Commit Graph
77 Commits
Author SHA1 Message Date
James Pine 60aac279ce fix: address PR #319 review feedback — health validation, error handling, queryClient decoupling
- Rust: Replace fragile body.contains("status") with proper JSON
  deserialization validating status=="healthy", model_loaded (bool),
  and gpu_available (bool) to prevent misidentifying non-Voicebox services

- Frontend: Validate health response has Voicebox-specific fields before
  marking server as ready during fallback polling

- Frontend: Discriminate port-in-use errors (poll for external server) from
  real startup failures (missing sidecar, signing issues) — surface errors
  immediately with a startupError state and Retry button in the UI

- Frontend: Set explicit startup-error state when 2-minute polling timeout
  expires so the loading screen shows actionable feedback instead of hanging

- Architecture: Extract QueryClient to standalone side-effect-free module
  (lib/queryClient.ts) to decouple serverStore from React bootstrap entrypoint
2026-03-21 10:24:15 -07:00
James Pine 72c13fd3fc fix: enforce preset profile engine compatibility 2026-03-19 19:51:53 -07:00
James Pine 4e0c731db8 feat: add Qwen CustomVoice preset engine 2026-03-19 19:48:50 -07:00
James Pine 3584283d84 feat: Kokoro 82M TTS engine + voice profile type system
Add Kokoro-82M as a new TTS engine — 82M params, CPU realtime, 8 languages,
Apache 2.0. Unlike cloning engines, Kokoro uses pre-built voice styles, which
required a new profile type system to support non-cloning engines cleanly.

Kokoro engine:
- New kokoro_backend.py implementing TTSBackend protocol
- 50 built-in voices across en/es/fr/hi/it/pt/ja/zh
- KPipeline API with language-aware G2P routing via misaki
- PyInstaller bundling for misaki, language_tags, espeakng_loader, en_core_web_sm

Voice profile type system:
- New voice_type column: 'cloned' | 'preset' | 'designed' (future)
- Preset profiles store engine + voice ID instead of audio samples
- default_engine field on profiles — auto-selects engine on profile pick
- Create Voice dialog: toggle between 'Clone from audio' and 'Built-in voice'
- Edit dialog shows preset voice info instead of sample list for preset profiles
- Engine selector locks to preset engine when preset profile is selected
- Profile grid filters by engine — shows Kokoro voices when Kokoro selected
- Custom empty state when no preset profiles exist for selected engine

Bug fixes:
- Fix relative audio paths in DB causing 404s in production builds
- config.set_data_dir() now resolves to absolute paths
- Startup migration converts existing relative paths to absolute

Also updates PROJECT_STATUS.md and tts-engines.mdx developer guide.
2026-03-19 10:09:48 -07:00
James Pine 5774a168a9 fix TADA 3B model name: tada-3b -> tada-3b-ml 2026-03-17 03:17:53 -07:00
James Pine 4e7772a21d add HumeAI TADA TTS engine (1B English + 3B Multilingual)
Integrates HumeAI's TADA (Text-Acoustic Dual Alignment) speech-language
model as a new TTS engine. TADA uses a novel 1:1 token-audio alignment
that produces coherent speech over long sequences (700s+).

Two model variants:
- tada-1b: English-only, ~4GB, built on Llama 3.2 1B
- tada-3b-ml: 10 languages, ~8GB, built on Llama 3.2 3B

Backend uses the Encoder for voice prompt encoding with caching, and
TadaForCausalLM with flow-matching diffusion for generation. Supports
bf16 inference on CUDA, forces CPU on macOS (MPS compatibility).

Installed with --no-deps due to torch>=2.7 pin conflict; descript-audio-codec
and torchaudio added as explicit sub-dependencies.
2026-03-17 01:55:15 -07:00
Jamie Pine 606da1c894 fix generation list not updating on completion
Use refetchQueries instead of invalidateQueries for more reliable history
refresh. Add history refetch to SSE onerror handler so dropped connections
don't leave the list stale. Reset page to 0 in HistoryTable when a pending
generation completes.

Closes #231
2026-03-16 22:54:11 -07:00
Jamie Pine 664178f0cf fix error detail serialization producing [object Object] in error messages
Closes #290
2026-03-16 22:47:01 -07:00
Jamie Pine f1541701fb add model selection and expanded language support to /transcribe endpoint
Closes #233
2026-03-16 22:44:28 -07:00
Jamie Pine 7dd70a52e4 fix audio player freezing and improve UX
Switch WaveSurfer from MediaElement to WebAudio backend to prevent
WKWebView deadlocks that were freezing the entire Tauri app during
audio playback.

Reuse a single WaveSurfer instance across track changes instead of
destroying and recreating on every URL change, which was exhausting
the browser's AudioContext pool.

Other improvements:
- spacebar play/pause with capture phase to prevent history item activation
- drag-to-seek on waveform with silent scrub to avoid WebAudio popping
- slider always mounted to prevent layout shift during track transitions
- play button fills icon, accent bg when playing, loop button accent bg when active
- fix AudioBars animation getting stuck by keying on mode
- remove focus ring on history items
- sync slider position on pause and during seek
- remove title text from player bar
- thicker cursor (3px)
2026-03-16 12:29:10 -07:00
James Pine 2c63dfff25 overhaul settings: split into routed sub-tabs, add server logs, changelog, reusable setting components
- Rename Server tab to Settings with horizontal sub-tab navigation (General, Generation, GPU, Logs, Changelog)
- All sub-tabs are proper routes under /settings/* with /server redirect for backwards compat
- General: connection settings, link cards (docs + discord), API reference card, app updates
- Generation: auto-chunking, crossfade, normalize, autoplay as SettingRow components
- GPU: info card with platform-aware icons (Apple logo for MPS), CUDA management, explainer text
- Logs: real-time server log viewer piped from Tauri sidecar via event system (Tauri-only)
- Changelog: parsed from CHANGELOG.md at build time via Vite virtual module plugin
- New reusable SettingRow/SettingSection components for consistent settings layout
- New Toggle (switch) UI component replacing checkboxes in settings
- Toast viewport now offsets when audio player is open
- Sidebar stays active on settings sub-routes (fuzzy matching)
2026-03-16 09:31:14 -07:00
James Pine 3187344f01 add model loading status, effects preset dropdown, clean up UI
Backend:
- Generation service reports 'loading_model' status only when model
  is not yet in memory, then 'generating' once inference starts
- Migrate hf_offline_patch.py from print() to logging module
- Update ADDING_TTS_ENGINES.md for post-refactor file paths

Frontend:
- HistoryTable shows 'Loading model...' vs 'Generating...' based on step
- FloatingGenerateBox: replace instruct toggle + inline effects editor
  with an effects preset dropdown (third dropdown after language and engine)
- Instruct UI removed for now (form field preserved for future models)
- Remove focus ring from Select component globally
2026-03-16 02:58:41 -07:00
Jamie Pine 310a4acb02 Add source version selection when applying effects, voices tab overhaul with inline inspector 2026-03-14 11:07:32 -07:00
Jamie Pine 899b90202b Add version control to track editor, restyle story list
- Story items can be pinned to a specific generation version via
  toolbar dropdown (shows when clip is selected and has >1 version)
- version_id column on story_items with migration, validated against
  the generation's versions before saving
- Split/duplicate preserve the source clip's pinned version
- Export and playback resolve version-specific audio paths
- Extracted _build_item_detail helper in stories.py (DRY cleanup)
- Story list restyled from rounded cards to flat rows with rounded
  hover/active states, gradient header fade, and dynamic bottom
  padding that accounts for track editor + generate box
2026-03-14 09:56:27 -07:00
Jamie Pine e8d54d52d3 Add favorites, effects badge on profiles, UI polish
- Add is_favorited column with toggle endpoint and star button on history
- Show sparkles icon on profile cards that have effects configured
- Gold ring on selected profile cards
- Smaller, gray action buttons with brighter hover
- Clamp player time to duration to prevent runaway playback
- Align profile card icon to top for wrapped names
- Flush bottom corners on history card when versions expanded
- Simplify .gitignore data/ rule
2026-03-14 09:10:56 -07:00
Jamie Pine 00c5b75ffb Regenerate as new version, UI polish, and bugfixes
- Add /generate/{id}/regenerate endpoint that creates a new take version
- Wire regenerate into history dropdown with SSE progress + autoplay
- Add normalize_audio to regenerate path
- Remove duplicate Regenerate menu item
- Show disabled ellipsis menu during generation instead of hiding it
- Fix sf.write format kwarg broken by asyncio.to_thread migration
- Rename clean version label to 'original', effects to 'version-N'
- Show effects chain names in version list instead of 'N fx'
- Include all versions in export package
- Clean up version panel padding
2026-03-14 08:34:58 -07:00
Jamie Pine 3d922ec846 Fix review findings: toggle logic, preset saving, version lookup, async audio ops
- Fix inverted effects toggle in FloatingGenerateBox
- Add Save button + API method for editing custom effect presets
- Return early on effects save failure in ProfileForm
- Fix no-op ternary in effectsStore
- Handle duplicate preset names with proper 400 response
- Use effects_chain is None instead of label for clean version lookup
- Move blocking audio ops to asyncio.to_thread in async endpoints
- Log warnings instead of silently swallowing parse errors
2026-03-14 07:47:06 -07:00
James Pine 638820c839 Add post-processing audio effects system
Adds a full effects pipeline powered by Spotify's pedalboard library,
enabling users to apply professional DSP effects (flanger, reverb, delay,
compressor, pitch shift, filters, gain) to generated audio.

Key features:
- Effects chain editor with drag-and-drop reordering (dnd-kit)
- Generation versions: clean copy always saved, processed versions created on top
- Built-in presets (Robotic, Radio, Echo Chamber, Deep Voice) + custom user presets
- Per-profile default effects chain (auto-applied to new generations)
- Per-generation effects override from the generation form
- Apply effects to existing generations from history (creates new version)
- Ephemeral preview endpoint for auditioning effects without persisting
- Dedicated Effects sidebar tab with preset management and live preview
- Version switcher in history cards with expandable panel
- Backward-compatible: existing generations backfilled as clean versions
2026-03-14 07:11:56 -07:00
Jamie Pine e89a7eb7e7 Windows dev experience: CUDA detection, GPU display cleanup, hide drag region, dev-mode update status 2026-03-14 03:24:39 -07:00
Jamie Pine 49ebf6222e fix SSE cleanup, filter add popover to completed only, derive isGenerating from pending set, handle not_found status 2026-03-13 10:57:28 -07:00
Jamie Pine 509b0e71cc responsive layout fixes, version in sidebar, fixed voice card height, hide player title at small widths 2026-03-13 10:44:53 -07:00
Jamie Pine 81f8be1a94 defer story add until TTS completes, add generating pill to story editor, fix item placement per-track 2026-03-13 10:28:20 -07:00
Jamie Pine 655a60ca81 feat: async generation queue with serial execution
Generations now return immediately with a 'generating' status and appear
in history right away. TTS runs in a serial background queue to avoid
GPU contention. Users can kick off multiple generations without blocking.

- Async POST /generate creates DB record immediately, queues TTS work
- Serial generation queue prevents concurrent GPU access (Metal/CUDA/CPU)
- SSE endpoint GET /generate/{id}/status for real-time completion tracking
- Retry endpoint POST /generate/{id}/retry for failed generations
- Store engine and model_size on generation records for retry support
- History cards show animated loader (react-loaders) for generating/playing
- Failed generations show retry button instead of actions menu
- Model downloads happen inline in the queue instead of rejecting with 202
- Stale 'generating' records marked as failed on server startup
- Autoplay on generate setting (default: on)
- Show engine name on generation cards
- Remove sidebar generation spinner
- Checkbox alignment fix in settings
2026-03-13 10:02:41 -07:00
Jamie Pine 3ea587797f feat: model management improvements and folder migration
- Add model folder migration with byte-level progress tracking (backend + UI)
- Custom models directory support via VOICEBOX_MODELS_DIR env var passed to sidecar
- Hardcoded model descriptions displayed in model detail cards
- Open model folder button in storage location row
- Remove 'not downloaded' badge from model cards
- Fix server settings scroll offset for audio player
- Fix shell open permission to allow file paths
- Add normalize toggle to generation settings
2026-03-13 08:38:20 -07:00
James Pine 97292ecef7 feat: add chunk crossfade slider (0ms = hard cut)
Persisted setting (default 50ms) controls how audio chunks are blended
together.  Set to 0 for a clean hard cut with no overlap.
2026-03-13 06:48:06 -07:00
James Pine 837f8525d8 feat: add auto-chunking limit slider to settings
Persisted setting (default 800 chars) controls how long text is split
before generation.  Lower values improve quality for long outputs by
keeping each chunk well within the model's context window.

- Slider in Server Connection settings (100–2000 chars, step 50)
- Stored in localStorage via Zustand persist
- Passed as max_chunk_chars on every generation request
- Frontend text limit raised to 50,000 to match backend
2026-03-13 06:35:39 -07:00
James Pine cac80f6af0 feat: add per-model unload endpoint and UI button
- POST /models/{model_name}/unload — unloads a specific model from
  memory without deleting from disk, supports all engine types
- Frontend: Unload button in model detail dialog when model is loaded
- Delete button remains disabled while loaded (unload first)
2026-03-13 04:50:56 -07:00
James Pine bf728a780c feat: add Chatterbox Turbo engine and per-engine language lists
- New ChatterboxTurboTTSBackend wrapping ChatterboxTurboTTS (ResembleAI/chatterbox-turbo)
- English-only 350M model with paralinguistic tag support ([laugh], [cough], [chuckle])
- Bypasses upstream token=True bug by calling snapshot_download(token=None) + from_local()
- Same CPU-on-macOS forcing and torch.load monkey-patching as multilingual backend
- Full engine integration: generate, stream, model status/download/delete endpoints
- Language dropdown now shows only languages supported by the selected engine
- Per-engine language maps: Qwen (10), LuxTTS (en), Chatterbox (23), Turbo (en)
- Auto-switches to English when selecting English-only engines
- Backend language regex expanded to accept all 23 Chatterbox languages
2026-03-13 02:35:10 -07:00
James Pine cc07d4d3c9 fix: download progress tracking for all engines and inline progress UI
- Add HFProgressTracker to LuxTTS and Chatterbox backends so tqdm-based
  file-level download progress reaches the frontend (previously only Qwen
  had this, LuxTTS/Chatterbox showed a static spinner)
- Add progress/current/total/filename fields to ActiveDownloadTask so the
  /tasks/active polling endpoint carries progress data
- Show inline progress bar + bytes in the model list and detail modal,
  poll at 1s during active downloads (5s otherwise)
- Fix GpuAcceleration crash: cudaStatusLoading was referenced before
  initialization in its own useQuery declaration
2026-03-13 02:09:32 -07:00
James Pine 76bb207b2b feat: add Chatterbox TTS engine for multilingual voice cloning
- New ChatterboxTTSBackend wrapping ChatterboxMultilingualTTS (ResembleAI/chatterbox)
- Supports 23 languages including Hebrew, forces CPU on macOS (MPS issue)
- Monkey-patches torch.load for CPU loading, forces eager attention for compatibility
- trim_tts_output utility cuts trailing silence/hallucination from Chatterbox output
- Full engine integration: /generate, /generate/stream, model status/download/delete
- Hebrew (he) added to supported languages in frontend and backend validation
- Single flat model dropdown extended with Chatterbox option in both generation UIs
- ModelManagement UI groups LuxTTS and Chatterbox under 'Other Voice Models' section
2026-03-13 02:09:32 -07:00
James Pine 1e5afc2bef fix: LuxTTS generation and preserve model selection after generate
- Fix silent Zod validation failure when LuxTTS selected (modelSize was
  set to 'default' which failed enum validation, preventing form submit)
- Preserve engine, model size, and language after successful generation
  instead of resetting to defaults
2026-03-13 00:21:43 -07:00
James Pine d46eb5bcc6 feat: add LuxTTS as second TTS engine with multi-engine support
Introduce LuxTTS (ZipVoice) alongside Qwen TTS, enabling users to choose
between engines at generation time. LuxTTS offers fast, English-focused
voice cloning at 48kHz with ~1GB VRAM.

Backend:
- Add LuxTTSBackend with encode_prompt/generate_speech integration
- Multi-engine registry (get_tts_backend_for_engine) replacing singleton
- Engine-prefixed voice prompt cache keys to avoid collisions
- Engine field on GenerationRequest (default 'qwen' for backward compat)
- Engine dispatch in /generate and /generate/stream endpoints
- LuxTTS in model status, download, and delete maps

Frontend:
- TTS Engine selector dropdown in GenerationForm (Qwen TTS / LuxTTS)
- Conditionally hide Model Size and Delivery Instructions for LuxTTS
- Engine field added to TypeScript types and Zod schema
- LuxTTS section in Model Management page
2026-03-13 00:21:43 -07:00
James Pine 2867421550 feat: CUDA backend swap via binary download and restart
Add the ability to download a CUDA-enabled backend binary (~2.4 GB) and
swap it in via a backend-only restart, solving the #1 user pain point
(19 open 'GPU not detected' issues caused by GitHub's 2 GB asset limit).

Backend:
- cuda_download.py: download from R2 (primary) or GitHub split-parts
  (fallback), SHA-256 verification, atomic writes, progress via SSE
- 4 new endpoints: GET/POST/DELETE /backend/cuda-*, GET cuda-progress
- server.py: --version flag, auto-detect variant from binary name
- build_binary.py: --cuda flag for CUDA PyInstaller builds
- split_binary.py: split large binaries into <2GB GitHub Release assets
- CI workflow for building CUDA binary

Tauri:
- restart_server command (stop -> wait -> start)
- start_server prefers CUDA binary from {data_dir}/backends/ if present
- Version mismatch check: runs --version before launching CUDA binary

Frontend:
- GpuAcceleration component: download, progress, restart, switch, delete
- API client + types for CUDA status and management
- Platform lifecycle: restartServer() on Tauri/Web
- Aggressive 1s health polling during restart for fast reconnection
2026-03-13 00:04:12 -07:00
Daddy Raegen a362d7de2a feat: add download cancel/clear UI, fix whisper-large and error reporting
- Add cancel (X) button on downloading and errored model items
- Add collapsible Problems panel (VS Code-style) showing error details
- Add "Clear All" button to reset all stale download/error state
- Add POST /models/download/cancel endpoint to dismiss individual downloads
- Add POST /tasks/clear endpoint to reset all task and progress state
- Include error messages in /tasks/active response for visibility
- Capture SSE error messages client-side for immediate display
- Fix whisper-large using wrong HF repo (openai/whisper-large → openai/whisper-large-v3)
- Fix Whisper HF repo mapping in both PyTorch and MLX backends
- Shorten error toast to point users to Problems panel instead of wall of text
2026-03-06 00:56:14 -05:00
Mriganka 54d72ddfd0 fix: resolve multiple issues (#96, #119, #111, #108, #121, #125, #127) 2026-02-20 23:23:38 +05:30
Jamie Pine d3393fb940 Refactor model download progress tracking and enhance SSE handling
- Rearranged imports for consistency in useModelDownloadToast hook.
- Improved logging in useModelDownloadToast for better debugging during download events.
- Updated progress calculation to handle cases where progress exceeds 100%.
- Enhanced toast notifications to reflect download completion and error states.
- Introduced throttling in ProgressManager to optimize SSE updates and prevent overwhelming clients.
- Added new test scripts for monitoring SSE events during model downloads, ensuring accurate progress reporting.
2026-01-30 20:18:53 -08:00
Jamie Pine 07c0aba883 Refactor model download handling and improve progress tracking
- Rearranged imports for consistency across components.
- Enhanced the ModelManagement component to include detailed logging for download actions and errors.
- Updated the ModelProgress component to connect to SSE only when actively downloading, preventing connection exhaustion.
- Added a downloading state to the model status to indicate ongoing downloads.
- Improved toast notifications for model downloads with completion and error callbacks.
- Refactored the useModelDownloadToast hook to support new callbacks for download completion and error handling.
- Updated backend model status to reflect downloading state during active downloads.
2026-01-30 19:53:20 -08:00
Jamie Pine a6b070201b Refactor Tauri Integration to Use Platform Context
- Replaced direct Tauri API calls with a unified platform context across multiple components, enhancing code maintainability and readability.
- Removed the deprecated tauri.ts file, consolidating platform-related logic into the new PlatformContext.
- Updated components such as App, AudioPlayer, and ServerSettings to utilize the new platform context for lifecycle management and server interactions.
- Improved platform detection and handling for audio playback and system audio capture functionalities.
- Ensured consistent error handling and user feedback across the application when interacting with platform-specific features.
2026-01-30 15:04:38 -08:00
Jamie Pine 30352e2419 formatting 2026-01-30 14:39:41 -08:00
Jamie Pine bfa38b36b7 Update file filters for export generation and profile export
- Modified the file extension filters in useHistory.ts and useProfiles.ts to only allow 'zip' files, removing 'voicebox.zip' for a more streamlined export process.
- Added user-selected read-write permission in Entitlements.plist to enhance file handling capabilities.
2026-01-30 14:39:29 -08:00
Jamie Pine b39f48cc81 Refactor useGenerationForm to streamline model download handling
- Removed unnecessary isDownloading variable and related logic.
- Consolidated model download state reset to the finally block for improved clarity and reliability.
- Enhanced error handling by ensuring model download state is reset in case of failure.
2026-01-29 20:17:55 -08:00
Jamie Pine 89f3127c37 Implement avatar upload and management for voice profiles
- Added functionality to upload, delete, and retrieve avatar images for voice profiles.
- Introduced new API endpoints for avatar management, including upload and delete operations.
- Enhanced profile forms and components to support avatar image handling, including previews and error handling.
- Updated database schema to include avatar_path for profiles and added necessary migrations.
- Implemented image validation and processing utilities to ensure proper avatar uploads.
2026-01-29 19:28:42 -08:00
Jamie Pine cf3cf3f002 Enhance model download handling in useGenerationForm and ProgressManager
- Introduced a flag to track download status in useGenerationForm, ensuring proper UI updates during model downloads.
- Updated ProgressManager to only send initial progress updates if the model is actively downloading or extracting, preventing outdated status messages from being sent.
- Improved error handling and logging for better visibility into model download processes.
2026-01-29 15:57:53 -08:00
Jamie Pine 3be8980f48 Refactor ProfileForm to support draft state management and improve file handling
- Introduced functionality to save and restore form state as a draft when creating a new voice profile.
- Added helper functions for converting files to and from base64 format to facilitate file handling.
- Updated the API types to use a more flexible LanguageCode type for language parameters.
- Enhanced the UI store to manage profile form drafts, improving user experience during profile creation.
2026-01-29 15:45:14 -08:00
Jamie Pine c68ddc45b1 Enhance contribution guidelines and improve FloatingGenerateBox component
- Updated CONTRIBUTING.md to include instructions for building with a local Qwen3-TTS development version, facilitating easier testing and development.
- Refactored FloatingGenerateBox component to streamline the rendering of text and instruct fields, improving code readability and maintainability.
- Added functionality to handle auto-resizing of text areas based on content changes, enhancing user experience.
- Improved event handling for keyboard interactions in StoryTrackEditor, allowing for play/pause functionality with the spacebar.
- Introduced a MiniSamplePlayer component in SampleList for better audio playback control, including play, pause, and seek features.
- Implemented sample update functionality in the backend, allowing users to edit reference text for audio samples, with appropriate error handling and user feedback.
2026-01-29 15:25:40 -08:00
Jamie Pine 2b4fbe5173 Refactor AudioPlayer and related components to support conditional auto-play functionality
- Updated AudioPlayer to auto-play only if the shouldAutoPlay flag is set, enhancing user control over playback.
- Refactored HistoryTable, SampleList, and useGenerationForm to utilize setAudioWithAutoPlay for consistent audio loading and playback behavior.
- Improved user experience by ensuring audio is only played when explicitly intended, reducing unexpected playback.
2026-01-28 22:27:37 -08:00
Jamie Pine 036d90dc8e Enhance story item management with trimming, splitting, and duplication features
- Updated StoryTrackEditor and StoryContent components to support trimming and splitting of story items.
- Introduced new API endpoints for trimming, splitting, and duplicating story items, enhancing item management capabilities.
- Refactored related hooks and state management to accommodate new functionalities.
- Improved data models to include trim start and end times for better audio playback control.
- Enhanced UI interactions for selecting and managing story items within the track editor.
2026-01-28 22:16:53 -08:00
Jamie Pine c4884a0443 Enhance StoryContent and StoryTrackEditor for improved playback and UI dynamics
- Added auto-scrolling functionality to StoryContent for the currently playing item, enhancing user experience during playback.
- Refactored StoryTrackEditor to dynamically calculate container width, ensuring proper layout for varying story lengths.
- Updated audio playback management to improve timing anchor handling and playback scheduling.
- Cleaned up import statements for better organization and readability across components.
2026-01-28 20:15:59 -08:00
Jamie Pine 232d231788 Refactor story management components and enhance track editor integration
- Updated AppFrame to conditionally render StoryTrackEditor based on the selected story and route.
- Modified FloatingGenerateBox to adjust its position based on the visibility of the track editor.
- Improved StoriesTab by removing direct track editor rendering and relying on the new store state for height management.
- Enhanced StoryContent to dynamically calculate bottom padding based on the track editor's height.
- Introduced trackEditorHeight state in storyStore for better UI management of the track editor's visibility and size.
2026-01-28 19:50:46 -08:00
Jamie Pine 1cf90c81dd Enhance story item management with track editing functionality
- Introduced StoryTrackEditor component for managing story item positions and tracks.
- Updated StoriesTab to conditionally render the track editor based on selected story.
- Implemented moveStoryItem API endpoint to handle item repositioning and track changes.
- Enhanced story item data model to include track information.
- Improved audio playback management to support multiple tracks using Web Audio API.
- Added hooks for moving story items and managing playback timing.
2026-01-28 19:35:53 -08:00