_model: project --- schema_version: 1 --- project_id: twungeon --- title: Twungeon --- summary: A Twitch-controlled cooperative dungeon game where viewers share a live world, control individual characters, and discover whether the core loop is worth building into a full game. --- status: active --- started: 2026-08-17 --- author: Christopher Chambers --- repository_url: https://git.labyricorn.com/Labyricorn/Twungeon --- default_branch: main --- tags: Twitch, Twitch Extension, Channel Points, RPGJS, Twurple, TypeScript, game development, proof of concept, MVP, architecture, acceptance testing, documentation --- body: Twungeon is a Twitch-controlled cooperative dungeon game. Viewers watch a shared dungeon on the stream while controlling their own characters through a Twitch Extension. Followers join intentionally with `!spawn`, take turns using simple action points, fight or evade a Goblin Guard, and cooperate to reach the exit. The MVP is designed to prove the complete interaction loop with real Twitch viewers: eligibility, identity binding, spawning, movement, combat, healing, death, Channel Points resurrection, floor advancement, and total-party reset. It uses a deliberately small two-room floor with one Goblin Guard so the project can test the social game idea before investing in balance, polish, progression, or production art. The stream-facing experience has three required regions: a compact control/status area, the shared game view, and a running action log. When no players are active, the current floor remains loaded in a dormant state and invites an eligible follower to type `!spawn`. The runnable proof of concept uses an authoritative TypeScript game core, deterministic two-room floor generation, HTTP and WebSocket boundaries, and a shared broadcast/controller interface. Twurple supplies the production Twitch boundary for chat, follower verification, Channel Points redemptions, and a Twitch Extension identity flow. The RPGJS boundary remains an authority-free render adapter rather than a completed engine integration. The product source of truth is the [Twungeon MVP Product Requirements Document](https://git.labyricorn.com/Labyricorn/Twungeon/blob/main/Twungeon_MVP_PRD_Current.md). The approved [technical specification](https://git.labyricorn.com/Labyricorn/Twungeon/blob/main/Twungeon_MVP_Technical_Specification.md) defines the authoritative architecture and game behavior. The [acceptance-test and build checklist](https://git.labyricorn.com/Labyricorn/Twungeon/blob/main/Twungeon_MVP_Acceptance_Test_and_Build_Checklist.md) sequences implementation and maps evidence to all 33 MVP success criteria. The repository can run locally with synthetic viewer identities and has passing lint, type-check, domain, integration, and production-build gates. This is a proof of concept, not an accepted MVP: live Twitch credentials, independent setup, first-time-viewer usability, and real-viewer concept validation have not yet produced acceptance evidence.