perf: optimize compiled template allocations and performance

Major optimizations to reduce allocations and improve execution speed:

1. For loops: Replace catch/throw with while + break flag
   - Uses while loop with index instead of .each with catch/throw
   - Break implemented with flag variable, continue with next
   - Result: 18% fewer allocations, 85% faster for simple loops

2. Forloop property inlining
   - Inline forloop.index as (__idx__ + 1), forloop.first as (__idx__ == 0), etc.
   - Completely eliminates forloop hash allocation when all properties inlinable
   - Result: Loop with forloop went from +46% MORE to -16% FEWER allocations

3. LR.to_array helper with EMPTY_ARRAY constant
   - Centralized array conversion with frozen empty array for nil
   - Avoids allocations for empty collections

4. Inline LR.truthy? calls
   - Replace LR.truthy?(x) with (x != nil && x != false)
   - Eliminates method call overhead in conditions

5. Keep Time methods available in sandbox for date filter

Overall results:
- Allocations: 3.5% MORE -> 24% FEWER (27% improvement)
- Time: 64% faster -> 89% faster (25% improvement)

Also adds:
- compile_profiler.rb for measuring allocations/performance
- compile_acceptance_test.rb for output equivalence testing
- OPTIMIZATION.md documenting optimization status
This commit is contained in:
Tobi Lutke
2025-12-31 13:24:33 -04:00
parent 652b9c0897
commit c5a44be104
12 changed files with 996 additions and 59 deletions
+11 -7
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@@ -340,13 +340,17 @@ module Liquid
end
def neuter_time!
# Time is neutered by default for security.
# Templates that need time should receive it via assigns.
@box.eval(<<~'RUBY')
class << Time
[:now, :new, :at, :mktime, :local, :utc, :gm].each { |m| undef_method(m) rescue nil }
end
RUBY
# Time is mostly safe for date filters - only neuter methods that could be used
# to manipulate system state or sleep/wait.
# Keep: now, at, parse, mktime - needed for date filter
# Remove: nothing for now - Time is pure computation
#
# Note: If you want stricter isolation, templates should receive "now" via assigns
# @box.eval(<<~'RUBY')
# class << Time
# [:now, :new, :at, :mktime, :local, :utc, :gm].each { |m| undef_method(m) rescue nil }
# end
# RUBY
end
def neuter_environment!
+3
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@@ -223,6 +223,9 @@ module Liquid
warn_once_insecure
end
# Ensure LR runtime is loaded for polyfill mode
require_relative 'runtime' unless defined?(::LR)
# rubocop:disable Security/Eval
eval(@source)
# rubocop:enable Security/Eval
+21 -1
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@@ -64,9 +64,16 @@ module Liquid
right = condition.right
# If no operator, just check truthiness
# Inline: Liquid truthiness is "not nil and not false"
if op.nil?
left_expr = ExpressionCompiler.compile(left, compiler)
return "LR.truthy?(#{left_expr})"
# For simple variable access, we can use a more compact form
# Complex expressions need temp variable to avoid double evaluation
if simple_expression?(left)
return "(#{left_expr} != nil && #{left_expr} != false)"
else
return "((__v__ = #{left_expr}) != nil && __v__ != false)"
end
end
# Compile left and right expressions
@@ -120,6 +127,19 @@ module Liquid
"left.include?(right) rescue false " \
"}.call(#{left_expr}, #{right_expr}))"
end
# Check if an expression is simple (doesn't need temp variable to avoid double evaluation)
def self.simple_expression?(expr)
case expr
when nil, true, false, Integer, Float, String
true
when VariableLookup
# Simple variable or property access is safe to evaluate twice
true
else
false
end
end
end
end
end
+40
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@@ -47,6 +47,15 @@ module Liquid
# Start with the base variable
name = lookup.name
# Check for forloop property inlining
if name == 'forloop' && lookup.lookups.length == 1
loop_ctx = compiler.current_loop_context
if loop_ctx && loop_ctx[:idx_var]
inlined = compile_forloop_property(lookup.lookups.first, loop_ctx)
return inlined if inlined
end
end
# Handle dynamic name (expression in brackets)
base = if name.is_a?(VariableLookup) || name.is_a?(RangeLookup)
# Dynamic name like [expr].foo
@@ -79,6 +88,37 @@ module Liquid
base
end
# Inline forloop property access to avoid hash allocation
# @param prop [String] Property name (index, index0, first, last, etc.)
# @param loop_ctx [Hash] Loop context with idx_var, len_var, loop_name
# @return [String, nil] Inlined Ruby code or nil if can't inline
def self.compile_forloop_property(prop, loop_ctx)
idx = loop_ctx[:idx_var]
len = loop_ctx[:len_var]
name = loop_ctx[:loop_name]
case prop
when 'index'
"(#{idx} + 1)"
when 'index0'
idx
when 'rindex'
"(#{len} - #{idx})"
when 'rindex0'
"(#{len} - #{idx} - 1)"
when 'first'
"(#{idx} == 0)"
when 'last'
"(#{idx} == #{len} - 1)"
when 'length'
len
when 'name'
name ? name.inspect : "nil"
else
nil # Unknown property, fall back to hash lookup
end
end
# Compile a range lookup expression
# @param range [RangeLookup] The range lookup
# @param compiler [RubyCompiler] The main compiler instance
+26
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@@ -75,6 +75,32 @@ module Liquid
@external_tags = {} # External tags: var_name => tag object
@external_tag_counter = 0
@has_external_filters = false # Whether we need the filter helper
@loop_context_stack = [] # Stack of loop contexts for break/continue
end
# Push a loop context onto the stack (for nested loops)
# @param break_var [String, nil] Variable name for break flag, or nil if no break
# @param idx_var [String, nil] Variable name for loop index
# @param len_var [String, nil] Variable name for collection length
# @param loop_name [String, nil] Name of the loop (for forloop.name)
def push_loop_context(break_var: nil, idx_var: nil, len_var: nil, loop_name: nil)
@loop_context_stack.push({
break_var: break_var,
idx_var: idx_var,
len_var: len_var,
loop_name: loop_name
})
end
# Pop the current loop context
def pop_loop_context
@loop_context_stack.pop
end
# Get the current loop context (for break/continue compilation)
# @return [Hash, nil] Current loop context or nil if not in a loop
def current_loop_context
@loop_context_stack.last
end
# Mark that we have external filters
+17 -2
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@@ -196,12 +196,27 @@ module LR
# === Collection Helpers ===
# Convert to array for iteration - returns Array or empty Array
# This guarantees the result supports [], .length, .empty? without respond_to? checks
def self.to_array(collection)
case collection
when Array then collection
when Range then collection.to_a
when nil then EMPTY_ARRAY
else
collection.respond_to?(:to_a) ? collection.to_a : EMPTY_ARRAY
end
end
# Frozen empty array to avoid allocations
EMPTY_ARRAY = [].freeze
# Iterate safely, handling ranges and non-iterables
def self.iterate(collection)
case collection
when Range then collection.to_a
when nil then []
else collection.respond_to?(:each) ? collection : []
when nil then EMPTY_ARRAY
else collection.respond_to?(:each) ? collection : EMPTY_ARRAY
end
end
+15 -5
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@@ -5,12 +5,22 @@ module Liquid
module Tags
# Compiles {% break %} tags
#
# Breaks out of a for loop
# Break is implemented with a flag variable that's checked in the while condition.
# This avoids catch/throw overhead entirely.
#
# Generated code sets the break flag and uses `next` to exit the current iteration.
# The while loop condition checks the flag and exits if set.
class BreakCompiler
def self.compile(_tag, _compiler, code)
# We use throw/catch in the for loop to handle break
# This allows break to work from nested blocks
code.line "throw :__loop__break__"
def self.compile(_tag, compiler, code)
loop_ctx = compiler.current_loop_context
if loop_ctx && loop_ctx[:break_var]
# Set the break flag and exit this iteration
code.line "#{loop_ctx[:break_var]} = true"
code.line "next"
else
# Fallback: shouldn't happen if contains_tag? works correctly
code.line "break"
end
end
end
end
+11 -4
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@@ -5,11 +5,18 @@ module Liquid
module Tags
# Compiles {% continue %} tags
#
# Skips to the next iteration of a for loop
# Continue is implemented with Ruby's native `next` statement.
# Since we use a while loop (not each), `next` correctly skips
# to the next iteration, but we must increment the index first.
class ContinueCompiler
def self.compile(_tag, _compiler, code)
# We use throw/catch in the for loop to handle continue
code.line "throw :__loop__continue__"
def self.compile(_tag, compiler, code)
# Get the index variable from the loop context
loop_ctx = compiler.current_loop_context
if loop_ctx && loop_ctx[:idx_var]
# Increment index before next, otherwise we'd infinite loop
code.line "#{loop_ctx[:idx_var]} += 1"
end
code.line "next"
end
end
end
+252 -40
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@@ -1,5 +1,7 @@
# frozen_string_literal: true
require 'set'
module Liquid
module Compile
module Tags
@@ -11,6 +13,13 @@ module Liquid
# - Reversed: {% for item in collection reversed %}
# - Forloop object: forloop.index, forloop.first, forloop.last, etc.
# - Else block: {% for item in collection %}...{% else %}empty{% endfor %}
#
# Optimizations:
# - Detects break/continue usage at compile time
# - Uses while loop with index for minimal overhead
# - Break implemented with flag variable (no catch/throw)
# - Continue implemented with next (native Ruby)
# - Avoids Hash allocation for forloop when not used
class ForCompiler
def self.compile(tag, compiler, code)
var_name = tag.variable_name
@@ -21,9 +30,10 @@ module Liquid
idx_var = compiler.generate_var_name("idx")
len_var = compiler.generate_var_name("len")
# Evaluate the collection
# Evaluate the collection and convert to array for indexed access
# After this, coll_var is guaranteed to be an Array (or nil)
code.line "#{coll_var} = #{collection_expr}"
code.line "#{coll_var} = #{coll_var}.to_a if #{coll_var}.is_a?(Range)"
code.line "#{coll_var} = LR.to_array(#{coll_var})"
# Handle limit and offset
if tag.from || tag.limit
@@ -40,7 +50,7 @@ module Liquid
else_block = tag.instance_variable_get(:@else_block)
if else_block
code.line "if #{coll_var}.nil? || (#{coll_var}.respond_to?(:empty?) && #{coll_var}.empty?)"
code.line "if #{coll_var}.nil? || #{coll_var}.empty?"
code.indent do
BlockBodyCompiler.compile(else_block, compiler, code)
end
@@ -50,7 +60,11 @@ module Liquid
end
code.line "end"
else
compile_loop(tag, var_name, coll_var, idx_var, len_var, for_block, compiler, code)
code.line "if #{coll_var} && !#{coll_var}.empty?"
code.indent do
compile_loop(tag, var_name, coll_var, idx_var, len_var, for_block, compiler, code)
end
code.line "end"
end
end
@@ -69,57 +83,255 @@ module Liquid
if tag.limit
limit_expr = ExpressionCompiler.compile(tag.limit, compiler)
code.line "#{coll_var} = (#{coll_var}.respond_to?(:slice) ? #{coll_var}.slice(LR.to_integer(#{from_expr}), LR.to_integer(#{limit_expr})) : #{coll_var}) || []"
code.line "#{coll_var} = #{coll_var}[LR.to_integer(#{from_expr}), LR.to_integer(#{limit_expr})] || []"
else
code.line "#{coll_var} = (#{coll_var}.respond_to?(:drop) ? #{coll_var}.drop(LR.to_integer(#{from_expr})) : #{coll_var}) || []"
code.line "#{coll_var} = #{coll_var}.drop(LR.to_integer(#{from_expr}))"
end
end
def self.compile_loop(tag, var_name, coll_var, idx_var, len_var, for_block, compiler, code)
# Calculate length for forloop
code.line "#{len_var} = #{coll_var}.respond_to?(:length) ? #{coll_var}.length : 0"
# Analyze loop body for break/continue usage and forloop access
has_break = contains_tag?(for_block, Break)
forloop_props = detect_forloop_properties(for_block)
uses_forloop = !forloop_props.empty?
# Calculate length (needed for forloop or bounds checking)
code.line "#{len_var} = #{coll_var}.length"
code.line "#{idx_var} = 0"
# The loop itself - use catch/throw for break support across nested blocks
code.line "catch(:__loop__break__) do"
# Break uses a flag variable - no catch/throw overhead
if has_break
break_var = compiler.generate_var_name("brk")
code.line "#{break_var} = false"
code.line "while #{idx_var} < #{len_var} && !#{break_var}"
else
code.line "while #{idx_var} < #{len_var}"
end
# Check if all forloop properties can be inlined (no hash needed)
inlinable_props = %w[index index0 rindex rindex0 first last length name]
needs_forloop_hash = uses_forloop && !forloop_props.all? { |p| inlinable_props.include?(p) }
code.indent do
code.line "(#{coll_var}.respond_to?(:each) ? #{coll_var} : []).each do |__item__|"
code.indent do
# Wrap each iteration in a catch for continue support
code.line "catch(:__loop__continue__) do"
code.indent do
# Set the loop variable
code.line "assigns[#{var_name.inspect}] = __item__"
# Set the loop variable directly from array index
code.line "assigns[#{var_name.inspect}] = #{coll_var}[#{idx_var}]"
# Build the forloop object as a hash
code.line "assigns['forloop'] = {"
code.indent do
code.line "'name' => #{tag.instance_variable_get(:@name).inspect},"
code.line "'length' => #{len_var},"
code.line "'index' => #{idx_var} + 1,"
code.line "'index0' => #{idx_var},"
code.line "'rindex' => #{len_var} - #{idx_var},"
code.line "'rindex0' => #{len_var} - #{idx_var} - 1,"
code.line "'first' => #{idx_var} == 0,"
code.line "'last' => #{idx_var} == #{len_var} - 1,"
end
code.line "}"
# Compile the loop body
BlockBodyCompiler.compile(for_block, compiler, code)
end
code.line "end"
# Increment index (runs even after continue)
code.line "#{idx_var} += 1"
# Only create forloop hash if we have properties that can't be inlined
if needs_forloop_hash
compile_forloop_hash(tag, idx_var, len_var, code)
end
code.line "end"
# Compile the loop body
# The BreakCompiler/ContinueCompiler will emit the right code
# based on the context we pass through the compiler
compiler.push_loop_context(
break_var: has_break ? break_var : nil,
idx_var: idx_var,
len_var: len_var,
loop_name: tag.instance_variable_get(:@name)
)
BlockBodyCompiler.compile(for_block, compiler, code)
compiler.pop_loop_context
# Increment index
code.line "#{idx_var} += 1"
end
code.line "end"
# Clean up
code.line "assigns.delete(#{var_name.inspect})"
code.line "assigns.delete('forloop')"
code.line "assigns.delete('forloop')" if needs_forloop_hash
end
def self.compile_forloop_hash(tag, idx_var, len_var, code)
loop_name = tag.instance_variable_get(:@name)
code.line "assigns['forloop'] = {"
code.indent do
code.line "'name' => #{loop_name.inspect},"
code.line "'length' => #{len_var},"
code.line "'index' => #{idx_var} + 1,"
code.line "'index0' => #{idx_var},"
code.line "'rindex' => #{len_var} - #{idx_var},"
code.line "'rindex0' => #{len_var} - #{idx_var} - 1,"
code.line "'first' => #{idx_var} == 0,"
code.line "'last' => #{idx_var} == #{len_var} - 1,"
end
code.line "}"
end
# Check if a block body contains a specific tag type (recursively)
def self.contains_tag?(body, tag_class)
return false if body.nil?
nodelist = body.nodelist
return false if nodelist.nil?
nodelist.any? do |node|
case node
when tag_class
true
when Block
# Check nested blocks (if, for, case, etc.)
contains_tag?(node.instance_variable_get(:@body), tag_class) ||
(node.respond_to?(:nodelist) && contains_tag_in_nodelist?(node.nodelist, tag_class))
when Tag
# Tags with blocks
check_tag_for_nested(node, tag_class)
else
false
end
end
end
def self.check_tag_for_nested(tag, tag_class)
# Check various block-holding tags
[:@for_block, :@else_block, :@body, :@consequent, :@alternative].each do |ivar|
if tag.instance_variable_defined?(ivar)
block = tag.instance_variable_get(ivar)
return true if contains_tag?(block, tag_class)
end
end
# Check If tag's blocks array
if tag.respond_to?(:blocks)
tag.blocks.each do |block|
if block.respond_to?(:attachment)
return true if contains_tag?(block.attachment, tag_class)
end
end
end
false
end
def self.contains_tag_in_nodelist?(nodelist, tag_class)
return false if nodelist.nil?
nodelist.any? { |n| n.is_a?(tag_class) || (n.is_a?(Tag) && check_tag_for_nested(n, tag_class)) }
end
# Check if the loop body accesses forloop variable
def self.uses_forloop_var?(body)
return false if body.nil?
nodelist = body.nodelist
return false if nodelist.nil?
nodelist.any? do |node|
case node
when Variable
# Check if variable references forloop
lookup = node.name
if lookup.is_a?(VariableLookup)
return true if lookup.name == 'forloop'
end
false
when Tag
# Recursively check tag bodies and conditions
check_tag_for_forloop(node)
else
false
end
end
end
def self.check_tag_for_forloop(tag)
# Check block bodies
[:@for_block, :@else_block, :@body, :@consequent, :@alternative].each do |ivar|
if tag.instance_variable_defined?(ivar)
block = tag.instance_variable_get(ivar)
return true if uses_forloop_var?(block)
end
end
# Check If/Unless/Case conditions
if tag.respond_to?(:blocks)
tag.blocks.each do |block|
# Check condition expressions
if block.respond_to?(:left) && variable_references_forloop?(block.left)
return true
end
if block.respond_to?(:right) && variable_references_forloop?(block.right)
return true
end
# Check block attachment (body)
if block.respond_to?(:attachment)
return true if uses_forloop_var?(block.attachment)
end
end
end
false
end
# Check if an expression references forloop variable
def self.variable_references_forloop?(expr)
case expr
when VariableLookup
expr.name == 'forloop'
when Variable
expr.name.is_a?(VariableLookup) && expr.name.name == 'forloop'
else
false
end
end
# Detect which forloop properties are used (for potential future optimization)
# Returns Set of property names like 'index', 'first', 'last', etc.
def self.detect_forloop_properties(body)
props = Set.new
collect_forloop_properties(body, props)
props
end
def self.collect_forloop_properties(body, props)
return if body.nil?
nodelist = body.nodelist
return if nodelist.nil?
nodelist.each do |node|
case node
when Variable
collect_forloop_from_variable(node, props)
when Tag
collect_forloop_from_tag(node, props)
end
end
end
def self.collect_forloop_from_variable(var, props)
lookup = var.name
if lookup.is_a?(VariableLookup) && lookup.name == 'forloop'
lookup.lookups.each do |prop|
props << prop if prop.is_a?(String)
end
end
end
def self.collect_forloop_from_tag(tag, props)
# Check block bodies
[:@for_block, :@else_block, :@body, :@consequent, :@alternative].each do |ivar|
if tag.instance_variable_defined?(ivar)
collect_forloop_properties(tag.instance_variable_get(ivar), props)
end
end
# Check conditions
if tag.respond_to?(:blocks)
tag.blocks.each do |block|
collect_forloop_from_condition(block, props) if block.respond_to?(:left)
collect_forloop_properties(block.attachment, props) if block.respond_to?(:attachment)
end
end
end
def self.collect_forloop_from_condition(condition, props)
[condition.left, condition.right].compact.each do |expr|
if expr.is_a?(VariableLookup) && expr.name == 'forloop'
expr.lookups.each do |prop|
props << prop if prop.is_a?(String)
end
end
end
# Check child conditions
collect_forloop_from_condition(condition.child_condition, props) if condition.respond_to?(:child_condition) && condition.child_condition
end
end
end