Implement Phase 2 audio gaps: 25 medium-difficulty synthesizers and ambient loops
- 23 new ExpandedSciFiAudioSynth methods + 2 WhoniverseAudioSynth methods covering audio_gaps.md rows #21-#45: Cardassian door, turbolift, replicator, scanner activation, console type clatter, Vorlon song, neural-bond swell, hull regen, Belter jury-rig telemetry, hull strain moan, Icarus beacon, void whisper, Beryllium thrum, Omega-13, repulsorlift drone, Bebop chug, carousel groan, slipstream surge, O2 regulator, pipe drips, steam vent, crash-couch gimbal, HAL respiration, Death Blossom, Cygnus piston chug - Keyed ambient-loop registry (_scheduleLoop/_stopLoop) replacing ad-hoc timer fields; stopAllLoops clears registry plus legacy timers - Single startPresetAmbience funnel in app.js engages ambience per preset on engage/switch and tears down on full stop; whoniverse ambience stopped on every preset change - All 10 universe soundboards rebuilt (6-8 buttons each, span-2 Belter telemetry); NEURAL PULSE event now fires the real neural-bond swell - TelemetrySynth era routing intentionally untouched (Phase 3 scope); docs updated in audio_gaps.md and sound_reference.md
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