mirror of
https://github.com/jamiepine/voicebox.git
synced 2026-09-26 13:45:16 -07:00
Implement audio player component and integrate with history and sample lists
- Added a new AudioPlayer component for audio playback functionality, utilizing WaveSurfer for waveform visualization. - Integrated audio playback controls into the HistoryTable and SampleList components, allowing users to play audio directly from their history and samples. - Updated player state management to handle audio URL, ID, title, and playback state. - Introduced a custom Slider component for volume control and seek functionality. - Enhanced UI to ensure the AudioPlayer is always visible except in settings, improving user experience.
This commit is contained in:
@@ -0,0 +1,466 @@
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import { Pause, Play, Repeat, Volume2, VolumeX } from 'lucide-react';
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import { useEffect, useRef, useState } from 'react';
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import WaveSurfer from 'wavesurfer.js';
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import { Button } from '@/components/ui/button';
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import { Slider } from '@/components/ui/slider';
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import { formatAudioDuration } from '@/lib/utils/audio';
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import { usePlayerStore } from '@/stores/playerStore';
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export function AudioPlayer() {
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const {
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audioUrl,
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title,
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isPlaying,
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currentTime,
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duration,
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volume,
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isLooping,
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setIsPlaying,
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setCurrentTime,
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setDuration,
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setVolume,
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toggleLoop,
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} = usePlayerStore();
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const waveformRef = useRef<HTMLDivElement>(null);
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const wavesurferRef = useRef<WaveSurfer | null>(null);
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const loadingRef = useRef(false);
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const [isLoading, setIsLoading] = useState(false);
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const [error, setError] = useState<string | null>(null);
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// Initialize WaveSurfer (only when audioUrl exists and container is ready)
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useEffect(() => {
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// Don't initialize if no audioUrl or already initialized
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if (!audioUrl) {
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return;
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}
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if (wavesurferRef.current) {
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console.log('WaveSurfer already initialized, skipping');
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return;
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}
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console.log('Creating NEW WaveSurfer instance');
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// Wait for container to be properly rendered
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const initWaveSurfer = () => {
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const container = waveformRef.current;
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if (!container) {
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// Container not ready yet, retry
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setTimeout(initWaveSurfer, 50);
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return;
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}
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// Check if container has dimensions and is visible
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const rect = container.getBoundingClientRect();
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const style = window.getComputedStyle(container);
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const isVisible =
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rect.width > 0 &&
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rect.height > 0 &&
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style.display !== 'none' &&
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style.visibility !== 'hidden';
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if (!isVisible) {
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// Retry after a short delay
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setTimeout(initWaveSurfer, 50);
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return;
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}
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console.log('Initializing WaveSurfer...', {
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container,
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width: rect.width,
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height: rect.height,
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});
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try {
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const wavesurfer = WaveSurfer.create({
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container: container,
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waveColor: '#ffffff',
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progressColor: '#d3d3d3',
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cursorColor: 'hsl(var(--primary))',
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barWidth: 2,
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barRadius: 2,
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height: 80,
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normalize: true,
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backend: 'WebAudio',
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interact: true, // Enable interaction (click to seek)
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mediaControls: false, // Don't show native controls
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});
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wavesurferRef.current = wavesurfer;
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console.log('WaveSurfer created successfully');
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} catch (error) {
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console.error('Failed to create WaveSurfer:', error);
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setError(
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`Failed to initialize waveform: ${error instanceof Error ? error.message : String(error)}`,
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);
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return;
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}
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const wavesurfer = wavesurferRef.current;
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if (!wavesurfer) return;
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// Update store when time changes
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wavesurfer.on('timeupdate', (time) => {
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setCurrentTime(time);
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});
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// Update store when duration is loaded
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wavesurfer.on('ready', () => {
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const dur = wavesurfer.getDuration();
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setDuration(dur);
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loadingRef.current = false;
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setIsLoading(false);
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setError(null);
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console.log('Audio ready, duration:', dur);
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console.log('Waveform should be visible now');
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// Ensure volume is set
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const currentVolume = usePlayerStore.getState().volume;
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wavesurfer.setVolume(currentVolume);
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// Get the underlying audio element and ensure it's not muted
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const mediaElement = wavesurfer.getMediaElement();
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if (mediaElement) {
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mediaElement.volume = currentVolume;
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mediaElement.muted = false;
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console.log('Audio element volume:', mediaElement.volume, 'muted:', mediaElement.muted);
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}
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// Auto-play when ready
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// Use a small delay to ensure audio element is fully ready
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setTimeout(() => {
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wavesurfer.play().catch((error) => {
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console.error('Failed to autoplay:', error);
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// Don't show error for autoplay failures (browser restrictions)
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});
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}, 100);
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});
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// Handle play/pause
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wavesurfer.on('play', () => {
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setIsPlaying(true);
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// Ensure audio element is not muted when playing
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const mediaElement = wavesurfer.getMediaElement();
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if (mediaElement) {
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mediaElement.muted = false;
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const currentVolume = usePlayerStore.getState().volume;
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mediaElement.volume = currentVolume;
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console.log('Playing - volume:', mediaElement.volume, 'muted:', mediaElement.muted);
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}
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});
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wavesurfer.on('pause', () => setIsPlaying(false));
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wavesurfer.on('finish', () => {
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// Check loop state from store
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const loop = usePlayerStore.getState().isLooping;
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if (loop) {
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wavesurfer.seekTo(0);
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wavesurfer.play();
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} else {
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setIsPlaying(false);
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}
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});
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// Handle errors
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wavesurfer.on('error', (error) => {
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console.error('WaveSurfer error:', error);
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setIsLoading(false);
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setError(`Audio error: ${error instanceof Error ? error.message : String(error)}`);
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});
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// Handle loading
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wavesurfer.on('loading', (percent) => {
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setIsLoading(true);
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if (percent === 100) {
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setIsLoading(false);
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}
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});
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// Load audio immediately if audioUrl is already set
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if (audioUrl) {
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console.log('WaveSurfer ready, loading audio:', audioUrl);
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loadingRef.current = true;
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setIsLoading(true);
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// Stop any current playback before loading new audio
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if (wavesurfer.isPlaying()) {
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wavesurfer.pause();
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}
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wavesurfer
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.load(audioUrl)
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.then(() => {
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console.log('Audio loaded into WaveSurfer');
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loadingRef.current = false;
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})
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.catch((error) => {
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console.error('Failed to load audio into WaveSurfer:', error);
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loadingRef.current = false;
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setIsLoading(false);
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setError(
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`Failed to load audio: ${error instanceof Error ? error.message : String(error)}`,
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);
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});
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}
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};
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// Use double requestAnimationFrame to ensure DOM is fully rendered
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let rafId1: number;
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let rafId2: number;
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let timeoutId: number | null = null;
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rafId1 = requestAnimationFrame(() => {
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rafId2 = requestAnimationFrame(() => {
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// Add a small delay to ensure container is fully laid out
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timeoutId = setTimeout(() => {
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initWaveSurfer();
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}, 10);
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});
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});
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return () => {
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console.log('Cleaning up WaveSurfer initialization effect');
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if (rafId1) cancelAnimationFrame(rafId1);
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if (rafId2) cancelAnimationFrame(rafId2);
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if (timeoutId) clearTimeout(timeoutId);
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if (wavesurferRef.current) {
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console.log('Destroying WaveSurfer instance');
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try {
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const mediaElement = wavesurferRef.current.getMediaElement();
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if (mediaElement) {
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mediaElement.pause();
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mediaElement.src = '';
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}
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wavesurferRef.current.destroy();
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} catch (error) {
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console.error('Error destroying WaveSurfer:', error);
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}
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wavesurferRef.current = null;
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}
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};
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}, [audioUrl, setIsPlaying, setCurrentTime, setDuration]);
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// Load audio when URL changes (only if WaveSurfer is already initialized)
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useEffect(() => {
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const wavesurfer = wavesurferRef.current;
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if (!audioUrl || !wavesurfer) {
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// Reset state when no audio or WaveSurfer not ready
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if (!audioUrl && wavesurfer) {
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wavesurfer.pause();
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wavesurfer.seekTo(0);
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loadingRef.current = false;
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setIsLoading(false);
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setDuration(0);
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setCurrentTime(0);
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setError(null);
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}
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return;
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}
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// CRITICAL: Force stop any current playback and cancel any pending loads
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// This must happen BEFORE any early returns
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console.log('Audio URL changed to:', audioUrl);
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// COMPLETELY stop and destroy the current audio
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try {
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// First pause if playing
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if (wavesurfer.isPlaying()) {
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console.log('Pausing current playback');
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wavesurfer.pause();
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}
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// Stop the media element explicitly
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const mediaElement = wavesurfer.getMediaElement();
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if (mediaElement) {
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console.log('Stopping media element');
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mediaElement.pause();
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mediaElement.currentTime = 0;
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mediaElement.src = '';
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}
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// Use empty() to completely destroy the waveform and media element
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console.log('Calling wavesurfer.empty() to destroy audio');
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wavesurfer.empty();
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} catch (error) {
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console.error('Error stopping previous audio:', error);
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// Continue anyway to load new audio
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}
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// Reset loading state to allow new load (cancel any pending loads)
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loadingRef.current = false;
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// Now start the new load
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loadingRef.current = true;
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setIsLoading(true);
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setError(null);
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setCurrentTime(0);
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setDuration(0);
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// Load new audio
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console.log('Starting new audio load for:', audioUrl);
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wavesurfer
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.load(audioUrl)
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.then(() => {
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console.log('Audio load promise resolved');
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// Don't set loading to false here - wait for 'ready' event
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})
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.catch((error) => {
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console.error('Failed to load audio:', error);
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console.error('Audio URL:', audioUrl);
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loadingRef.current = false;
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setIsLoading(false);
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setError(`Failed to load audio: ${error instanceof Error ? error.message : String(error)}`);
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});
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}, [audioUrl, setCurrentTime, setDuration]);
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// Sync play/pause state (only when user clicks play/pause button, not auto-sync)
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// This effect is kept for external state changes but should be minimal
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useEffect(() => {
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if (!wavesurferRef.current || duration === 0) return;
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if (isPlaying && wavesurferRef.current.isPlaying() === false) {
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// Only auto-play if audio is ready
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wavesurferRef.current.play().catch((error) => {
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console.error('Failed to play:', error);
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setIsPlaying(false);
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setError(`Playback error: ${error instanceof Error ? error.message : String(error)}`);
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});
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} else if (!isPlaying && wavesurferRef.current.isPlaying()) {
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wavesurferRef.current.pause();
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}
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}, [isPlaying, setIsPlaying, duration]);
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// Sync volume
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useEffect(() => {
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if (wavesurferRef.current) {
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wavesurferRef.current.setVolume(volume);
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// Also ensure the underlying audio element volume is set
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const mediaElement = wavesurferRef.current.getMediaElement();
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if (mediaElement) {
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mediaElement.volume = volume;
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mediaElement.muted = volume === 0;
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console.log('Volume synced:', volume, 'muted:', mediaElement.muted);
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}
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}
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}, [volume]);
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// Handle loop - WaveSurfer handles this via the 'finish' event
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const handlePlayPause = () => {
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if (!wavesurferRef.current) {
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console.error('WaveSurfer not initialized');
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return;
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}
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// Check if audio is loaded
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if (duration === 0 && !isLoading) {
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console.error('Audio not loaded yet');
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setError('Audio not loaded. Please wait...');
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return;
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}
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if (wavesurferRef.current.isPlaying()) {
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wavesurferRef.current.pause();
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} else {
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wavesurferRef.current.play().catch((error) => {
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console.error('Failed to play:', error);
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setIsPlaying(false);
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setError(`Playback error: ${error instanceof Error ? error.message : String(error)}`);
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});
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}
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};
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const handleSeek = (value: number[]) => {
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if (!wavesurferRef.current || duration === 0) return;
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const progress = value[0] / 100;
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wavesurferRef.current.seekTo(progress);
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};
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const handleVolumeChange = (value: number[]) => {
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setVolume(value[0] / 100);
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};
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// Don't render if no audio
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if (!audioUrl) {
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return null;
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}
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return (
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<div className="fixed bottom-0 left-0 right-0 border-t bg-background/95 backdrop-blur supports-backdrop-filter:bg-background/60 z-50">
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<div className="container mx-auto px-4 py-3 max-w-7xl">
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<div className="flex items-center gap-4">
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{/* Play/Pause Button */}
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<Button
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variant="ghost"
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size="icon"
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onClick={handlePlayPause}
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disabled={isLoading || duration === 0}
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className="shrink-0"
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title={duration === 0 && !isLoading ? 'Audio not loaded' : ''}
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>
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{isPlaying ? <Pause className="h-5 w-5" /> : <Play className="h-5 w-5" />}
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</Button>
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{/* Waveform */}
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<div className="flex-1 min-w-0 flex flex-col gap-1">
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<div ref={waveformRef} className="w-full min-h-[80px]" />
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{duration > 0 && (
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<Slider
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value={duration > 0 ? [(currentTime / duration) * 100] : [0]}
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onValueChange={handleSeek}
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max={100}
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step={0.1}
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className="w-full"
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/>
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)}
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{isLoading && (
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<div className="text-xs text-muted-foreground text-center py-2">Loading audio...</div>
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)}
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{error && <div className="text-xs text-destructive text-center py-2">{error}</div>}
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</div>
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{/* Time Display */}
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<div className="flex items-center gap-2 text-sm text-muted-foreground shrink-0 min-w-[100px]">
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<span className="font-mono">{formatAudioDuration(currentTime)}</span>
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<span>/</span>
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<span className="font-mono">{formatAudioDuration(duration)}</span>
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</div>
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{/* Title */}
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{title && (
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<div className="text-sm font-medium truncate max-w-[200px] shrink-0">{title}</div>
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)}
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{/* Loop Button */}
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<Button
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variant="ghost"
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size="icon"
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onClick={toggleLoop}
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className={isLooping ? 'text-primary' : ''}
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title="Toggle loop"
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>
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<Repeat className="h-4 w-4" />
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</Button>
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{/* Volume Control */}
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<div className="flex items-center gap-2 shrink-0 w-[120px]">
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<Button
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variant="ghost"
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size="icon"
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onClick={() => setVolume(volume > 0 ? 0 : 1)}
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className="h-8 w-8"
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>
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{volume > 0 ? <Volume2 className="h-4 w-4" /> : <VolumeX className="h-4 w-4" />}
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</Button>
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<Slider
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value={[volume * 100]}
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onValueChange={handleVolumeChange}
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max={100}
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step={1}
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className="flex-1"
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/>
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</div>
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</div>
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</div>
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</div>
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);
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}
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