- Added support for TTS providers in the backend, including endpoints for listing, starting, stopping, and downloading providers.
- Enhanced the release workflow to build and upload TTS provider binaries for both Windows and Linux platforms.
- Updated the architecture documentation to reflect the new provider system and its benefits for modularity and user experience.
- Introduced a new `ProviderSettings` component in the frontend for managing provider configurations.
- Updated MLX_AUDIO.md to reflect validated status and included detailed validation results, model mapping, and API usage examples.
- Added a demo script (demo.py) for testing audio generation speed and functionality.
- Introduced a test script (test_tts.py) to validate MLX audio model loading and generation, ensuring robust testing for future developments.
- Created a .gitignore file in the mlx-test directory to exclude unnecessary files from version control.
- Introduced a new backend for MLX audio to enable GPU acceleration on macOS Apple Silicon, improving performance and user experience.
- Implemented platform detection to switch between MLX and PyTorch backends based on the runtime environment.
- Added new streaming capabilities for TTS and STT, enhancing real-time audio generation.
- Updated API endpoints and frontend components to support new features while maintaining backward compatibility.
- Created documentation for backend integration and performance comparisons.
- Created a new .npmrc file to enforce bun usage.
- Bumped version numbers for multiple packages to 0.1.9 in bun.lock.
- Added react-sound-visualizer dependency to enhance audio visualization features.
- Introduced convert:assets script in package.json for asset optimization.
- Updated CONTRIBUTING.md with instructions for converting assets to web formats.
- Added documentation files for API endpoints and developer guidelines in the docs directory.
- Updated CONTRIBUTING.md to include instructions for building with a local Qwen3-TTS development version, facilitating easier testing and development.
- Refactored FloatingGenerateBox component to streamline the rendering of text and instruct fields, improving code readability and maintainability.
- Added functionality to handle auto-resizing of text areas based on content changes, enhancing user experience.
- Improved event handling for keyboard interactions in StoryTrackEditor, allowing for play/pause functionality with the spacebar.
- Introduced a MiniSamplePlayer component in SampleList for better audio playback control, including play, pause, and seek features.
- Implemented sample update functionality in the backend, allowing users to edit reference text for audio samples, with appropriate error handling and user feedback.