mirror of
https://github.com/jamiepine/voicebox.git
synced 2026-09-19 14:50:38 -07:00
overhaul settings: split into routed sub-tabs, add server logs, changelog, reusable setting components
- Rename Server tab to Settings with horizontal sub-tab navigation (General, Generation, GPU, Logs, Changelog) - All sub-tabs are proper routes under /settings/* with /server redirect for backwards compat - General: connection settings, link cards (docs + discord), API reference card, app updates - Generation: auto-chunking, crossfade, normalize, autoplay as SettingRow components - GPU: info card with platform-aware icons (Apple logo for MPS), CUDA management, explainer text - Logs: real-time server log viewer piped from Tauri sidecar via event system (Tauri-only) - Changelog: parsed from CHANGELOG.md at build time via Vite virtual module plugin - New reusable SettingRow/SettingSection components for consistent settings layout - New Toggle (switch) UI component replacing checkboxes in settings - Toast viewport now offsets when audio player is open - Sidebar stays active on settings sub-routes (fuzzy matching)
This commit is contained in:
@@ -0,0 +1,414 @@
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import { useQuery, useQueryClient } from '@tanstack/react-query';
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import { AlertCircle, Cpu, Download, Loader2, RotateCw, Trash2 } from 'lucide-react';
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import { useCallback, useEffect, useRef, useState } from 'react';
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import { Button } from '@/components/ui/button';
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import { Progress } from '@/components/ui/progress';
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import { apiClient } from '@/lib/api/client';
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import type { CudaDownloadProgress, HealthResponse } from '@/lib/api/types';
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import { useServerHealth } from '@/lib/hooks/useServer';
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import { usePlatform } from '@/platform/PlatformContext';
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import { useServerStore } from '@/stores/serverStore';
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import { SettingRow, SettingSection } from './SettingRow';
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type RestartPhase = 'idle' | 'stopping' | 'waiting' | 'ready';
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function AppleLogo({ className }: { className?: string }) {
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return (
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<svg className={className} viewBox="0 0 24 24" fill="currentColor" aria-hidden="true">
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<path d="M18.71 19.5c-.83 1.24-1.71 2.45-3.05 2.47-1.34.03-1.77-.79-3.29-.79-1.53 0-2 .77-3.27.82-1.31.05-2.3-1.32-3.14-2.53C4.25 17 2.94 12.45 4.7 9.39c.87-1.52 2.43-2.48 4.12-2.51 1.28-.02 2.5.87 3.29.87.78 0 2.26-1.07 3.8-.91.65.03 2.47.26 3.64 1.98-.09.06-2.17 1.28-2.15 3.81.03 3.02 2.65 4.03 2.68 4.04-.03.07-.42 1.44-1.38 2.83M13 3.5c.73-.83 1.94-1.46 2.94-1.5.13 1.17-.34 2.35-1.04 3.19-.69.85-1.83 1.51-2.95 1.42-.15-1.15.41-2.35 1.05-3.11z" />
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</svg>
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);
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}
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function GpuIcon({ className }: { className?: string }) {
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return (
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<svg
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className={className}
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viewBox="0 0 24 24"
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fill="none"
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stroke="currentColor"
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strokeWidth="1.5"
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strokeLinecap="round"
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strokeLinejoin="round"
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aria-hidden="true"
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>
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<rect x="4" y="6" width="16" height="12" rx="2" />
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<path d="M2 10h2M2 14h2M20 10h2M20 14h2" />
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<path d="M9 10h6M9 14h4" />
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</svg>
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);
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}
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function GpuInfoCard({ health }: { health: HealthResponse }) {
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const hasGpu = health.gpu_available && health.gpu_type;
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// Parse GPU name from type string like "CUDA (NVIDIA RTX 4090)" or "MPS (Apple M2 Pro)"
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const gpuName = hasGpu
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? health.gpu_type!.replace(/^(CUDA|ROCm|MPS|Metal|XPU|DirectML)\s*\((.+)\)$/, '$2') ||
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health.gpu_type!
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: null;
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const gpuBackend = hasGpu ? health.gpu_type!.replace(/\s*\(.+\)$/, '') : null;
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const isApple = gpuBackend === 'MPS' || gpuBackend === 'Metal';
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const showBackendVariant = health.backend_variant && health.backend_variant !== 'cpu';
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return (
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<div className="rounded-lg border border-border/60 p-4">
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<div className="flex items-center gap-3">
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{hasGpu ? (
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isApple ? (
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<AppleLogo className="h-5 w-5 shrink-0 text-muted-foreground" />
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) : (
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<GpuIcon className="h-5 w-5 shrink-0 text-accent" />
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)
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) : (
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<Cpu className="h-5 w-5 shrink-0 text-muted-foreground" />
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)}
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<div className="flex-1 min-w-0 space-y-0.5">
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<div className="text-sm font-medium">{hasGpu ? gpuName : 'CPU Only'}</div>
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<div className="flex flex-wrap items-center gap-x-3 gap-y-1 text-xs text-muted-foreground">
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{hasGpu ? (
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<>
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<span>{gpuBackend}</span>
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{showBackendVariant && (
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<>
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<span className="text-border">|</span>
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<span className="uppercase">{health.backend_variant}</span>
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</>
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)}
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{health.vram_used_mb != null && health.vram_used_mb > 0 && (
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<>
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<span className="text-border">|</span>
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<span>{health.vram_used_mb.toFixed(0)} MB VRAM</span>
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</>
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)}
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</>
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) : (
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<span>No GPU acceleration detected</span>
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)}
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</div>
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</div>
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{hasGpu && (
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<div className="flex items-center gap-2 rounded-full border border-accent/30 px-2.5 py-0.5">
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<span className="relative flex h-1.5 w-1.5">
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<span className="absolute inline-flex h-full w-full animate-ping rounded-full bg-accent/60" />
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<span className="relative inline-flex h-1.5 w-1.5 rounded-full bg-accent shadow-[0_0_4px_1px_hsl(var(--accent)/0.4)]" />
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</span>
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<span className="text-[10px] font-medium text-muted-foreground">Active</span>
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</div>
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)}
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</div>
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</div>
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);
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}
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export function GpuPage() {
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const platform = usePlatform();
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const queryClient = useQueryClient();
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const serverUrl = useServerStore((state) => state.serverUrl);
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const { data: health } = useServerHealth();
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const [restartPhase, setRestartPhase] = useState<RestartPhase>('idle');
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const [error, setError] = useState<string | null>(null);
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const [downloadProgress, setDownloadProgress] = useState<CudaDownloadProgress | null>(null);
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const healthPollRef = useRef<ReturnType<typeof setInterval> | null>(null);
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const {
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data: cudaStatus,
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isLoading: _cudaStatusLoading,
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refetch: refetchCudaStatus,
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} = useQuery({
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queryKey: ['cuda-status', serverUrl],
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queryFn: () => apiClient.getCudaStatus(),
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refetchInterval: (query) => (query.state.status === 'pending' ? false : 10000),
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retry: 1,
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enabled: !!health,
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});
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const isCurrentlyCuda = health?.backend_variant === 'cuda';
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const cudaAvailable = cudaStatus?.available ?? false;
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const cudaDownloading = cudaStatus?.downloading ?? false;
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useEffect(() => {
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return () => {
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if (healthPollRef.current) {
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clearInterval(healthPollRef.current);
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healthPollRef.current = null;
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}
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};
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}, []);
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useEffect(() => {
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if (!cudaDownloading || !serverUrl) return;
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const eventSource = new EventSource(`${serverUrl}/backend/cuda-progress`);
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eventSource.onmessage = (event) => {
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try {
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const data = JSON.parse(event.data) as CudaDownloadProgress;
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setDownloadProgress(data);
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if (data.status === 'complete') {
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eventSource.close();
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setDownloadProgress(null);
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refetchCudaStatus();
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} else if (data.status === 'error') {
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eventSource.close();
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setError(data.error || 'Download failed');
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setDownloadProgress(null);
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refetchCudaStatus();
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}
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} catch (e) {
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console.error('Error parsing CUDA progress event:', e);
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}
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};
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eventSource.onerror = () => {
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eventSource.close();
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};
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return () => {
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eventSource.close();
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};
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}, [cudaDownloading, serverUrl, refetchCudaStatus]);
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const startHealthPolling = useCallback(() => {
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if (healthPollRef.current) return;
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healthPollRef.current = setInterval(async () => {
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try {
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const result = await apiClient.getHealth();
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if (result.status === 'healthy') {
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if (healthPollRef.current) {
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clearInterval(healthPollRef.current);
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healthPollRef.current = null;
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}
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setRestartPhase('ready');
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queryClient.invalidateQueries();
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setTimeout(() => setRestartPhase('idle'), 2000);
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}
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} catch {
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// Server still down, keep polling
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}
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}, 1000);
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}, [queryClient]);
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const handleDownload = async () => {
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setError(null);
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try {
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await apiClient.downloadCudaBackend();
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refetchCudaStatus();
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} catch (e: unknown) {
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const msg = e instanceof Error ? e.message : 'Failed to start download';
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if (msg.includes('already downloaded')) {
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refetchCudaStatus();
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} else {
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setError(msg);
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}
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}
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};
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const handleRestart = async () => {
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setError(null);
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setRestartPhase('stopping');
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try {
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setRestartPhase('waiting');
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startHealthPolling();
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await platform.lifecycle.restartServer();
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if (healthPollRef.current) {
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clearInterval(healthPollRef.current);
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healthPollRef.current = null;
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}
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setRestartPhase('ready');
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queryClient.invalidateQueries();
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setTimeout(() => setRestartPhase('idle'), 2000);
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} catch (e: unknown) {
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setRestartPhase('idle');
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if (healthPollRef.current) {
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clearInterval(healthPollRef.current);
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healthPollRef.current = null;
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}
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setError(e instanceof Error ? e.message : 'Restart failed');
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}
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};
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const handleSwitchToCpu = async () => {
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setError(null);
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setRestartPhase('stopping');
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try {
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await apiClient.deleteCudaBackend();
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setRestartPhase('waiting');
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startHealthPolling();
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await platform.lifecycle.restartServer();
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if (healthPollRef.current) {
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clearInterval(healthPollRef.current);
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healthPollRef.current = null;
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}
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setRestartPhase('ready');
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queryClient.invalidateQueries();
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setTimeout(() => setRestartPhase('idle'), 2000);
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} catch (e: unknown) {
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setRestartPhase('idle');
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if (healthPollRef.current) {
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clearInterval(healthPollRef.current);
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healthPollRef.current = null;
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}
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setError(e instanceof Error ? e.message : 'Failed to switch to CPU');
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refetchCudaStatus();
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}
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};
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const handleDelete = async () => {
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setError(null);
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try {
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await apiClient.deleteCudaBackend();
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refetchCudaStatus();
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} catch (e: unknown) {
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setError(e instanceof Error ? e.message : 'Failed to delete CUDA backend');
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}
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};
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const formatBytes = (bytes: number): string => {
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if (bytes === 0) return '0 B';
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const k = 1024;
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const sizes = ['B', 'KB', 'MB', 'GB'];
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const i = Math.floor(Math.log(bytes) / Math.log(k));
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return `${(bytes / k ** i).toFixed(1)} ${sizes[i]}`;
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};
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if (!health) return null;
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const hasNativeGpu =
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health.gpu_available &&
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!isCurrentlyCuda &&
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health.gpu_type &&
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!health.gpu_type.includes('CUDA');
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return (
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<div className="space-y-8 max-w-2xl">
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<GpuInfoCard health={health} />
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{/* CUDA section — only when no native GPU and not already on CUDA */}
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{!hasNativeGpu && !isCurrentlyCuda && (
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<SettingSection
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title="CUDA Backend"
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description="NVIDIA GPU acceleration via a downloadable CUDA backend."
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>
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{/* Download progress */}
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{cudaDownloading && downloadProgress && (
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<SettingRow title="Downloading CUDA backend...">
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<div className="space-y-1.5">
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<Progress value={downloadProgress.progress} className="h-2" />
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<div className="flex items-center justify-between text-xs text-muted-foreground">
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<span>
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{downloadProgress.filename ||
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(cudaAvailable ? 'Updating...' : 'Downloading...')}
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</span>
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<span>
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{downloadProgress.total > 0
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? `${formatBytes(downloadProgress.current)} / ${formatBytes(downloadProgress.total)}`
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: `${downloadProgress.progress.toFixed(1)}%`}
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</span>
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</div>
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</div>
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</SettingRow>
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)}
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{/* Restart in progress */}
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{restartPhase !== 'idle' && (
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<SettingRow
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title={
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restartPhase === 'ready'
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? 'Server restarted successfully'
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: restartPhase === 'waiting'
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? 'Restarting server...'
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: 'Stopping server...'
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}
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action={<Loader2 className="h-4 w-4 animate-spin text-muted-foreground" />}
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/>
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)}
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{/* Error */}
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{error && (
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<SettingRow title="Error">
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<div className="flex items-center gap-2 text-sm text-destructive">
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<AlertCircle className="h-4 w-4 shrink-0" />
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<span>{error}</span>
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</div>
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</SettingRow>
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)}
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{/* Actions */}
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{restartPhase === 'idle' && !cudaDownloading && (
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<>
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{!cudaAvailable && !isCurrentlyCuda && (
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<SettingRow
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title="Download CUDA backend"
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description="~2.4 GB download. Requires an NVIDIA GPU with CUDA support."
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action={
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<Button onClick={handleDownload} size="sm">
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<Download className="h-3.5 w-3.5 mr-1.5" />
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Download
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</Button>
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}
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/>
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)}
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{cudaAvailable && !isCurrentlyCuda && platform.metadata.isTauri && (
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<SettingRow
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title="Switch to CUDA backend"
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description="CUDA backend is downloaded and ready. Restart to enable."
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action={
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<Button onClick={handleRestart} size="sm">
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<RotateCw className="h-3.5 w-3.5 mr-1.5" />
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Restart
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</Button>
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}
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/>
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)}
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{isCurrentlyCuda && platform.metadata.isTauri && (
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<SettingRow
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title="Switch to CPU backend"
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description="Disable GPU acceleration. You can re-download CUDA later."
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action={
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<Button onClick={handleSwitchToCpu} variant="outline" size="sm">
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<RotateCw className="h-3.5 w-3.5 mr-1.5" />
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Switch
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</Button>
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}
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/>
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)}
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|
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{cudaAvailable && !isCurrentlyCuda && (
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<SettingRow
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title="Remove CUDA backend"
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description="Delete the downloaded CUDA binary to free disk space."
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action={
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<Button
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onClick={handleDelete}
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variant="ghost"
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size="sm"
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className="text-muted-foreground hover:text-destructive"
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>
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<Trash2 className="h-3.5 w-3.5 mr-1.5" />
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Remove
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</Button>
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}
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/>
|
||||
)}
|
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</>
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||||
)}
|
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</SettingSection>
|
||||
)}
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|
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<p className="text-xs text-muted-foreground/60 leading-relaxed">
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Voicebox automatically detects and uses the best available GPU on your system. On Apple
|
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Silicon Macs, the MLX backend runs natively on the Neural Engine and GPU via Metal
|
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Performance Shaders (MPS), with no additional setup required. On Windows and Linux with
|
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NVIDIA GPUs, you can download an optional CUDA backend for hardware-accelerated inference.
|
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AMD ROCm, Intel XPU, and DirectML are also supported where available through PyTorch. When
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no GPU is detected, Voicebox falls back to CPU — all engines still work, just slower.
|
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</p>
|
||||
</div>
|
||||
);
|
||||
}
|
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Reference in New Issue
Block a user