refactor: restructure server settings and models UI

- Split chunking/crossfade sliders into dedicated GenerationSettings card
- Merge connection status badges into ConnectionForm (remove ServerStatus card)
- 2-column grid layout for the entire settings page
- GPU Acceleration: remove icon, badge, and MLX info card
- Models: merge 'Other Voice Models' into single 'Voice Generation' list
- Model detail: remove 'Downloaded' badge, border above actions, swap
  badges above stats row, match disk size font to stats
This commit is contained in:
James Pine
2026-03-13 07:26:46 -07:00
parent 97292ecef7
commit 9aa7080c51
6 changed files with 150 additions and 139 deletions
@@ -1,7 +1,9 @@
import { zodResolver } from '@hookform/resolvers/zod';
import { Loader2, XCircle } from 'lucide-react';
import { useEffect } from 'react';
import { useForm } from 'react-hook-form';
import * as z from 'zod';
import { Badge } from '@/components/ui/badge';
import { Button } from '@/components/ui/button';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Checkbox } from '@/components/ui/checkbox';
@@ -15,8 +17,8 @@ import {
FormMessage,
} from '@/components/ui/form';
import { Input } from '@/components/ui/input';
import { Slider } from '@/components/ui/slider';
import { useToast } from '@/components/ui/use-toast';
import { useServerHealth } from '@/lib/hooks/useServer';
import { usePlatform } from '@/platform/PlatformContext';
import { useServerStore } from '@/stores/serverStore';
@@ -34,11 +36,8 @@ export function ConnectionForm() {
const setKeepServerRunningOnClose = useServerStore((state) => state.setKeepServerRunningOnClose);
const mode = useServerStore((state) => state.mode);
const setMode = useServerStore((state) => state.setMode);
const maxChunkChars = useServerStore((state) => state.maxChunkChars);
const setMaxChunkChars = useServerStore((state) => state.setMaxChunkChars);
const crossfadeMs = useServerStore((state) => state.crossfadeMs);
const setCrossfadeMs = useServerStore((state) => state.setCrossfadeMs);
const { toast } = useToast();
const { data: health, isLoading, error: healthError } = useServerHealth();
const form = useForm<ConnectionFormValues>({
resolver: zodResolver(connectionSchema),
@@ -56,7 +55,7 @@ export function ConnectionForm() {
function onSubmit(data: ConnectionFormValues) {
setServerUrl(data.serverUrl);
form.reset(data); // Reset form state after successful submission
form.reset(data);
toast({
title: 'Server URL updated',
description: `Connected to ${data.serverUrl}`,
@@ -90,6 +89,37 @@ export function ConnectionForm() {
</form>
</Form>
{/* Connection status */}
<div className="mt-4">
{isLoading ? (
<div className="flex items-center gap-2">
<Loader2 className="h-4 w-4 animate-spin" />
<span className="text-sm text-muted-foreground">Checking connection...</span>
</div>
) : healthError ? (
<div className="flex items-center gap-2">
<XCircle className="h-4 w-4 text-destructive" />
<span className="text-sm text-destructive">
Connection failed: {healthError.message}
</span>
</div>
) : health ? (
<div className="flex flex-wrap gap-2">
<Badge
variant={health.model_loaded || health.model_downloaded ? 'default' : 'secondary'}
>
{health.model_loaded || health.model_downloaded ? 'Model Ready' : 'No Model'}
</Badge>
<Badge variant={health.gpu_available ? 'default' : 'secondary'}>
GPU: {health.gpu_available ? 'Available' : 'Not Available'}
</Badge>
{health.vram_used_mb && (
<Badge variant="outline">VRAM: {health.vram_used_mb.toFixed(0)} MB</Badge>
)}
</div>
) : null}
</div>
<div className="mt-6 pt-6 border-t">
<div className="flex items-start space-x-3">
<Checkbox
@@ -154,55 +184,6 @@ export function ConnectionForm() {
</div>
</div>
)}
<div className="mt-6 pt-6 border-t">
<div className="space-y-3">
<div className="flex items-center justify-between">
<label htmlFor="maxChunkChars" className="text-sm font-medium leading-none">
Auto-chunking limit
</label>
<span className="text-sm tabular-nums text-muted-foreground">
{maxChunkChars} chars
</span>
</div>
<Slider
id="maxChunkChars"
value={[maxChunkChars]}
onValueChange={([value]) => setMaxChunkChars(value)}
min={100}
max={2000}
step={50}
aria-label="Auto-chunking character limit"
/>
<p className="text-sm text-muted-foreground">
Long text is split into chunks at sentence boundaries before generating. Lower values
can improve quality for long outputs. Default is 800.
</p>
</div>
<div className="space-y-3 mt-4">
<div className="flex items-center justify-between">
<label htmlFor="crossfadeMs" className="text-sm font-medium leading-none">
Chunk crossfade
</label>
<span className="text-sm tabular-nums text-muted-foreground">
{crossfadeMs === 0 ? 'Cut' : `${crossfadeMs}ms`}
</span>
</div>
<Slider
id="crossfadeMs"
value={[crossfadeMs]}
onValueChange={([value]) => setCrossfadeMs(value)}
min={0}
max={200}
step={10}
aria-label="Chunk crossfade duration"
/>
<p className="text-sm text-muted-foreground">
Blends audio between chunks to smooth transitions. Set to 0 for a hard cut.
</p>
</div>
</div>
</CardContent>
</Card>
);