# Testing Twungeon ## Automated gates From a clean checkout: ```bash npm install npm run lint npm run typecheck npm test npm run test:integration npm run build ``` `npm test` covers deterministic domain rules and 500 generated floors. `npm run test:integration` covers the HTTP/session boundary and independent viewer authority. Tests use injected clocks, IDs, random rolls, and synthetic Twitch identities; they do not require credentials. ## Local gameplay verification 1. Run `npm run dev` and open `http://localhost:3000`. 2. Confirm the exact dormant banner appears and no timer runs. 3. Use **Local viewer login** to spawn and bind a viewer. 4. Confirm 3 HP, 2 AP, no Guard, a ready heal, and a 25-second phase. 5. Exercise movement, invalid walls, Attack, Heal, and Pass. Invalid actions must not consume AP. 6. Open a second browser/private window with a different ID. Confirm both characters share the dungeon but each controller spends only its own AP. 7. Refresh during a phase. Confirm a snapshot restores the map/log and no command replays. 8. Run `npm run build && npm start` and repeat the smoke test against the built server. The local-only endpoints `/api/dev/spawn` and `/api/dev/redemption` exist only while `TWITCH_ENABLED` is false. ## Live-channel campaign After completing `docs/twitch-setup.md`, use two follower accounts and one non-follower account. Capture redacted evidence for: - eligible, ineligible, and duplicate `!spawn` attempts; - matching and mismatched Extension identities; - independent commands from two viewers; - phase expiry and AutoGuard while one viewer is disconnected; - death and a configured Channel Points reward redemption from the same user; - escape with the Goblin alive, floor revival, and a total-party wipe; - refresh/reconnect during a phase and transition; and - repeated floors and a short soak session. Do not record tokens, JWTs, secrets, or complete authorization headers. Use the acceptance matrix in `Twungeon_MVP_Acceptance_Test_and_Build_Checklist.md` for AT-001 through AT-033 evidence. Automated passing tests do not substitute for the clean-operator, live Twitch, first-time-viewer, or concept-validation gates. ## Fault injection Test each failure separately: expired Extension JWT, wrong channel claim, unlinked identity, invalid broadcaster token, missing follower scope, Twitch chat disconnect, wrong/duplicate Channel Points redemption, WebSocket interruption, and stale run/floor/phase command. Expected behavior is a stable rejection or a fresh snapshot without partial game-state mutation.