The cpal Stream was created and play() called but then immediately
dropped when play_to_device() returned. When a cpal Stream is dropped,
audio output stops immediately. This caused silent playback.
Fix: add a spin-wait loop that holds the Stream in scope until all
samples have been consumed (or stop_flag is set).
- Added support for MLX backend on Apple Silicon, enabling optimized performance for TTS and STT tasks.
- Implemented platform detection to dynamically select between MLX and PyTorch based on the runtime environment.
- Updated build process to include MLX-specific dependencies and configurations for macOS.
- Refactored backend code to improve model loading and inference logic, accommodating backend-specific requirements.
- Enhanced documentation to clarify backend selection and performance benefits for different platforms.
- Streamlined installation instructions and troubleshooting guidance for MLX-related issues.
- Introduced a stop flag mechanism to manage audio playback more effectively.
- Enhanced native playback logic to ensure proper stopping of existing streams before starting new playback.
- Updated error handling and logging for better visibility during playback operations.
- Refactored audio output handling in Rust to support stopping playback and outputting silence when required.
- Improved the integration of native playback with WaveSurfer for seamless audio visualization.
- Improved the useNativePlayback logic to include detailed console logging for better debugging.
- Updated auto-play functionality to fetch runtime profile channels and channels, ensuring accurate playback decisions.
- Refactored audio playback handling to support native audio routing with enhanced error handling and logging.
- Introduced a new MultiSelect component for improved channel selection in VoicesTab.
- Updated FloatingGenerateBox to include selectedProfileId in audio setting.
- Added new dependencies for audio processing in Cargo.toml and Cargo.lock.
- Added new components for managing audio channels, including creation, updating, and deletion of channels.
- Introduced a new AudioTab for channel management and integrated it into the main application layout.
- Updated the API client to support audio channel operations and added corresponding backend endpoints.
- Enhanced the player store to handle audio playback routing through assigned channels.
- Refactored existing components to accommodate the new audio channel functionality, including updates to the HistoryTable and GenerationForm for profile-channel associations.
- Improved sidebar navigation to include new tabs for Voices and Audio management.