Implement Phase 1 audio gaps: 20 quick-win procedural sounds and ambient loops
- 18 low + 2 low-medium discrete elements (comm badge, door swishes, bosun whistle, sickbay ECG, TARDIS lever/door, Sevastopol sparks, commlock tone, station ECG, solar roar, cryo sigh, Orion thump, tea dispenser, kettle whistle, plaid alarm, cassette transport, grappler servo, radio static, mag-boot latch) with soundboard buttons, preset tuning, and automated background loops - bio-wraith misty life-support tuning; sound_reference.md and audio_gaps.md implementation tracking - gitignore audition scratch and local artifacts
This commit is contained in:
+3688
-164
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user