Bad Batch / Marauder | Modified military shuttle, mercenary use, improvised upgrades | **The Raider: Havoc Shuttle Bridge** |
+| 59 | Outlaw / Frontier | The Milano: M-Ship Cockpit Lounge | Guardians of the Galaxy / Milano | Colorful personal spacecraft, music culture, lounge-like cockpit | **The Milan: M-Ship Cockpit Lounge** |
+| 60 | Space Stations | Babylon 5: Core Control & Zocalo | Babylon 5 / Babylon 5 | Huge rotating diplomatic/commercial station, traffic and centrifugal gravity | **Babylon 4: Core Control & Zocolo** |
+| 61 | Space Stations | Moonbase Alpha: Main Mission Control | Space: 1999 / Moonbase Alpha | 1970s lunar installation, clean mission control, nuclear infrastructure | **Moonbase Beta: Main Mission Control** |
+| 62 | Space Stations | Sevastopol Station: Habitation Deck | Alien: Isolation / Sevastopol | Decaying commercial orbital station, failing systems, retro-industrial horror | **Sebastopol Station: Habitation Deck** |
+| 63 | Space Stations | Tycho Station: Asteroid Construction Bay | The Expanse / Tycho | Rotating shipyard, welding, gantries, realistic industrial space operations | **Tyco Station: Asteroid Construction Bay** |
+| 64 | Space Stations | Ceres Station: Sub-Crustal Tunnels | The Expanse / Ceres | Converted asteroid habitat, spin gravity, dense industrial tunnels | **Ceres Minor Station: Sub-Crustal Tunnels** |
+| 65 | Space Stations | Gateway Station: Quarantine Transfer Deck | Aliens / Gateway | Orbital transfer facility, quarantine, docking infrastructure | **Gatehouse Station: Quarantine Transfer Deck** |
+| 66 | Comedy / Adventure | USS Orville: Command Bridge | The Orville / Orville | Bright optimistic exploration ship with light comedic tone | **USS Norval: Command Bridge** |
+| 67 | Comedy / Adventure | NSEA Protector: Beryllium Engine Room | Galaxy Quest / Protector | Cheerful heroic TV-style ship, oversized exotic reactor | **NSEA Protractor: Beryllium Orb Engine Room** |
+| 68 | Comedy / Adventure | Heart of Gold: Improbability Bridge | Hitchhiker's Guide / Heart of Gold | Cheerful absurdity, reality-bending propulsion, whimsical automation | **Heart of Silver: Unlikelihood Bridge** |
+| 69 | Comedy / Adventure | HMS Camden Lock: Flight Deck & Mess | Hyperdrive / Camden Lock | Mundane bureaucracy in space, mediocre ship, ordinary crew life | **HMS Camden Key: Flight Deck & Mess** |
+| 70 | Comedy / Adventure | Spaceball One: Mega-Warship Bridge | Spaceballs / Spaceball One | Ridiculously oversized authoritarian warship and absurd propulsion | **Spaceorb One: Mega-Warship Bridge** |
diff --git a/Theme_Terminology_IP_Changes.md b/Theme_Terminology_IP_Changes.md
new file mode 100644
index 0000000..dfc47a2
--- /dev/null
+++ b/Theme_Terminology_IP_Changes.md
@@ -0,0 +1,35 @@
+| Current | Suggested alternate |
+| ---------------------------- | ------------------------------- |
+| Starfleet | **Starflight** |
+| Federation | **Confederation** |
+| LCARS | **LCARD** |
+| Whoniverse | **Whataverse** |
+| TARDIS | **TARDIX** |
+| Type 40 | **Type 4D** |
+| Cloister Bell | **Cloister Chime** |
+| Sonic Screwdriver | **Acoustic Screwdriver** |
+| Warp Core | **Worp Core** |
+| Transporter | **Translocator** |
+| Replicator | **Fabricator** |
+| Turbolift | **Turbochute** |
+| Sickbay | **Medbay** |
+| Comm Badge | **Com Badge** |
+| Weyland-Yutani | **Weylan-Yutaro** |
+| Epstein Drive | **Epsilon Drive** |
+| DRADIS | **DRADAR** |
+| Death Blossom | **Death Bloom** |
+| HAL 9000 | **HAL 9999** |
+| Infinite Improbability Drive | **Infinite Unlikelihood Drive** |
+| Omega-13 | **Omega-12+1** |
+| Ludicrous Speed | **Ridiculous Speed** |
+| Beryllium Sphere | **Beryllium Orb** |
+| Grappler | **Grapple System** |
+| Repulsorlift | **Repeller Lift** |
+| Zocalo | **Zocolo** |
+| Belter | **Beltworker** |
+| Commlock | **Comlock** |
+| Minbari | **Minbara** |
+| Vorlon | **Vorlan** |
+| Species 8472 | **Species 8675309** |
+| Leviathan | **Leviathon** |
+| Space: 1999 | **Space: 9999** |
diff --git a/agents.md b/agents.md
index 1ab4834..2447859 100644
--- a/agents.md
+++ b/agents.md
@@ -5,8 +5,8 @@ Guidance for AI coding agents working in this repository.
## What this project is
A browser-only, zero-dependency **sci-fi ambient audio + visual display**. It
-synthesizes starship room tone (hull drone, warp core, life support, telemetry,
-alerts) with the Web Audio API and renders LCARS-styled UI, an audio
+synthesizes starship room tone (hull drone, worp core, life support, telemetry,
+alerts) with the Web Audio API and renders LCARD-styled UI, an audio
visualizer, and a procedural "observation" viewscreen on HTML canvas.
It runs by opening `index.html` in a browser. There is **no build step, no
@@ -29,10 +29,10 @@ tags without checking the dependencies.
| File | Owns | ~Lines |
| --- | --- | --- |
| `index.html` | DOM skeleton, script/link tags | 370 |
-| `css/style.css` | LCARS themes, CRT effects, palettes | 2,300 |
-| `js/audio.js` | `AudioManager` + all synth classes (hull, warp, life support, telemetry, alert, Whoniverse, expanded sci-fi) | 2,250 |
+| `css/style.css` | LCARD themes, CRT effects, palettes | 2,300 |
+| `js/audio.js` | `AudioManager` + all synth classes (hull, warp, life support, telemetry, alert, Whataverse, expanded sci-fi) | 2,250 |
| `js/config.js` | `StarshipPresets`, `UniverseRegistry` — data only, no behavior | 1,040 |
-| `js/visualizer.js` | `StarshipVisualizer` — spectrum + warp core canvas | 640 |
+| `js/visualizer.js` | `StarshipVisualizer` — spectrum + worp core canvas | 640 |
| `js/observation-bezels.js` | `ObservationBezels` — procedural SVG viewport frames per era | 270 |
| `js/observation-engine.js` | `ObservationEngine` — celestial simulation and canvas rendering | 2,780 |
| `js/app.js` | DOM bindings, hotkeys, UI controllers, main loop | 3,960 |
diff --git a/css/style.css b/css/style.css
index c73e878..7a81da3 100644
--- a/css/style.css
+++ b/css/style.css
@@ -1,12 +1,12 @@
/**
- * Authentic LCARS & Multi-Era Star Trek Styling
+ * Authentic LCARD & Multi-Era Star Trek Styling
* Includes TNG 24th Century, TOS Retro 23rd Century, and NX-01 Industrial themes.
*/
@import url('https://fonts.googleapis.com/css2?family=Antonio:wght@400;600;700&family=Share+Tech+Mono&display=swap');
:root {
- /* TNG 24th Century LCARS Palette */
+ /* TNG 24th Century LCARD Palette */
--lcars-orange: #ff9900;
--lcars-tangerine: #ff6600;
--lcars-amber: #cc6600;
@@ -29,7 +29,7 @@
--warning-accent: var(--lcars-red);
}
-/* Voyager Era Palette */
+/* Wayfarer Era Palette */
body.theme-lcars-voyager {
--primary-accent: #3399cc;
--secondary-accent: #9999ff;
@@ -37,7 +37,7 @@ body.theme-lcars-voyager {
--warning-accent: #cc3333;
}
-/* Defiant Combat Palette */
+/* Defiance Combat Palette */
body.theme-lcars-defiant {
--primary-accent: #cc5500;
--secondary-accent: #aa3300;
@@ -676,7 +676,7 @@ input[type="range"]::-webkit-slider-thumb {
box-shadow: 0 0 6px rgba(255, 153, 0, 0.5);
}
-/* Right Sidebar - Warp Core & Diagnostic Monitor */
+/* Right Sidebar - Worp Core & Diagnostic Monitor */
.right-column {
display: flex;
flex-direction: column;
@@ -812,7 +812,7 @@ input[type="range"]::-webkit-slider-thumb {
/**
- * Whoniverse (Doctor Who TARDIS) Aesthetic Stylesheet & Universe Switcher Dropdown
+ * Whataverse (Doctor Who TARDIX) Aesthetic Stylesheet & Universe Switcher Dropdown
*/
/* Universe Switcher Dropdown */
@@ -876,7 +876,7 @@ input[type="range"]::-webkit-slider-thumb {
}
/* ==========================================================================
- WHONIVERSE (TARDIS CONSOLE) THEME
+ WHATAVERSE (TARDIX CONSOLE) THEME
========================================================================== */
body.theme-whoniverse-tardis {
@@ -902,7 +902,7 @@ body.theme-whoniverse-tardis {
radial-gradient(circle at 10% 90%, rgba(0, 229, 255, 0.05) 0%, transparent 40%);
}
-/* Header Styling for TARDIS Police Box */
+/* Header Styling for TARDIX Police Box */
body.theme-whoniverse-tardis .lcars-elbow-left {
background: linear-gradient(135deg, #004a8b, #002244);
color: #ffffff;
@@ -928,7 +928,7 @@ body.theme-whoniverse-tardis .lcars-pill-end {
border-radius: 4px;
}
-/* TARDIS Roundel Buttons & Cards */
+/* TARDIX Roundel Buttons & Cards */
body.theme-whoniverse-tardis .sidebar-heading {
background: linear-gradient(90deg, #003b6f, #001f3f);
color: var(--tardis-cyan);
@@ -956,7 +956,7 @@ body.theme-whoniverse-tardis .preset-btn.active {
box-shadow: 0 0 15px rgba(0, 229, 255, 0.5);
}
-/* Master Play Button for TARDIS */
+/* Master Play Button for TARDIX */
body.theme-whoniverse-tardis .btn-lcars-large {
background: linear-gradient(135deg, #00e5ff, #0088cc);
color: #000000;
@@ -985,7 +985,7 @@ body.theme-whoniverse-tardis .btn-chirp:hover {
box-shadow: 0 0 12px var(--tardis-cyan);
}
-/* Cloister Bell Active Siren */
+/* Cloister Chime Active Siren */
body.theme-whoniverse-tardis .btn-lcars-pill.active-alert {
background-color: #ff3300 !important;
color: #ffffff !important;
@@ -997,7 +997,7 @@ body.theme-whoniverse-tardis .btn-lcars-pill.active-alert {
100% { box-shadow: 0 0 25px #ff3300; }
}
-/* TARDIS Footer */
+/* TARDIX Footer */
body.theme-whoniverse-tardis .lcars-footer {
background: linear-gradient(90deg, #001f3f, #003b6f);
color: var(--tardis-cyan);
@@ -1012,7 +1012,7 @@ body.theme-whoniverse-tardis .lcars-footer {
*/
/* ==========================================================================
- 1. INDUSTRIAL SPACE (Weyland-Yutani, Firefly, Expanse, Mining Grit)
+ 1. INDUSTRIAL SPACE (Weylan-Yutaro, Firefly, Expanse, Mining Grit)
========================================================================== */
body.theme-industrial {
--primary-accent: #ffaa00;
@@ -1060,7 +1060,7 @@ body.theme-industrial .preset-btn.active {
}
/* ==========================================================================
- 2. BIOSHIPS (Living Starships, Moya, Lexx, Species 8472)
+ 2. BIOSHIPS (Living Starships, Moya, Lexx, Species 8675309)
========================================================================== */
body.theme-bioships {
--primary-accent: #10b981;
@@ -1518,7 +1518,7 @@ body.theme-comedy .preset-btn.active {
100% { opacity: 0.85; }
}
-/* Layer 4: Holographic LCARS HUD */
+/* Layer 4: Holographic LCARD HUD */
.observation-chrome {
position: absolute;
inset: 0;
diff --git a/index.html b/index.html
index f962cb7..94b7f21 100644
--- a/index.html
+++ b/index.html
@@ -24,7 +24,7 @@