Implement Phase 1 audio gaps: 20 quick-win procedural sounds and ambient loops
- 18 low + 2 low-medium discrete elements (comm badge, door swishes, bosun whistle, sickbay ECG, TARDIS lever/door, Sevastopol sparks, commlock tone, station ECG, solar roar, cryo sigh, Orion thump, tea dispenser, kettle whistle, plaid alarm, cassette transport, grappler servo, radio static, mag-boot latch) with soundboard buttons, preset tuning, and automated background loops - bio-wraith misty life-support tuning; sound_reference.md and audio_gaps.md implementation tracking - gitignore audition scratch and local artifacts
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@@ -341,6 +341,62 @@ body {
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color: #fff;
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}
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/* Master Engage / Full Stop Play Button */
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#btn-master-play {
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background: #00cc66;
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color: #000000;
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box-shadow: 0 0 12px rgba(0, 204, 102, 0.45);
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transition: transform 0.1s, filter 0.15s, background-color 0.2s, box-shadow 0.2s;
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}
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#btn-master-play:hover {
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filter: brightness(1.2);
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}
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#btn-master-play.playing {
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background: #ff3333;
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color: #ffffff;
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box-shadow: 0 0 14px rgba(255, 51, 51, 0.5);
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}
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#btn-master-play.engaging {
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animation: lcars-engage-flash 0.35s infinite alternate ease-in-out;
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}
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#btn-master-play.stopping {
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animation: lcars-stop-flash 0.35s infinite alternate ease-in-out;
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}
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@keyframes lcars-engage-flash {
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0% {
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background: #00cc66;
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color: #000000;
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box-shadow: 0 0 6px rgba(0, 204, 102, 0.4);
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filter: brightness(0.95);
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}
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100% {
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background: #33ff99;
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color: #000000;
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box-shadow: 0 0 24px rgba(0, 255, 136, 0.95);
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filter: brightness(1.35);
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}
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}
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@keyframes lcars-stop-flash {
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0% {
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background: #ff3333;
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color: #ffffff;
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box-shadow: 0 0 6px rgba(255, 51, 51, 0.4);
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filter: brightness(0.95);
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}
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100% {
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background: #ff6666;
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color: #ffffff;
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box-shadow: 0 0 24px rgba(255, 51, 51, 0.95);
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filter: brightness(1.35);
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}
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}
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/* Action Pill Buttons */
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.pill-button-group {
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display: flex;
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