Implement Phase 1 audio gaps: 20 quick-win procedural sounds and ambient loops

- 18 low + 2 low-medium discrete elements (comm badge, door swishes, bosun
  whistle, sickbay ECG, TARDIS lever/door, Sevastopol sparks, commlock tone,
  station ECG, solar roar, cryo sigh, Orion thump, tea dispenser, kettle
  whistle, plaid alarm, cassette transport, grappler servo, radio static,
  mag-boot latch) with soundboard buttons, preset tuning, and automated
  background loops
- bio-wraith misty life-support tuning; sound_reference.md and audio_gaps.md
  implementation tracking
- gitignore audition scratch and local artifacts
This commit is contained in:
Claude
2026-09-04 08:32:36 -07:00
parent 19ff051d58
commit f2776885c9
8 changed files with 5760 additions and 264 deletions
+1 -1
View File
@@ -78,7 +78,7 @@
<!-- Master Transport & Actions -->
<div class="transport-bar">
<button class="btn-lcars-large" id="btn-master-play">
<span id="play-icon"></span> <span id="play-text">ENGAGE AMBIENCE</span>
<span id="play-icon"></span> <span id="play-text">ENGAGE</span>
</button>
<div class="pill-button-group" id="universe-events-container">