Implement Phase 1 audio gaps: 20 quick-win procedural sounds and ambient loops
- 18 low + 2 low-medium discrete elements (comm badge, door swishes, bosun
whistle, sickbay ECG, TARDIS lever/door, Sevastopol sparks, commlock tone,
station ECG, solar roar, cryo sigh, Orion thump, tea dispenser, kettle
whistle, plaid alarm, cassette transport, grappler servo, radio static,
mag-boot latch) with soundboard buttons, preset tuning, and automated
background loops
- bio-wraith misty life-support tuning; sound_reference.md and audio_gaps.md
implementation tracking
- gitignore audition scratch and local artifacts