class AudioManager { constructor() { this.ctx = null; this.isInitialized = false; this.isPlaying = false; this.masterGain = null; this.compressor = null; this.analyser = null; this.currentVolume = 0.75; this.isMuted = false; // Sleep Timer this.timerId = null; this.timerRemainingSeconds = 0; this.onTimerTick = null; this.onTimerComplete = null; } init() { if (this.isInitialized) return; const AudioContextClass = window.AudioContext || window.webkitAudioContext; this.ctx = new AudioContextClass(); // Master Dynamics Compressor / Limiter for studio-quality mastering & anti-clipping this.compressor = this.ctx.createDynamicsCompressor(); this.compressor.threshold.setValueAtTime(-12, this.ctx.currentTime); this.compressor.knee.setValueAtTime(8, this.ctx.currentTime); this.compressor.ratio.setValueAtTime(4, this.ctx.currentTime); this.compressor.attack.setValueAtTime(0.003, this.ctx.currentTime); this.compressor.release.setValueAtTime(0.25, this.ctx.currentTime); // Master Gain this.masterGain = this.ctx.createGain(); this.masterGain.gain.setValueAtTime(this.isMuted ? 0 : this.currentVolume, this.ctx.currentTime); // Master Analyser Node for Visualizers this.analyser = this.ctx.createAnalyser(); this.analyser.fftSize = 512; this.analyser.smoothingTimeConstant = 0.82; // Route: Nodes -> Compressor -> MasterGain -> Analyser -> Destination this.compressor.connect(this.masterGain); this.masterGain.connect(this.analyser); this.analyser.connect(this.ctx.destination); this.isInitialized = true; } async resume() { if (!this.isInitialized) this.init(); if (this.ctx.state === 'suspended') { await this.ctx.resume(); } } setMasterVolume(val, smoothTime = 0.05) { const clamped = Math.max(0, Math.min(1, val)); this.currentVolume = clamped; if (this.masterGain && this.ctx) { const target = this.isMuted ? 0 : clamped; const now = this.ctx.currentTime; this.masterGain.gain.cancelScheduledValues(now); this.masterGain.gain.linearRampToValueAtTime(target, now + smoothTime); } } getMasterVolume() { return this.currentVolume; } toggleMute() { return this.setMute(!this.isMuted); } setMute(muted) { this.isMuted = !!muted; if (this.masterGain && this.ctx) { const target = this.isMuted ? 0 : this.currentVolume; const now = this.ctx.currentTime; this.masterGain.gain.cancelScheduledValues(now); this.masterGain.gain.linearRampToValueAtTime(target, now + 0.05); } return this.isMuted; } // Noise Buffer Helper (White, Pink, Brown) createNoiseBuffer(type = 'pink', durationSeconds = 5) { if (!this.ctx) this.init(); const sampleRate = this.ctx.sampleRate; const bufferSize = sampleRate * durationSeconds; const buffer = this.ctx.createBuffer(2, bufferSize, sampleRate); const left = buffer.getChannelData(0); const right = buffer.getChannelData(1); if (type === 'white') { for (let i = 0; i < bufferSize; i++) { left[i] = Math.random() * 2 - 1; right[i] = Math.random() * 2 - 1; } } else if (type === 'pink') { let b0L = 0, b1L = 0, b2L = 0, b3L = 0, b4L = 0, b5L = 0, b6L = 0; let b0R = 0, b1R = 0, b2R = 0, b3R = 0, b4R = 0, b5R = 0, b6R = 0; for (let i = 0; i < bufferSize; i++) { const whiteL = Math.random() * 2 - 1; b0L = 0.99886 * b0L + whiteL * 0.0555179; b1L = 0.99332 * b1L + whiteL * 0.0750759; b2L = 0.96900 * b2L + whiteL * 0.1538520; b3L = 0.86650 * b3L + whiteL * 0.3104856; b4L = 0.55000 * b4L + whiteL * 0.5329522; b5L = -0.7616 * b5L - whiteL * 0.0168980; left[i] = (b0L + b1L + b2L + b3L + b4L + b5L + b6L + whiteL * 0.5362) * 0.11; b6L = whiteL * 0.115926; const whiteR = Math.random() * 2 - 1; b0R = 0.99886 * b0R + whiteR * 0.0555179; b1R = 0.99332 * b1R + whiteR * 0.0750759; b2R = 0.96900 * b2R + whiteR * 0.1538520; b3R = 0.86650 * b3R + whiteR * 0.3104856; b4R = 0.55000 * b4R + whiteR * 0.5329522; b5R = -0.7616 * b5R - whiteR * 0.0168980; right[i] = (b0R + b1R + b2R + b3R + b4R + b5R + b6R + whiteR * 0.5362) * 0.11; b6R = whiteR * 0.115926; } } else if (type === 'brown') { let lastOutL = 0.0; let lastOutR = 0.0; for (let i = 0; i < bufferSize; i++) { const whiteL = Math.random() * 2 - 1; lastOutL = (lastOutL + 0.02 * whiteL) / 1.02; left[i] = lastOutL * 3.5; const whiteR = Math.random() * 2 - 1; lastOutR = (lastOutR + 0.02 * whiteR) / 1.02; right[i] = lastOutR * 3.5; } } return buffer; } // Sleep Timer System startSleepTimer(minutes, onTick, onComplete) { this.stopSleepTimer(); this.timerRemainingSeconds = Math.round(minutes * 60); this.onTimerTick = onTick; this.onTimerComplete = onComplete; if (this.onTimerTick) this.onTimerTick(this.timerRemainingSeconds); this.timerId = setInterval(() => { this.timerRemainingSeconds--; if (this.onTimerTick) this.onTimerTick(this.timerRemainingSeconds); // Begin exponential smooth fadeout during final 30 seconds if (this.timerRemainingSeconds <= 30 && this.timerRemainingSeconds > 0) { const factor = this.timerRemainingSeconds / 30; if (this.masterGain && this.ctx) { const targetVol = this.getMasterVolume() * factor; this.masterGain.gain.setValueAtTime(Math.max(0, targetVol), this.ctx.currentTime); } } if (this.timerRemainingSeconds <= 0) { this.stopSleepTimer(); if (this.onTimerComplete) this.onTimerComplete(); } }, 1000); } stopSleepTimer() { if (this.timerId) { clearInterval(this.timerId); this.timerId = null; this.timerRemainingSeconds = 0; } } } window.AudioManager = AudioManager; /** * Hull Drone & Environmental Sub-Bass Synthesizer * Generates organic, continuous low-frequency starship structural vibration & room tone. */ class HullDroneSynth { constructor(audioManager) { this.am = audioManager; this.nodes = []; this.gainNode = null; this.filterNode = null; this.subOsc1 = null; this.subOsc2 = null; this.noiseSource = null; this.isMuted = false; // Default configuration parameters this.params = { volume: 0.7, baseFreq: 50, // Fundamental frequency (e.g. 50Hz for TNG bridge) filterCutoff: 110, // Lowpass filter cutoff resonance: 2.5, // Filter Q / resonance peak noiseMix: 0.45, // Brown noise texture mix harmonicSpread: 1.02 // Slight frequency detune between sub-oscillators for phasing }; } start() { this.stop(); const ctx = this.am.ctx; if (!ctx) return; // Channel Gain Node this.gainNode = ctx.createGain(); this.gainNode.gain.setValueAtTime(this.isMuted ? 0 : this.params.volume, ctx.currentTime); // Steep Lowpass Filter (24dB/oct via 2 cascading biquads) this.filterNode = ctx.createBiquadFilter(); this.filterNode.type = 'lowpass'; this.filterNode.frequency.setValueAtTime(this.params.filterCutoff, ctx.currentTime); this.filterNode.Q.setValueAtTime(this.params.resonance, ctx.currentTime); const filterStage2 = ctx.createBiquadFilter(); filterStage2.type = 'lowpass'; filterStage2.frequency.setValueAtTime(this.params.filterCutoff * 1.5, ctx.currentTime); filterStage2.Q.setValueAtTime(1.0, ctx.currentTime); // Sub-bass Oscillator 1 (Sine) this.subOsc1 = ctx.createOscillator(); this.subOsc1.type = 'sine'; this.subOsc1.frequency.setValueAtTime(this.params.baseFreq, ctx.currentTime); const osc1Gain = ctx.createGain(); osc1Gain.gain.setValueAtTime(0.5, ctx.currentTime); this.subOsc1.connect(osc1Gain); osc1Gain.connect(this.filterNode); // Sub-bass Oscillator 2 (Triangle/Sine detuned for slow, natural phase beating) this.subOsc2 = ctx.createOscillator(); this.subOsc2.type = 'triangle'; this.subOsc2.frequency.setValueAtTime(this.params.baseFreq * this.params.harmonicSpread, ctx.currentTime); const osc2Gain = ctx.createGain(); osc2Gain.gain.setValueAtTime(0.3, ctx.currentTime); this.subOsc2.connect(osc2Gain); osc2Gain.connect(this.filterNode); // Brown Noise Structural Rumble Layer const brownBuffer = this.am.createNoiseBuffer('brown', 6); this.noiseSource = ctx.createBufferSource(); this.noiseSource.buffer = brownBuffer; this.noiseSource.loop = true; const noiseGain = ctx.createGain(); noiseGain.gain.setValueAtTime(this.params.noiseMix * 0.7, ctx.currentTime); this.noiseSource.connect(noiseGain); noiseGain.connect(this.filterNode); // Slow LFO for organic drifting movement const lfo = ctx.createOscillator(); lfo.type = 'sine'; lfo.frequency.setValueAtTime(0.1, ctx.currentTime); // 10 second cycle const lfoGain = ctx.createGain(); lfoGain.gain.setValueAtTime(12, ctx.currentTime); // Modulate cutoff by ±12Hz lfo.connect(lfoGain); lfoGain.connect(this.filterNode.frequency); // Connect Graph this.filterNode.connect(filterStage2); filterStage2.connect(this.gainNode); this.gainNode.connect(this.am.compressor); // Start Sources this.subOsc1.start(); this.subOsc2.start(); this.noiseSource.start(); lfo.start(); this.nodes = [this.subOsc1, this.subOsc2, this.noiseSource, lfo, osc1Gain, osc2Gain, noiseGain, lfoGain, this.filterNode, filterStage2, this.gainNode]; } stop() { if (this.nodes.length > 0) { try { if (this.subOsc1) this.subOsc1.stop(); if (this.subOsc2) this.subOsc2.stop(); if (this.noiseSource) this.noiseSource.stop(); } catch (e) { // Ignore if already stopped } this.nodes.forEach(node => { try { node.disconnect(); } catch (e) {} }); this.nodes = []; } } setVolume(val) { this.params.volume = Math.max(0, Math.min(1, val)); if (this.gainNode && this.am.ctx && !this.isMuted) { const now = this.am.ctx.currentTime; this.gainNode.gain.cancelScheduledValues(now); this.gainNode.gain.linearRampToValueAtTime(this.params.volume, now + 0.05); } } setBaseFreq(freq) { this.params.baseFreq = freq; if (this.subOsc1 && this.subOsc2 && this.am.ctx) { const now = this.am.ctx.currentTime; this.subOsc1.frequency.linearRampToValueAtTime(freq, now + 0.1); this.subOsc2.frequency.linearRampToValueAtTime(freq * this.params.harmonicSpread, now + 0.1); } } setFilterCutoff(cutoff) { this.params.filterCutoff = cutoff; if (this.filterNode && this.am.ctx) { const now = this.am.ctx.currentTime; this.filterNode.frequency.linearRampToValueAtTime(cutoff, now + 0.1); } } applyPreset(config) { if (config.volume !== undefined) this.params.volume = config.volume; if (config.baseFreq !== undefined) this.setBaseFreq(config.baseFreq); if (config.filterCutoff !== undefined) this.setFilterCutoff(config.filterCutoff); if (config.resonance !== undefined) this.params.resonance = config.resonance; if (config.noiseMix !== undefined) this.params.noiseMix = config.noiseMix; if (config.harmonicSpread !== undefined) this.params.harmonicSpread = config.harmonicSpread; this.setVolume(this.params.volume); } } window.HullDroneSynth = HullDroneSynth; /** * Warp Core & Reactor Pulse Synthesizer * Generates the iconic pulsating magnetic intermix thrum of Star Trek warp cores. */ class WarpCoreSynth { constructor(audioManager) { this.am = audioManager; this.nodes = []; this.gainNode = null; this.isMuted = false; // Pulse parameters this.params = { volume: 0.8, bpm: 48, // Pulse rate (TNG is ~46-52 BPM, Voyager is ~68-75 BPM) carrierFreq: 58, // Fundamental carrier pitch (Hz) modFreqRatio: 2.0, // FM modulation frequency multiplier modIndex: 40, // FM modulation depth filterCutoff: 180, // Lowpass filter cutoff pulseShape: 'tng', // 'tng', 'voyager', 'tos', 'defiant', 'nx' resonance: 3.0, swirlMix: 0.35 // Stereo phase swirl }; this.pulseInterval = null; this.pulsePhase = 0; this.onPulse = null; // Callback for UI visualizer pulse animation! } start() { this.stop(); const ctx = this.am.ctx; if (!ctx) return; this.gainNode = ctx.createGain(); this.gainNode.gain.setValueAtTime(this.isMuted ? 0 : this.params.volume, ctx.currentTime); // Filter Node this.filterNode = ctx.createBiquadFilter(); this.filterNode.type = 'lowpass'; this.filterNode.frequency.setValueAtTime(this.params.filterCutoff, ctx.currentTime); this.filterNode.Q.setValueAtTime(this.params.resonance, ctx.currentTime); // Stereo Panner for magnetic swirl this.panner = ctx.createStereoPanner ? ctx.createStereoPanner() : null; // Carrier & Modulator Oscillators (FM Engine) this.carrier = ctx.createOscillator(); this.carrier.type = this.params.pulseShape === 'tos' ? 'sawtooth' : (this.params.pulseShape === 'nx' ? 'triangle' : 'sine'); this.carrier.frequency.setValueAtTime(this.params.carrierFreq, ctx.currentTime); // Sub-harmonic oscillator for massive bottom end this.subOsc = ctx.createOscillator(); this.subOsc.type = 'sine'; this.subOsc.frequency.setValueAtTime(this.params.carrierFreq * 0.5, ctx.currentTime); const subGain = ctx.createGain(); subGain.gain.setValueAtTime(0.6, ctx.currentTime); this.subOsc.connect(subGain); subGain.connect(this.filterNode); // Pulse Envelope Modulator Gain Node this.pulseGain = ctx.createGain(); this.pulseGain.gain.setValueAtTime(0.2, ctx.currentTime); // Connect Carrier -> PulseGain -> Filter -> Panner -> ChannelGain -> Master this.carrier.connect(this.pulseGain); this.pulseGain.connect(this.filterNode); if (this.panner) { this.filterNode.connect(this.panner); this.panner.connect(this.gainNode); } else { this.filterNode.connect(this.gainNode); } this.gainNode.connect(this.am.compressor); this.carrier.start(); this.subOsc.start(); this.nodes = [this.carrier, this.subOsc, subGain, this.pulseGain, this.filterNode, this.gainNode]; if (this.panner) this.nodes.push(this.panner); // Start precision pulse scheduler this.startPulseLoop(); } startPulseLoop() { if (this.pulseInterval) clearInterval(this.pulseInterval); const intervalMs = (60 / this.params.bpm) * 1000; this.scheduleNextPulse(); this.pulseInterval = setInterval(() => { this.scheduleNextPulse(); }, intervalMs); } scheduleNextPulse() { const ctx = this.am.ctx; if (!ctx || !this.pulseGain || !this.filterNode) return; const now = ctx.currentTime; const pulseDuration = (60 / this.params.bpm); this.pulsePhase = (this.pulsePhase + 1) % 4; // Trigger visualizer callback if (this.onPulse) { this.onPulse(this.pulsePhase, pulseDuration); } // Dynamic envelope shaping based on ship era if (this.params.pulseShape === 'tng') { // Iconic 4-stage Galaxy-class magnetic warp pulse // Soft attack, deep swelling peak, secondary reverberant harmonic bloom, smooth decay const peakTime = now + pulseDuration * 0.28; const secondPeak = now + pulseDuration * 0.58; this.pulseGain.gain.cancelScheduledValues(now); this.pulseGain.gain.setValueAtTime(0.18, now); this.pulseGain.gain.linearRampToValueAtTime(0.95, peakTime); this.pulseGain.gain.exponentialRampToValueAtTime(0.45, now + pulseDuration * 0.42); this.pulseGain.gain.linearRampToValueAtTime(0.65, secondPeak); this.pulseGain.gain.exponentialRampToValueAtTime(0.18, now + pulseDuration * 0.95); // Modulate filter cutoff in sync with the pulse this.filterNode.frequency.cancelScheduledValues(now); this.filterNode.frequency.setValueAtTime(this.params.filterCutoff * 0.7, now); this.filterNode.frequency.exponentialRampToValueAtTime(this.params.filterCutoff * 1.6, peakTime); this.filterNode.frequency.exponentialRampToValueAtTime(this.params.filterCutoff * 0.7, now + pulseDuration * 0.95); } else if (this.params.pulseShape === 'voyager') { // Faster, sharper, higher-resonance Class 9 warp core const peakTime = now + pulseDuration * 0.2; this.pulseGain.gain.cancelScheduledValues(now); this.pulseGain.gain.setValueAtTime(0.25, now); this.pulseGain.gain.linearRampToValueAtTime(1.0, peakTime); this.pulseGain.gain.exponentialRampToValueAtTime(0.25, now + pulseDuration * 0.85); this.filterNode.frequency.cancelScheduledValues(now); this.filterNode.frequency.linearRampToValueAtTime(this.params.filterCutoff * 1.8, peakTime); this.filterNode.frequency.linearRampToValueAtTime(this.params.filterCutoff * 0.8, now + pulseDuration * 0.85); } else if (this.params.pulseShape === 'tos') { // TOS Electromechanical oscillating engine thrum const halfTime = now + pulseDuration * 0.5; this.pulseGain.gain.cancelScheduledValues(now); this.pulseGain.gain.setValueAtTime(0.4, now); this.pulseGain.gain.linearRampToValueAtTime(0.9, halfTime); this.pulseGain.gain.linearRampToValueAtTime(0.4, now + pulseDuration); } else if (this.params.pulseShape === 'defiant') { // Defiant: tight, aggressive pulse with rapid decay const peakTime = now + pulseDuration * 0.15; this.pulseGain.gain.cancelScheduledValues(now); this.pulseGain.gain.setValueAtTime(0.3, now); this.pulseGain.gain.linearRampToValueAtTime(1.0, peakTime); this.pulseGain.gain.exponentialRampToValueAtTime(0.3, now + pulseDuration * 0.75); } else { // NX / Industrial reactor chug const peakTime = now + pulseDuration * 0.35; this.pulseGain.gain.cancelScheduledValues(now); this.pulseGain.gain.setValueAtTime(0.2, now); this.pulseGain.gain.linearRampToValueAtTime(0.85, peakTime); this.pulseGain.gain.linearRampToValueAtTime(0.2, now + pulseDuration); } // Subtle stereo panning drift if (this.panner && this.params.swirlMix > 0) { const panTarget = Math.sin(this.pulsePhase * Math.PI * 0.5) * this.params.swirlMix; this.panner.pan.linearRampToValueAtTime(panTarget, now + pulseDuration * 0.5); } } setBpm(bpm) { this.params.bpm = Math.max(20, Math.min(160, bpm)); if (this.nodes.length > 0) { this.startPulseLoop(); } } setVolume(val) { this.params.volume = Math.max(0, Math.min(1, val)); if (this.gainNode && this.am.ctx && !this.isMuted) { const now = this.am.ctx.currentTime; this.gainNode.gain.cancelScheduledValues(now); this.gainNode.gain.linearRampToValueAtTime(this.params.volume, now + 0.05); } } setCarrierFreq(freq) { this.params.carrierFreq = freq; if (this.carrier && this.subOsc && this.am.ctx) { const now = this.am.ctx.currentTime; this.carrier.frequency.linearRampToValueAtTime(freq, now + 0.1); this.subOsc.frequency.linearRampToValueAtTime(freq * 0.5, now + 0.1); } } stop() { if (this.pulseInterval) { clearInterval(this.pulseInterval); this.pulseInterval = null; } if (this.nodes.length > 0) { try { if (this.carrier) this.carrier.stop(); if (this.subOsc) this.subOsc.stop(); } catch (e) {} this.nodes.forEach(node => { try { node.disconnect(); } catch (e) {} }); this.nodes = []; } } applyPreset(config) { if (config.volume !== undefined) this.params.volume = config.volume; if (config.bpm !== undefined) this.setBpm(config.bpm); if (config.carrierFreq !== undefined) this.setCarrierFreq(config.carrierFreq); if (config.filterCutoff !== undefined) this.params.filterCutoff = config.filterCutoff; if (config.pulseShape !== undefined) this.params.pulseShape = config.pulseShape; if (config.resonance !== undefined) this.params.resonance = config.resonance; if (config.swirlMix !== undefined) this.params.swirlMix = config.swirlMix; this.setVolume(this.params.volume); } } window.WarpCoreSynth = WarpCoreSynth; /** * Environmental Life Support & Airflow Synthesizer * Generates continuous ventilation airflow, atmospheric hiss, and room acoustic damping. */ class LifeSupportSynth { constructor(audioManager) { this.am = audioManager; this.nodes = []; this.gainNode = null; this.isMuted = false; this.params = { volume: 0.5, noiseType: 'pink', // 'pink' (warm TNG), 'white' (crisp Voyager), 'brown' (heavy NX-01) highpassFreq: 180, // Cuts extreme sub rumble to isolate air movement lowpassFreq: 1800, // Gentle top-end rolloff airflowModSpeed: 0.15, // Subtle breathing movement of the environmental airflow airflowModDepth: 0.12 // Depth of airflow intensity modulation }; } start() { this.stop(); const ctx = this.am.ctx; if (!ctx) return; this.gainNode = ctx.createGain(); this.gainNode.gain.setValueAtTime(this.isMuted ? 0 : this.params.volume, ctx.currentTime); // Highpass filter (cuts muddy lows) const hpFilter = ctx.createBiquadFilter(); hpFilter.type = 'highpass'; hpFilter.frequency.setValueAtTime(this.params.highpassFreq, ctx.currentTime); // Lowpass filter (shapes the crispness vs warmth of the air) this.lpFilter = ctx.createBiquadFilter(); this.lpFilter.type = 'lowpass'; this.lpFilter.frequency.setValueAtTime(this.params.lowpassFreq, ctx.currentTime); this.lpFilter.Q.setValueAtTime(0.7, ctx.currentTime); // Noise buffer source const noiseBuffer = this.am.createNoiseBuffer(this.params.noiseType, 6); this.noiseSource = ctx.createBufferSource(); this.noiseSource.buffer = noiseBuffer; this.noiseSource.loop = true; // Slow airflow modulation LFO for organic breath const airflowLfo = ctx.createOscillator(); airflowLfo.type = 'sine'; airflowLfo.frequency.setValueAtTime(this.params.airflowModSpeed, ctx.currentTime); const lfoGain = ctx.createGain(); lfoGain.gain.setValueAtTime(this.params.airflowModDepth, ctx.currentTime); const modGain = ctx.createGain(); modGain.gain.setValueAtTime(0.8, ctx.currentTime); airflowLfo.connect(lfoGain); lfoGain.connect(modGain.gain); // Stereo widener using delay const splitter = ctx.createChannelSplitter(2); const merger = ctx.createChannelMerger(2); const delayRight = ctx.createDelay(); delayRight.delayTime.setValueAtTime(0.018, ctx.currentTime); // 18ms Haas effect widening // Graph: Noise -> ModGain -> HP -> LP -> Splitter -> (Left direct, Right delay) -> Merger -> Gain -> Compressor this.noiseSource.connect(modGain); modGain.connect(hpFilter); hpFilter.connect(this.lpFilter); this.lpFilter.connect(splitter); splitter.connect(merger, 0, 0); // Left channel splitter.connect(delayRight, 1); delayRight.connect(merger, 0, 1); // Right delayed channel merger.connect(this.gainNode); this.gainNode.connect(this.am.compressor); this.noiseSource.start(); airflowLfo.start(); this.nodes = [ this.noiseSource, airflowLfo, lfoGain, modGain, hpFilter, this.lpFilter, splitter, delayRight, merger, this.gainNode ]; } stop() { if (this.nodes.length > 0) { try { if (this.noiseSource) this.noiseSource.stop(); } catch (e) {} this.nodes.forEach(node => { try { node.disconnect(); } catch (e) {} }); this.nodes = []; } } setVolume(val) { this.params.volume = Math.max(0, Math.min(1, val)); if (this.gainNode && this.am.ctx && !this.isMuted) { const now = this.am.ctx.currentTime; this.gainNode.gain.cancelScheduledValues(now); this.gainNode.gain.linearRampToValueAtTime(this.params.volume, now + 0.05); } } setFilterCutoff(freq) { this.params.lowpassFreq = freq; if (this.lpFilter && this.am.ctx) { const now = this.am.ctx.currentTime; this.lpFilter.frequency.linearRampToValueAtTime(freq, now + 0.1); } } applyPreset(config) { if (config.volume !== undefined) this.params.volume = config.volume; if (config.noiseType !== undefined) this.params.noiseType = config.noiseType; if (config.highpassFreq !== undefined) this.params.highpassFreq = config.highpassFreq; if (config.lowpassFreq !== undefined) this.setFilterCutoff(config.lowpassFreq); if (config.airflowModSpeed !== undefined) this.params.airflowModSpeed = config.airflowModSpeed; if (config.airflowModDepth !== undefined) this.params.airflowModDepth = config.airflowModDepth; this.setVolume(this.params.volume); } } window.LifeSupportSynth = LifeSupportSynth; /** * Procedural Starship Telemetry, LCARS Chirps, Beeps & Console Synthesizer * 100% synthesized programmatically via Web Audio API oscillators, FM synthesis, and envelopes. * Zero stored audio samples. */ class TelemetrySynth { constructor(audioManager) { this.am = audioManager; this.gainNode = null; this.isMuted = false; this.schedulerTimer = null; this.params = { volume: 0.4, density: 0.5, // How often background telemetry chirps occur (0 = off, 1 = busy bridge) era: 'tng', // 'tng', 'voyager', 'tos', 'ds9', 'nx' reverbMix: 0.25 }; // Musical pitch frequencies for authentic LCARS musical intervals (major/minor pentatonic & perfect 4ths/5ths) this.lcarsPitches = [ 880, 987.77, 1046.50, 1174.66, 1318.51, 1396.91, 1567.98, 1760, 1975.53, 2093.00, 2349.32, 2637.02 ]; // TOS Bridge oscillator warble frequencies this.tosFrequencies = [ 440, 554.37, 659.25, 830.61, 880, 1108.73, 1318.51, 1661.22, 2217.46 ]; } start() { this.stop(); const ctx = this.am.ctx; if (!ctx) return; this.gainNode = ctx.createGain(); this.gainNode.gain.setValueAtTime(this.isMuted ? 0 : this.params.volume, ctx.currentTime); this.gainNode.connect(this.am.compressor); this.startAutoTelemetryScheduler(); } stop() { if (this.schedulerTimer) { clearTimeout(this.schedulerTimer); this.schedulerTimer = null; } } setVolume(val) { this.params.volume = Math.max(0, Math.min(1, val)); if (this.gainNode && this.am.ctx && !this.isMuted) { const now = this.am.ctx.currentTime; this.gainNode.gain.cancelScheduledValues(now); this.gainNode.gain.linearRampToValueAtTime(this.params.volume, now + 0.05); } } setDensity(val) { this.params.density = Math.max(0, Math.min(1, val)); } startAutoTelemetryScheduler() { if (this.schedulerTimer) clearTimeout(this.schedulerTimer); if (this.params.density <= 0.01) return; // Calculate delay inversely proportional to density (2s to 12s) const baseDelay = 12000 * (1.05 - this.params.density); const jitter = Math.random() * 4000; const nextInterval = Math.max(800, baseDelay + jitter); this.schedulerTimer = setTimeout(() => { this.playRandomTelemetrySound(); this.startAutoTelemetryScheduler(); }, nextInterval); } playRandomTelemetrySound() { if (this.isMuted || this.params.volume <= 0.01 || !this.am.ctx) return; switch (this.params.era) { case 'tos': Math.random() > 0.4 ? this.synthesizeTOSWarble() : this.synthesizeTOSRelayClick(); break; case 'ds9': Math.random() > 0.5 ? this.synthesizeCardassianSensor() : this.synthesizeLCARSSingleChirp(); break; case 'voyager': Math.random() > 0.4 ? this.synthesizeLCARSDoubleChirp() : this.synthesizeSensorSweep(); break; case 'nx': Math.random() > 0.5 ? this.synthesizeNXRelay() : this.synthesizeNXIndicatorBeep(); break; case 'tng': default: const r = Math.random(); if (r < 0.45) this.synthesizeLCARSSingleChirp(); else if (r < 0.75) this.synthesizeLCARSDoubleChirp(); else if (r < 0.90) this.synthesizeLCARSSequence(); else this.synthesizeSensorSweep(); break; } // OBSERVATION intentionally treats telemetry as an abstract activity pulse, // not as a claim that a specific fictional beep means a specific thing. window.dispatchEvent(new CustomEvent('scifi-telemetry-activity', { detail: { era: this.params.era, density: this.params.density, firedAt: performance.now() } })); } /** * TNG/Voyager Single LCARS Touch Tone (Soft sine with gentle attack and rapid exponential decay) */ synthesizeLCARSSingleChirp(pitch = null) { const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const freq = pitch || this.lcarsPitches[Math.floor(Math.random() * this.lcarsPitches.length)]; const duration = 0.09; const osc = ctx.createOscillator(); osc.type = 'sine'; osc.frequency.setValueAtTime(freq, now); // Subtle downward micro-pitch glide (12Hz) for that warm capacitive touch feel osc.frequency.exponentialRampToValueAtTime(freq * 0.98, now + duration); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(0.35, now + 0.008); env.gain.exponentialRampToValueAtTime(0.0001, now + duration); // Filter to eliminate any click const filter = ctx.createBiquadFilter(); filter.type = 'lowpass'; filter.frequency.setValueAtTime(3200, now); osc.connect(env); env.connect(filter); filter.connect(this.gainNode); osc.start(now); osc.stop(now + duration); } /** * TNG LCARS Double Chirp (Iconic standard confirmation tone) */ synthesizeLCARSDoubleChirp() { const ctx = this.am.ctx; if (!ctx) return; const idx = Math.floor(Math.random() * (this.lcarsPitches.length - 2)); const p1 = this.lcarsPitches[idx]; const p2 = this.lcarsPitches[idx + 2]; // Minor third or fourth higher this.synthesizeLCARSSingleChirp(p1); setTimeout(() => { this.synthesizeLCARSSingleChirp(p2); }, 65); } /** * TNG LCARS Multi-Tone Data Acknowledgment Sequence */ synthesizeLCARSSequence() { const ctx = this.am.ctx; if (!ctx) return; const notes = [ this.lcarsPitches[Math.floor(Math.random() * 4) + 4], this.lcarsPitches[Math.floor(Math.random() * 4) + 6], this.lcarsPitches[Math.floor(Math.random() * 4) + 2] ]; notes.forEach((freq, i) => { setTimeout(() => { this.synthesizeLCARSSingleChirp(freq); }, i * 75); }); } /** * High-tech Sensor Sweep Tone (Voyager/TNG Long-Range Sensor telemetry) */ synthesizeSensorSweep() { const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const duration = 0.38; const startFreq = 1200 + Math.random() * 800; const endFreq = startFreq * (Math.random() > 0.5 ? 1.6 : 0.65); const osc = ctx.createOscillator(); osc.type = 'sine'; osc.frequency.setValueAtTime(startFreq, now); osc.frequency.exponentialRampToValueAtTime(endFreq, now + duration); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(0.18, now + 0.05); env.gain.exponentialRampToValueAtTime(0.0001, now + duration); osc.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + duration); } /** * TOS Original Series Bridge Electronic Computer Warble * Two detuned square/triangle oscillators modulated by high-speed vibrato LFO */ synthesizeTOSWarble() { const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const duration = 0.45; const baseFreq = this.tosFrequencies[Math.floor(Math.random() * this.tosFrequencies.length)]; const osc1 = ctx.createOscillator(); osc1.type = 'triangle'; osc1.frequency.setValueAtTime(baseFreq, now); const osc2 = ctx.createOscillator(); osc2.type = 'sawtooth'; osc2.frequency.setValueAtTime(baseFreq * 1.5, now); // Fast Vibrato LFO const lfo = ctx.createOscillator(); lfo.type = 'sine'; lfo.frequency.setValueAtTime(14 + Math.random() * 8, now); // 14-22 Hz warble const lfoGain = ctx.createGain(); lfoGain.gain.setValueAtTime(35, now); lfo.connect(lfoGain); lfoGain.connect(osc1.frequency); lfoGain.connect(osc2.frequency); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(0.22, now + 0.04); env.gain.setValueAtTime(0.22, now + duration * 0.7); env.gain.exponentialRampToValueAtTime(0.0001, now + duration); // Bandpass filter to create that vintage analog 1960s telephone/relay resonance const filter = ctx.createBiquadFilter(); filter.type = 'bandpass'; filter.frequency.setValueAtTime(baseFreq * 1.2, now); filter.Q.setValueAtTime(3.5, now); osc1.connect(env); osc2.connect(env); env.connect(filter); filter.connect(this.gainNode); osc1.start(now); osc2.start(now); lfo.start(now); osc1.stop(now + duration); osc2.stop(now + duration); lfo.stop(now + duration); } /** * TOS Mechanical Relay Solenoid Click */ synthesizeTOSRelayClick() { const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const duration = 0.025; const osc = ctx.createOscillator(); osc.type = 'square'; osc.frequency.setValueAtTime(1400, now); osc.frequency.exponentialRampToValueAtTime(300, now + duration); const env = ctx.createGain(); env.gain.setValueAtTime(0.3, now); env.gain.exponentialRampToValueAtTime(0.001, now + duration); osc.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + duration); } /** * DS9 / Cardassian Cavernous Sensor Tone (Resonant metallic ring) */ synthesizeCardassianSensor() { const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const duration = 0.55; const freq = 420 + Math.random() * 200; const osc1 = ctx.createOscillator(); osc1.type = 'sine'; osc1.frequency.setValueAtTime(freq, now); const osc2 = ctx.createOscillator(); osc2.type = 'sine'; osc2.frequency.setValueAtTime(freq * 1.414, now); // Tritone metallic dissonance const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(0.2, now + 0.015); env.gain.exponentialRampToValueAtTime(0.0001, now + duration); osc1.connect(env); osc2.connect(env); env.connect(this.gainNode); osc1.start(now); osc2.start(now); osc1.stop(now + duration); osc2.stop(now + duration); } /** * NX-01 Industrial Hydraulic Relay Click */ synthesizeNXRelay() { const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const duration = 0.04; const osc = ctx.createOscillator(); osc.type = 'triangle'; osc.frequency.setValueAtTime(750, now); osc.frequency.exponentialRampToValueAtTime(120, now + duration); const env = ctx.createGain(); env.gain.setValueAtTime(0.25, now); env.gain.exponentialRampToValueAtTime(0.001, now + duration); osc.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + duration); } /** * NX-01 Indicator Beep (Early 22nd century industrial tone) */ synthesizeNXIndicatorBeep() { const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const duration = 0.08; const osc = ctx.createOscillator(); osc.type = 'sine'; osc.frequency.setValueAtTime(950, now); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(0.2, now + 0.005); env.gain.setValueAtTime(0.2, now + duration * 0.8); env.gain.exponentialRampToValueAtTime(0.001, now + duration); osc.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + duration); } /** * Iconic TNG 2-Tone Door Chime ("Come in") */ synthesizeDoorChime() { const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const f1 = 880; // A5 const f2 = 1174.66; // D6 (Up a fourth) const osc1 = ctx.createOscillator(); osc1.type = 'sine'; osc1.frequency.setValueAtTime(f1, now); const env1 = ctx.createGain(); env1.gain.setValueAtTime(0.001, now); env1.gain.linearRampToValueAtTime(0.35, now + 0.015); env1.gain.exponentialRampToValueAtTime(0.001, now + 0.45); osc1.connect(env1); env1.connect(this.gainNode); osc1.start(now); osc1.stop(now + 0.45); // Second tone starts at 0.16s const osc2 = ctx.createOscillator(); osc2.type = 'sine'; osc2.frequency.setValueAtTime(f2, now + 0.16); const env2 = ctx.createGain(); env2.gain.setValueAtTime(0.001, now + 0.16); env2.gain.linearRampToValueAtTime(0.4, now + 0.175); env2.gain.exponentialRampToValueAtTime(0.001, now + 0.7); osc2.connect(env2); env2.connect(this.gainNode); osc2.start(now + 0.16); osc2.stop(now + 0.7); } applyPreset(config) { if (config.volume !== undefined) this.params.volume = config.volume; if (config.density !== undefined) this.setDensity(config.density); if (config.era !== undefined) this.params.era = config.era; this.setVolume(this.params.volume); this.startAutoTelemetryScheduler(); } } window.TelemetrySynth = TelemetrySynth; /** * Procedural Starship Alert & Event Synthesizer * 100% synthesized programmatically in Web Audio API. * Includes TNG Red Alert (3-tone), TOS Red Alert (hooter buzzer), Movie-era descending klaxon, * Yellow Alert chime, and dynamic Warp Drive Throttle swell. */ class AlertSynth { constructor(audioManager) { this.am = audioManager; this.gainNode = null; this.activeAlert = null; // 'red', 'yellow', null this.alertTimer = null; this.alertType = 'tng'; // 'tng', 'tos', 'movie' this.params = { volume: 0.6 }; } init() { if (this.gainNode || !this.am.ctx) return; const ctx = this.am.ctx; this.gainNode = ctx.createGain(); this.gainNode.gain.setValueAtTime(this.params.volume, ctx.currentTime); this.gainNode.connect(this.am.compressor); } setVolume(val) { this.params.volume = Math.max(0, Math.min(1, val)); if (this.gainNode && this.am.ctx) { const now = this.am.ctx.currentTime; this.gainNode.gain.linearRampToValueAtTime(this.params.volume, now + 0.05); } } triggerRedAlert(type = 'tng') { this.init(); this.stopAlert(); this.activeAlert = 'red'; this.alertType = type; const playLoop = () => { if (this.activeAlert !== 'red') return; let loopDuration = 1.35; if (this.alertType === 'tng') { this.synthesizeTNGRedAlertCycle(); loopDuration = 1.35; } else if (this.alertType === 'tos') { this.synthesizeTOSRedAlertCycle(); loopDuration = 1.1; } else { this.synthesizeMovieRedAlertCycle(); loopDuration = 1.4; } this.alertTimer = setTimeout(playLoop, loopDuration * 1000); }; playLoop(); } triggerYellowAlert() { this.init(); this.stopAlert(); this.activeAlert = 'yellow'; const playLoop = () => { if (this.activeAlert !== 'yellow') return; this.synthesizeYellowAlertCycle(); this.alertTimer = setTimeout(playLoop, 2200); }; playLoop(); } stopAlert() { this.activeAlert = null; if (this.alertTimer) { clearTimeout(this.alertTimer); this.alertTimer = null; } } /** * TNG Red Alert Klaxon (3-tone rising & cascading electronic horn with resonant envelope) */ synthesizeTNGRedAlertCycle() { const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; // Frequencies for the iconic TNG 3-tone klaxon chord: F5 (698.46Hz), Ab5 (830.61Hz), C6 (1046.50Hz) const freqs = [698.46, 830.61, 1046.50]; freqs.forEach((freq, idx) => { const osc = ctx.createOscillator(); osc.type = 'sawtooth'; osc.frequency.setValueAtTime(freq * 0.94, now); // Fast upward swoop on trigger osc.frequency.exponentialRampToValueAtTime(freq, now + 0.12); // Lowpass filter to give that brassy starship horn acoustic resonance const filter = ctx.createBiquadFilter(); filter.type = 'lowpass'; filter.frequency.setValueAtTime(1600, now); filter.Q.setValueAtTime(4.0, now); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(0.25 / freqs.length, now + 0.08); env.gain.setValueAtTime(0.25 / freqs.length, now + 0.45); env.gain.exponentialRampToValueAtTime(0.0001, now + 0.85); osc.connect(filter); filter.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + 0.86); }); } /** * TOS Red Alert Buzzer / Hooter Siren (Pulsing 2-tone frequency modulation) */ synthesizeTOSRedAlertCycle() { const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const duration = 0.85; const osc = ctx.createOscillator(); osc.type = 'sawtooth'; osc.frequency.setValueAtTime(540, now); osc.frequency.linearRampToValueAtTime(920, now + duration * 0.5); osc.frequency.linearRampToValueAtTime(540, now + duration); const filter = ctx.createBiquadFilter(); filter.type = 'bandpass'; filter.frequency.setValueAtTime(800, now); filter.Q.setValueAtTime(2.2, now); const env = ctx.createGain(); env.gain.setValueAtTime(0.01, now); env.gain.linearRampToValueAtTime(0.28, now + 0.05); env.gain.setValueAtTime(0.28, now + duration * 0.85); env.gain.exponentialRampToValueAtTime(0.001, now + duration); osc.connect(filter); filter.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + duration); } /** * Star Trek Movie Era Refit Descending Red Alert Klaxon */ synthesizeMovieRedAlertCycle() { const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const duration = 1.05; const osc = ctx.createOscillator(); osc.type = 'sawtooth'; osc.frequency.setValueAtTime(1350, now); osc.frequency.exponentialRampToValueAtTime(420, now + duration * 0.9); const filter = ctx.createBiquadFilter(); filter.type = 'lowpass'; filter.frequency.setValueAtTime(2200, now); filter.Q.setValueAtTime(3.5, now); const env = ctx.createGain(); env.gain.setValueAtTime(0.01, now); env.gain.linearRampToValueAtTime(0.3, now + 0.06); env.gain.exponentialRampToValueAtTime(0.001, now + duration); osc.connect(filter); filter.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + duration); } /** * Yellow Alert Pulsing Warning Chime */ synthesizeYellowAlertCycle() { const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const f1 = 660; // E5 const f2 = 880; // A5 [0, 0.22].forEach((offset, idx) => { const freq = idx === 0 ? f1 : f2; const osc = ctx.createOscillator(); osc.type = 'sine'; osc.frequency.setValueAtTime(freq, now + offset); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now + offset); env.gain.linearRampToValueAtTime(0.32, now + offset + 0.015); env.gain.exponentialRampToValueAtTime(0.001, now + offset + 0.5); osc.connect(env); env.connect(this.gainNode); osc.start(now + offset); osc.stop(now + offset + 0.52); }); } /** * Procedural Warp Drive Acceleration Swell ("Engage!") * Synthesizes rising plasma induction whine + deep bass detonation */ synthesizeWarpJump() { this.init(); const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const duration = 2.8; // 1. Rising High Induction Whine const whineOsc = ctx.createOscillator(); whineOsc.type = 'sawtooth'; whineOsc.frequency.setValueAtTime(80, now); whineOsc.frequency.exponentialRampToValueAtTime(3800, now + 1.8); whineOsc.frequency.exponentialRampToValueAtTime(14000, now + 2.5); const whineFilter = ctx.createBiquadFilter(); whineFilter.type = 'bandpass'; whineFilter.frequency.setValueAtTime(200, now); whineFilter.frequency.exponentialRampToValueAtTime(4500, now + 1.8); whineFilter.Q.setValueAtTime(5.0, now); const whineEnv = ctx.createGain(); whineEnv.gain.setValueAtTime(0.01, now); whineEnv.gain.linearRampToValueAtTime(0.35, now + 1.6); whineEnv.gain.exponentialRampToValueAtTime(0.001, now + 2.7); whineOsc.connect(whineFilter); whineFilter.connect(whineEnv); whineEnv.connect(this.gainNode); // 2. Sub-bass Matter-Antimatter Boom const subOsc = ctx.createOscillator(); subOsc.type = 'sine'; subOsc.frequency.setValueAtTime(140, now + 1.4); subOsc.frequency.exponentialRampToValueAtTime(32, now + 2.6); const subEnv = ctx.createGain(); subEnv.gain.setValueAtTime(0.001, now + 1.4); subEnv.gain.linearRampToValueAtTime(0.7, now + 1.7); subEnv.gain.exponentialRampToValueAtTime(0.0001, now + duration); subOsc.connect(subEnv); subEnv.connect(this.gainNode); whineOsc.start(now); whineOsc.stop(now + 2.7); subOsc.start(now + 1.4); subOsc.stop(now + duration); } } window.AlertSynth = AlertSynth; /** * Procedural Doctor Who & TARDIS Sound Synthesizer * 100% synthesized programmatically via Web Audio API. * Includes Dematerialization Wheeze-Groan, Cloister Bell, Sonic Screwdriver, and TARDIS Console Foley. */ class WhoniverseAudioSynth { constructor(audioManager) { this.am = audioManager; this.gainNode = null; this.activeCloister = false; this.cloisterTimer = null; } init() { if (this.gainNode || !this.am.ctx) return; const ctx = this.am.ctx; this.gainNode = ctx.createGain(); this.gainNode.gain.setValueAtTime(0.7, ctx.currentTime); this.gainNode.connect(this.am.compressor); } /** * Procedural TARDIS Materialization / Dematerialization ("Wheeze-Groan") * Modeled after Brian Hodgson's 1963 BBC Radiophonic technique: * Dragging keys on piano bass strings -> reverse playback -> slow tape speed -> feedback loop. */ synthesizeDematCycle(cycles = 4) { this.init(); const ctx = this.am.ctx; if (!ctx) return; for (let c = 0; c < cycles; c++) { const cycleStart = ctx.currentTime + c * 1.85; this.synthesizeSingleDematSwell(cycleStart, c, cycles); } } synthesizeSingleDematSwell(startTime, cycleIndex, totalCycles) { const ctx = this.am.ctx; const duration = 1.75; // Intensity fades slightly on later cycles const intensity = 1.0 - (cycleIndex / totalCycles) * 0.35; // 1. Friction Scrape Carrier (Sawtooth through resonant highpass/bandpass with frequency glide) const frictionOsc = ctx.createOscillator(); frictionOsc.type = 'sawtooth'; // Frequency glides up then groans down frictionOsc.frequency.setValueAtTime(120, startTime); frictionOsc.frequency.exponentialRampToValueAtTime(840, startTime + 0.65); frictionOsc.frequency.exponentialRampToValueAtTime(95, startTime + duration); // Filter modeling the piano soundboard metallic scraping resonance const frictionFilter = ctx.createBiquadFilter(); frictionFilter.type = 'bandpass'; frictionFilter.frequency.setValueAtTime(320, startTime); frictionFilter.frequency.exponentialRampToValueAtTime(1450, startTime + 0.65); frictionFilter.frequency.exponentialRampToValueAtTime(220, startTime + duration); frictionFilter.Q.setValueAtTime(4.5, startTime); const frictionGain = ctx.createGain(); frictionGain.gain.setValueAtTime(0.001, startTime); frictionGain.gain.linearRampToValueAtTime(0.4 * intensity, startTime + 0.45); frictionGain.gain.exponentialRampToValueAtTime(0.001, startTime + duration); // 2. Sub-Vortex Resonant Groan (FM synthesis for the deep cosmic groaning undertone) const groanCarrier = ctx.createOscillator(); groanCarrier.type = 'triangle'; groanCarrier.frequency.setValueAtTime(55, startTime); groanCarrier.frequency.linearRampToValueAtTime(138, startTime + 0.55); groanCarrier.frequency.exponentialRampToValueAtTime(48, startTime + duration); const groanMod = ctx.createOscillator(); groanMod.type = 'sine'; groanMod.frequency.setValueAtTime(28, startTime); // Phasing FM modulator groanMod.frequency.linearRampToValueAtTime(65, startTime + 0.6); const groanModGain = ctx.createGain(); groanModGain.gain.setValueAtTime(45, startTime); groanMod.connect(groanModGain); groanModGain.connect(groanCarrier.frequency); const groanGain = ctx.createGain(); groanGain.gain.setValueAtTime(0.001, startTime); groanGain.gain.linearRampToValueAtTime(0.6 * intensity, startTime + 0.5); groanGain.gain.exponentialRampToValueAtTime(0.001, startTime + duration); // 3. Phasing Flutter / Swell (Tape-flange simulation via slow LFO) const lfo = ctx.createOscillator(); lfo.type = 'sine'; lfo.frequency.setValueAtTime(5.5, startTime); // 5.5 Hz flanging flutter const lfoDepth = ctx.createGain(); lfoDepth.gain.setValueAtTime(0.25, startTime); lfo.connect(lfoDepth); lfoDepth.connect(frictionGain.gain); // Connect Graph frictionOsc.connect(frictionFilter); frictionFilter.connect(frictionGain); frictionGain.connect(this.gainNode); groanCarrier.connect(groanGain); groanGain.connect(this.gainNode); // Trigger Nodes frictionOsc.start(startTime); frictionOsc.stop(startTime + duration); groanCarrier.start(startTime); groanCarrier.stop(startTime + duration); groanMod.start(startTime); groanMod.stop(startTime + duration); lfo.start(startTime); lfo.stop(startTime + duration); } /** * Procedural Cloister Bell (Deep, ominous bronze cathedral bell) */ triggerCloisterBell() { this.init(); this.stopCloisterBell(); this.activeCloister = true; const ringLoop = () => { if (!this.activeCloister) return; this.synthesizeCloisterStrike(); this.cloisterTimer = setTimeout(ringLoop, 3200); // Canonical cloister bell repetition rate }; ringLoop(); } stopCloisterBell() { this.activeCloister = false; if (this.cloisterTimer) { clearTimeout(this.cloisterTimer); this.cloisterTimer = null; } } synthesizeCloisterStrike() { const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const duration = 4.2; // Authentic bell inharmonic partial ratios: Fundamental, Minor 3rd, 5th, Octave, Major 7th const bellPartials = [ { freqRatio: 1.0, gain: 0.65, decay: 4.2 }, // Fundamental ~108 Hz { freqRatio: 1.19, gain: 0.45, decay: 3.6 }, // Minor third { freqRatio: 1.51, gain: 0.40, decay: 3.1 }, // Fifth { freqRatio: 2.01, gain: 0.30, decay: 2.4 }, // Octave { freqRatio: 2.74, gain: 0.22, decay: 1.8 }, // Upper strike tone { freqRatio: 3.42, gain: 0.15, decay: 1.2 } // High strike transient ]; const basePitch = 108.0; // Deep bronze bell pitch bellPartials.forEach(p => { const osc = ctx.createOscillator(); osc.type = 'sine'; osc.frequency.setValueAtTime(basePitch * p.freqRatio, now); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(p.gain * 0.35, now + 0.012); // Sharp hammer impact env.gain.exponentialRampToValueAtTime(0.0001, now + p.decay); osc.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + p.decay + 0.05); }); } /** * Procedural Sonic Screwdriver (High-frequency modulated sweep & vibrato warble) */ synthesizeSonicScrewdriver(durationSeconds = 1.2) { this.init(); const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const duration = durationSeconds; // Dual square/saw oscillators const osc1 = ctx.createOscillator(); osc1.type = 'square'; osc1.frequency.setValueAtTime(2350, now); osc1.frequency.linearRampToValueAtTime(2650, now + duration * 0.5); osc1.frequency.linearRampToValueAtTime(2350, now + duration); const osc2 = ctx.createOscillator(); osc2.type = 'sawtooth'; osc2.frequency.setValueAtTime(2362, now); // 12Hz natural phase beat // Rapid Vibrato LFO const vibrato = ctx.createOscillator(); vibrato.type = 'sine'; vibrato.frequency.setValueAtTime(32, now); // 32 Hz warble rate const vibGain = ctx.createGain(); vibGain.gain.setValueAtTime(140, now); vibrato.connect(vibGain); vibGain.connect(osc1.frequency); vibGain.connect(osc2.frequency); // Bandpass filter for metallic resonance const filter = ctx.createBiquadFilter(); filter.type = 'bandpass'; filter.frequency.setValueAtTime(2500, now); filter.Q.setValueAtTime(4.0, now); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(0.28, now + 0.03); env.gain.setValueAtTime(0.28, now + duration * 0.85); env.gain.exponentialRampToValueAtTime(0.0001, now + duration); osc1.connect(filter); osc2.connect(filter); filter.connect(env); env.connect(this.gainNode); osc1.start(now); osc2.start(now); vibrato.start(now); osc1.stop(now + duration); osc2.stop(now + duration); vibrato.stop(now + duration); } /** * Fast-Return Spring Lever (Heavy spring recoil clack + resonant ring) */ synthesizeFastReturn() { this.init(); const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const duration = 0.35; const osc = ctx.createOscillator(); osc.type = 'triangle'; osc.frequency.setValueAtTime(620, now); osc.frequency.exponentialRampToValueAtTime(95, now + 0.08); const env = ctx.createGain(); env.gain.setValueAtTime(0.45, now); env.gain.exponentialRampToValueAtTime(0.001, now + duration); osc.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + duration); } /** * TARDIS Demat Switch / Relay Solenoid */ synthesizeDematSwitch() { this.init(); const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const duration = 0.06; const osc = ctx.createOscillator(); osc.type = 'square'; osc.frequency.setValueAtTime(850, now); osc.frequency.exponentialRampToValueAtTime(140, now + duration); const env = ctx.createGain(); env.gain.setValueAtTime(0.35, now); env.gain.exponentialRampToValueAtTime(0.001, now + duration); osc.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + duration); } /** * Telepathic Circuit Chime (Glassy, mystical resonance) */ synthesizeTelepathicChime() { this.init(); const ctx = this.am.ctx; if (!ctx || !this.gainNode) return; const now = ctx.currentTime; const duration = 1.4; const notes = [1046.50, 1318.51, 1567.98, 2093.00]; // C Major arpeggio shimmer notes.forEach((freq, idx) => { const osc = ctx.createOscillator(); osc.type = 'sine'; osc.frequency.setValueAtTime(freq, now + idx * 0.08); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now + idx * 0.08); env.gain.linearRampToValueAtTime(0.18, now + idx * 0.08 + 0.02); env.gain.exponentialRampToValueAtTime(0.0001, now + duration); osc.connect(env); env.connect(this.gainNode); osc.start(now + idx * 0.08); osc.stop(now + duration + 0.05); }); } } window.WhoniverseAudioSynth = WhoniverseAudioSynth; /** * Procedural Audio Synthesizers for Expanded Sci-Fi Universes * Generates Epstein drives, Bio-ship neural pulses, DRADIS sonar, Singularity drives, * Retro analog tone glides, and Ludicrous speed reality shifts via Web Audio API. */ class ExpandedSciFiAudioSynth { constructor(audioManager) { this.am = audioManager; this.gainNode = null; } init() { if (this.gainNode || !this.am.ctx) return; const ctx = this.am.ctx; this.gainNode = ctx.createGain(); this.gainNode.gain.setValueAtTime(0.7, ctx.currentTime); this.gainNode.connect(this.am.compressor); } /** * Epstein Drive Fusion Torch Burn (The Expanse / Industrial Space) * Tremendous raw fusion thrust with high-pressure magnetic plasma acceleration */ synthesizeEpsteinBurn() { this.init(); const ctx = this.am.ctx; if (!ctx) return; const now = ctx.currentTime; const duration = 3.5; // 1. High-frequency plasma induction whine const whineOsc = ctx.createOscillator(); whineOsc.type = 'sawtooth'; whineOsc.frequency.setValueAtTime(140, now); whineOsc.frequency.exponentialRampToValueAtTime(1800, now + 1.2); whineOsc.frequency.exponentialRampToValueAtTime(3200, now + 2.5); const whineFilter = ctx.createBiquadFilter(); whineFilter.type = 'bandpass'; whineFilter.frequency.setValueAtTime(280, now); whineFilter.frequency.exponentialRampToValueAtTime(2600, now + 2.0); whineFilter.Q.setValueAtTime(4.0, now); const whineGain = ctx.createGain(); whineGain.gain.setValueAtTime(0.001, now); whineGain.gain.linearRampToValueAtTime(0.35, now + 1.0); whineGain.gain.exponentialRampToValueAtTime(0.001, now + duration); whineOsc.connect(whineFilter); whineFilter.connect(whineGain); whineGain.connect(this.gainNode); // 2. Colossal fusion blast roar (filtered noise) const roarBuffer = this.am.createNoiseBuffer('brown', 4); const roarSource = ctx.createBufferSource(); roarSource.buffer = roarBuffer; const roarFilter = ctx.createBiquadFilter(); roarFilter.type = 'lowpass'; roarFilter.frequency.setValueAtTime(180, now); roarFilter.frequency.linearRampToValueAtTime(550, now + 1.2); roarFilter.frequency.exponentialRampToValueAtTime(120, now + duration); const roarGain = ctx.createGain(); roarGain.gain.setValueAtTime(0.001, now); roarGain.gain.linearRampToValueAtTime(0.7, now + 1.2); roarGain.gain.exponentialRampToValueAtTime(0.001, now + duration); roarSource.connect(roarFilter); roarFilter.connect(roarGain); roarGain.connect(this.gainNode); whineOsc.start(now); whineOsc.stop(now + duration); roarSource.start(now); roarSource.stop(now + duration); } /** * Bio-Ship Starburst / Neural Pulse (Farscape Moya & Bioships) * Organic vocalized dimensional fold and vascular wave */ synthesizeStarburst() { this.init(); const ctx = this.am.ctx; if (!ctx) return; const now = ctx.currentTime; const duration = 2.8; const osc1 = ctx.createOscillator(); osc1.type = 'sine'; osc1.frequency.setValueAtTime(85, now); osc1.frequency.exponentialRampToValueAtTime(940, now + 1.4); osc1.frequency.exponentialRampToValueAtTime(45, now + duration); const osc2 = ctx.createOscillator(); osc2.type = 'triangle'; osc2.frequency.setValueAtTime(125, now); osc2.frequency.exponentialRampToValueAtTime(1420, now + 1.4); osc2.frequency.exponentialRampToValueAtTime(65, now + duration); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(0.45, now + 1.3); env.gain.exponentialRampToValueAtTime(0.001, now + duration); osc1.connect(env); osc2.connect(env); env.connect(this.gainNode); osc1.start(now); osc2.start(now); osc1.stop(now + duration); osc2.stop(now + duration); } /** * Battlestar Galactica DRADIS Sonar Ping (Military Space) * The iconic tactical combat contact echo */ synthesizeDradisPing() { this.init(); const ctx = this.am.ctx; if (!ctx) return; const now = ctx.currentTime; const duration = 1.4; const osc = ctx.createOscillator(); osc.type = 'sine'; osc.frequency.setValueAtTime(1860, now); osc.frequency.exponentialRampToValueAtTime(1540, now + 0.08); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(0.35, now + 0.01); env.gain.exponentialRampToValueAtTime(0.0001, now + duration); osc.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + duration); } /** * FTL Jump Thunderclap (BSG / Military Space) * Sudden vacuum displacement shockwave */ synthesizeFtlJump() { this.init(); const ctx = this.am.ctx; if (!ctx) return; const now = ctx.currentTime; const duration = 2.2; const noiseBuffer = this.am.createNoiseBuffer('brown', 2.5); const noise = ctx.createBufferSource(); noise.buffer = noiseBuffer; const filter = ctx.createBiquadFilter(); filter.type = 'lowpass'; filter.frequency.setValueAtTime(800, now); filter.frequency.exponentialRampToValueAtTime(45, now + 1.8); const env = ctx.createGain(); env.gain.setValueAtTime(0.8, now); env.gain.exponentialRampToValueAtTime(0.001, now + duration); noise.connect(filter); filter.connect(env); env.connect(this.gainNode); noise.start(now); noise.stop(now + duration); } /** * Retro Astrogator Tone Glide (Jupiter 2 / Retro Future) * 1960s Theremin / electronic oscillator glissando */ synthesizeRetroAstrogator() { this.init(); const ctx = this.am.ctx; if (!ctx) return; const now = ctx.currentTime; const duration = 1.6; const osc = ctx.createOscillator(); osc.type = 'sine'; osc.frequency.setValueAtTime(440, now); osc.frequency.linearRampToValueAtTime(1180, now + 0.6); osc.frequency.linearRampToValueAtTime(320, now + 1.1); osc.frequency.linearRampToValueAtTime(660, now + duration); const vibrato = ctx.createOscillator(); vibrato.type = 'sine'; vibrato.frequency.setValueAtTime(8, now); const vibGain = ctx.createGain(); vibGain.gain.setValueAtTime(25, now); vibrato.connect(vibGain); vibGain.connect(osc.frequency); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(0.3, now + 0.1); env.gain.exponentialRampToValueAtTime(0.001, now + duration); osc.connect(env); env.connect(this.gainNode); osc.start(now); vibrato.start(now); osc.stop(now + duration); vibrato.stop(now + duration); } /** * HAL 9000 Logic Confirmation Chime (Discovery One) */ synthesizeHalChime() { this.init(); const ctx = this.am.ctx; if (!ctx) return; const now = ctx.currentTime; const f1 = 784; // G5 const f2 = 523; // C5 [0, 0.14].forEach((offset, idx) => { const osc = ctx.createOscillator(); osc.type = 'sine'; osc.frequency.setValueAtTime(idx === 0 ? f1 : f2, now + offset); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now + offset); env.gain.linearRampToValueAtTime(0.25, now + offset + 0.01); env.gain.exponentialRampToValueAtTime(0.001, now + offset + 0.5); osc.connect(env); env.connect(this.gainNode); osc.start(now + offset); osc.stop(now + offset + 0.52); }); } /** * Event Horizon Gravity Singularity Pulse (Deep Space) * Deep sub-bass dimensional warping thrum */ synthesizeSingularityEngage() { this.init(); const ctx = this.am.ctx; if (!ctx) return; const now = ctx.currentTime; const duration = 3.2; const sub = ctx.createOscillator(); sub.type = 'sine'; sub.frequency.setValueAtTime(95, now); sub.frequency.exponentialRampToValueAtTime(28, now + 2.2); const mod = ctx.createOscillator(); mod.type = 'triangle'; mod.frequency.setValueAtTime(14, now); mod.frequency.linearRampToValueAtTime(45, now + 1.8); const modGain = ctx.createGain(); modGain.gain.setValueAtTime(60, now); mod.connect(modGain); modGain.connect(sub.frequency); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(0.65, now + 1.5); env.gain.exponentialRampToValueAtTime(0.0001, now + duration); sub.connect(env); env.connect(this.gainNode); sub.start(now); mod.start(now); sub.stop(now + duration); mod.stop(now + duration); } /** * Outlaw Afterburner Thruster Surge (Cowboy Bebop / Milano) */ synthesizeAfterburner() { this.init(); const ctx = this.am.ctx; if (!ctx) return; const now = ctx.currentTime; const duration = 2.4; const osc = ctx.createOscillator(); osc.type = 'sawtooth'; osc.frequency.setValueAtTime(80, now); osc.frequency.exponentialRampToValueAtTime(850, now + 0.8); osc.frequency.linearRampToValueAtTime(620, now + duration); const filter = ctx.createBiquadFilter(); filter.type = 'bandpass'; filter.frequency.setValueAtTime(350, now); filter.frequency.exponentialRampToValueAtTime(1400, now + 0.8); filter.Q.setValueAtTime(3.0, now); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(0.5, now + 0.6); env.gain.exponentialRampToValueAtTime(0.001, now + duration); osc.connect(filter); filter.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + duration); } /** * Space Station Docking Clamp Latch & Airlock Purge */ synthesizeDockingClamp() { this.init(); const ctx = this.am.ctx; if (!ctx) return; const now = ctx.currentTime; // Heavy mechanical solenoid impact const osc = ctx.createOscillator(); osc.type = 'square'; osc.frequency.setValueAtTime(380, now); osc.frequency.exponentialRampToValueAtTime(65, now + 0.12); const env = ctx.createGain(); env.gain.setValueAtTime(0.5, now); env.gain.exponentialRampToValueAtTime(0.001, now + 0.25); osc.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + 0.25); // Followed by pneumatic seal hiss setTimeout(() => { if (!this.am.ctx) return; const t = this.am.ctx.currentTime; const hissBuf = this.am.createNoiseBuffer('white', 1.2); const hiss = this.am.ctx.createBufferSource(); hiss.buffer = hissBuf; const hFilter = this.am.ctx.createBiquadFilter(); hFilter.type = 'bandpass'; hFilter.frequency.setValueAtTime(2200, t); hFilter.Q.setValueAtTime(2.5, t); const hEnv = this.am.ctx.createGain(); hEnv.gain.setValueAtTime(0.001, t); hEnv.gain.linearRampToValueAtTime(0.25, t + 0.05); hEnv.gain.exponentialRampToValueAtTime(0.001, t + 0.9); hiss.connect(hFilter); hFilter.connect(hEnv); hEnv.connect(this.gainNode); hiss.start(t); hiss.stop(t + 0.9); }, 180); } /** * Space Station Air Handler Thud (large HVAC unit cycling on) * Distinct from the docking clamp latch above: a dull low-frequency thump * (no bright metallic impact) followed by a slow-building airflow whoosh * rather than a short pneumatic hiss. A clamp is a single hard mechanical * event; an air handler is a big soft one that keeps breathing after it. */ synthesizeAirHandlerThud() { this.init(); const ctx = this.am.ctx; if (!ctx) return; const now = ctx.currentTime; // Dull low-frequency thump -- triangle, not square, and no bright impact // transient, so it reads as a heavy fan housing rather than a latch. const thump = ctx.createOscillator(); thump.type = 'triangle'; thump.frequency.setValueAtTime(95, now); thump.frequency.exponentialRampToValueAtTime(38, now + 0.22); const thumpEnv = ctx.createGain(); thumpEnv.gain.setValueAtTime(0.001, now); thumpEnv.gain.linearRampToValueAtTime(0.42, now + 0.02); thumpEnv.gain.exponentialRampToValueAtTime(0.001, now + 0.4); // Sub-octave body for HVAC housing weight const sub = ctx.createOscillator(); sub.type = 'sine'; sub.frequency.setValueAtTime(46, now); const subEnv = ctx.createGain(); subEnv.gain.setValueAtTime(0.001, now); subEnv.gain.linearRampToValueAtTime(0.25, now + 0.03); subEnv.gain.exponentialRampToValueAtTime(0.001, now + 0.45); thump.connect(thumpEnv); thumpEnv.connect(this.gainNode); sub.connect(subEnv); subEnv.connect(this.gainNode); thump.start(now); thump.stop(now + 0.4); sub.start(now); sub.stop(now + 0.45); // Slow-building airflow whoosh -- lowpass rather than the clamp's // bandpass, and a much slower attack, so it reads as a fan spinning up // rather than a sharp seal-release hiss. setTimeout(() => { if (!this.am.ctx) return; const t = this.am.ctx.currentTime; const airBuf = this.am.createNoiseBuffer('pink', 1.8); const air = this.am.ctx.createBufferSource(); air.buffer = airBuf; const airFilter = this.am.ctx.createBiquadFilter(); airFilter.type = 'lowpass'; airFilter.frequency.setValueAtTime(420, t); airFilter.Q.setValueAtTime(0.7, t); const airEnv = this.am.ctx.createGain(); airEnv.gain.setValueAtTime(0.001, t); airEnv.gain.linearRampToValueAtTime(0.22, t + 0.35); airEnv.gain.exponentialRampToValueAtTime(0.001, t + 1.6); air.connect(airFilter); airFilter.connect(airEnv); airEnv.connect(this.gainNode); air.start(t); air.stop(t + 1.6); }, 140); } /** * Ludicrous Speed Accelerator (Spaceball One / Comedy) */ synthesizeLudicrousSpeed() { this.init(); const ctx = this.am.ctx; if (!ctx) return; const now = ctx.currentTime; const duration = 3.2; const osc = ctx.createOscillator(); osc.type = 'sawtooth'; osc.frequency.setValueAtTime(60, now); osc.frequency.exponentialRampToValueAtTime(5400, now + 2.2); const env = ctx.createGain(); env.gain.setValueAtTime(0.01, now); env.gain.linearRampToValueAtTime(0.4, now + 1.8); env.gain.exponentialRampToValueAtTime(0.0001, now + duration); osc.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + duration); } /** * Infinite Improbability Reality-Warp Flip (Heart of Gold) */ synthesizeImprobabilityFlip() { this.init(); const ctx = this.am.ctx; if (!ctx) return; const now = ctx.currentTime; const duration = 1.8; const osc = ctx.createOscillator(); osc.type = 'triangle'; osc.frequency.setValueAtTime(1400, now); osc.frequency.exponentialRampToValueAtTime(180, now + 0.7); osc.frequency.exponentialRampToValueAtTime(2200, now + 1.3); osc.frequency.exponentialRampToValueAtTime(440, now + duration); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(0.35, now + 0.1); env.gain.exponentialRampToValueAtTime(0.001, now + duration); osc.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + duration); } /** * Geiger Counter Click Burst (Nostromo / Mining) */ synthesizeGeigerBurst() { this.init(); const ctx = this.am.ctx; if (!ctx) return; const now = ctx.currentTime; const clicks = 8 + Math.floor(Math.random() * 8); for (let i = 0; i < clicks; i++) { const clickTime = now + (i * 0.04) + (Math.random() * 0.03); const osc = ctx.createOscillator(); osc.type = 'square'; osc.frequency.setValueAtTime(2800 + Math.random() * 800, clickTime); const env = ctx.createGain(); env.gain.setValueAtTime(0.18, clickTime); env.gain.exponentialRampToValueAtTime(0.001, clickTime + 0.015); osc.connect(env); env.connect(this.gainNode); osc.start(clickTime); osc.stop(clickTime + 0.016); } } /** * Cheerful Door Sigh (Heart of Gold / Sirius Cybernetics Corp) */ synthesizeCheerfulDoor() { this.init(); const ctx = this.am.ctx; if (!ctx) return; const now = ctx.currentTime; const duration = 0.9; const osc = ctx.createOscillator(); osc.type = 'sine'; osc.frequency.setValueAtTime(620, now); osc.frequency.linearRampToValueAtTime(840, now + 0.35); osc.frequency.linearRampToValueAtTime(520, now + duration); const env = ctx.createGain(); env.gain.setValueAtTime(0.001, now); env.gain.linearRampToValueAtTime(0.25, now + 0.15); env.gain.exponentialRampToValueAtTime(0.001, now + duration); osc.connect(env); env.connect(this.gainNode); osc.start(now); osc.stop(now + duration); } } window.ExpandedSciFiAudioSynth = ExpandedSciFiAudioSynth; /** * Canonical Starship & Location Sound Profiles Matrix * Each preset defines the exact parameters for Hull Drone, Warp Core, Life Support, and Telemetry. */