- Add model folder migration with byte-level progress tracking (backend + UI)
- Custom models directory support via VOICEBOX_MODELS_DIR env var passed to sidecar
- Hardcoded model descriptions displayed in model detail cards
- Open model folder button in storage location row
- Remove 'not downloaded' badge from model cards
- Fix server settings scroll offset for audio player
- Fix shell open permission to allow file paths
- Add normalize toggle to generation settings
Add the ability to download a CUDA-enabled backend binary (~2.4 GB) and
swap it in via a backend-only restart, solving the #1 user pain point
(19 open 'GPU not detected' issues caused by GitHub's 2 GB asset limit).
Backend:
- cuda_download.py: download from R2 (primary) or GitHub split-parts
(fallback), SHA-256 verification, atomic writes, progress via SSE
- 4 new endpoints: GET/POST/DELETE /backend/cuda-*, GET cuda-progress
- server.py: --version flag, auto-detect variant from binary name
- build_binary.py: --cuda flag for CUDA PyInstaller builds
- split_binary.py: split large binaries into <2GB GitHub Release assets
- CI workflow for building CUDA binary
Tauri:
- restart_server command (stop -> wait -> start)
- start_server prefers CUDA binary from {data_dir}/backends/ if present
- Version mismatch check: runs --version before launching CUDA binary
Frontend:
- GpuAcceleration component: download, progress, restart, switch, delete
- API client + types for CUDA status and management
- Platform lifecycle: restartServer() on Tauri/Web
- Aggressive 1s health polling during restart for fast reconnection
- Updated MLX_AUDIO.md to reflect validated status and included detailed validation results, model mapping, and API usage examples.
- Added a demo script (demo.py) for testing audio generation speed and functionality.
- Introduced a test script (test_tts.py) to validate MLX audio model loading and generation, ensuring robust testing for future developments.
- Created a .gitignore file in the mlx-test directory to exclude unnecessary files from version control.
- Introduced a new backend for MLX audio to enable GPU acceleration on macOS Apple Silicon, improving performance and user experience.
- Implemented platform detection to switch between MLX and PyTorch backends based on the runtime environment.
- Added new streaming capabilities for TTS and STT, enhancing real-time audio generation.
- Updated API endpoints and frontend components to support new features while maintaining backward compatibility.
- Created documentation for backend integration and performance comparisons.
- Created a new .npmrc file to enforce bun usage.
- Bumped version numbers for multiple packages to 0.1.9 in bun.lock.
- Added react-sound-visualizer dependency to enhance audio visualization features.
- Introduced convert:assets script in package.json for asset optimization.
- Updated CONTRIBUTING.md with instructions for converting assets to web formats.
- Added documentation files for API endpoints and developer guidelines in the docs directory.
- Updated CONTRIBUTING.md to include instructions for building with a local Qwen3-TTS development version, facilitating easier testing and development.
- Refactored FloatingGenerateBox component to streamline the rendering of text and instruct fields, improving code readability and maintainability.
- Added functionality to handle auto-resizing of text areas based on content changes, enhancing user experience.
- Improved event handling for keyboard interactions in StoryTrackEditor, allowing for play/pause functionality with the spacebar.
- Introduced a MiniSamplePlayer component in SampleList for better audio playback control, including play, pause, and seek features.
- Implemented sample update functionality in the backend, allowing users to edit reference text for audio samples, with appropriate error handling and user feedback.