Implement Phase 1 audio gaps: 20 quick-win procedural sounds and ambient loops
- 18 low + 2 low-medium discrete elements (comm badge, door swishes, bosun whistle, sickbay ECG, TARDIS lever/door, Sevastopol sparks, commlock tone, station ECG, solar roar, cryo sigh, Orion thump, tea dispenser, kettle whistle, plaid alarm, cassette transport, grappler servo, radio static, mag-boot latch) with soundboard buttons, preset tuning, and automated background loops - bio-wraith misty life-support tuning; sound_reference.md and audio_gaps.md implementation tracking - gitignore audition scratch and local artifacts
This commit is contained in:
+1
-1
@@ -78,7 +78,7 @@
|
||||
<!-- Master Transport & Actions -->
|
||||
<div class="transport-bar">
|
||||
<button class="btn-lcars-large" id="btn-master-play">
|
||||
<span id="play-icon">▶</span> <span id="play-text">ENGAGE AMBIENCE</span>
|
||||
<span id="play-icon">▶</span> <span id="play-text">ENGAGE</span>
|
||||
</button>
|
||||
|
||||
<div class="pill-button-group" id="universe-events-container">
|
||||
|
||||
Reference in New Issue
Block a user