Implement Channel Points Twungeon MVP
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@@ -18,7 +18,7 @@ repository_url: https://git.labyricorn.com/Labyricorn/Twungeon
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default_branch: main
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tags: Twitch, Twitch Extension, RPGJS, Twurple, TypeScript, game design, pre-development, PRD, MVP, planning, architecture, acceptance testing, documentation
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tags: Twitch, Twitch Extension, Channel Points, RPGJS, Twurple, TypeScript, game development, proof of concept, MVP, architecture, acceptance testing, documentation
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---
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body:
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@@ -30,20 +30,22 @@ exit.
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The MVP is designed to prove the complete interaction loop with real Twitch
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viewers: eligibility, identity binding, spawning, movement, combat, healing,
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death, Bits resurrection, floor advancement, and total-party reset. It uses a
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deliberately small two-room floor with one Goblin Guard so the project can test
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the social game idea before investing in balance, polish, progression, or
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production art.
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death, Channel Points resurrection, floor advancement, and total-party reset.
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It uses a deliberately small two-room floor with one Goblin Guard so the
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project can test the social game idea before investing in balance, polish,
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progression, or production art.
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The stream-facing experience has three required regions: a compact
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control/status area, the shared game view, and a running action log. When no
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players are active, the current floor remains loaded in a dormant state and
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invites an eligible follower to type `!spawn`.
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The initial technical direction is RPGJS for the prototype game environment,
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Twurple for Twitch integration, and a Twitch Extension for player controls.
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The design keeps Twungeon's game rules separate from RPGJS where practical so
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the prototype can be replaced without discarding the validated concept.
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The runnable proof of concept uses an authoritative TypeScript game core,
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deterministic two-room floor generation, HTTP and WebSocket boundaries, and a
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shared broadcast/controller interface. Twurple supplies the production Twitch
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boundary for chat, follower verification, Channel Points redemptions, and a
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Twitch Extension identity flow. The RPGJS boundary remains an authority-free
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render adapter rather than a completed engine integration.
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The product source of truth is the
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[Twungeon MVP Product Requirements Document](https://git.labyricorn.com/Labyricorn/Twungeon/blob/main/Twungeon_MVP_PRD_Current.md).
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@@ -53,7 +55,8 @@ defines the authoritative architecture and game behavior. The
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[acceptance-test and build checklist](https://git.labyricorn.com/Labyricorn/Twungeon/blob/main/Twungeon_MVP_Acceptance_Test_and_Build_Checklist.md)
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sequences implementation and maps evidence to all 33 MVP success criteria.
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The project remains in pre-implementation planning. These documents establish
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the build baseline, but they do not claim that runtime behavior, Twitch
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integration, or viewer validation is complete. Future records will document
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implementation, testing, release preparation, and maintenance as they occur.
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The repository can run locally with synthetic viewer identities and has passing
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lint, type-check, domain, integration, and production-build gates. This is a
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proof of concept, not an accepted MVP: live Twitch credentials, independent
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setup, first-time-viewer usability, and real-viewer concept validation have not
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yet produced acceptance evidence.
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